Leptis Magna
Recon over Leptis Magna. A Late Pike is in the nearby garrisson. We send a veteran Ehrhardt instead of an Elite, since the tile is too far away for a leader to get back to our borders. That Ehrhardt dies, but it is soon avenged (316 of 360).
Bombers ping four Rifles and destroy The Grand Mosque, barracks, Steam Engine, Academy and Railyard.
Four eAV7s attack, one dies and the fourth one promotes Rommel (319 of 364; 66 of 73e, 7 MGL).
Rommel goes to Bremen to do the groundbreaking for a new Railyard.
Fifth attack runs over a yellowed Rifle (320 of 365; 67 of 74e, 7 MGL).
Good News
Leptis Magna doesn't receive us kindly, despite the gift of 1384 in gold. Nine of its citizens engage in a sit down while we make the rest of them tax collectors.
We bring our supply thingee into the capital and then use Supply-Collecting Warrior to liberate our workers. They immediately plop down a rail connecting Leptis Magna and Candyland.
Chutes and Ladders springs up 2W of Lepis Manga so that we can cross a river before we attack Rusicade, the current capital of Carthage. There is a garrisson on the back side of Rusicade, too far for us to reach.
Rusicade
We attack 10 times with Elites, but 4 Rifles and a Cavalry were stout defenders. We lost 2 eEhrhardts and had 4 retreats (330 of 375; 71 of 84e, 7 MGL).
Good News
Another ex-capital of Carthage is ours, along with 1442 in gold. And 10 crankies.
We send a wounded eEhrhardt across the border to sniff out a new city, but they just find the back border of Carthage and Oea.
Mousetrap is built on a Carthage side of a river border, to make Oea more accessible.
Oea
eEhrhardt deals with a 1900 Infantry in a garrisson NW of Oea (331 of 376; 72 of 85e, 7 MGL).
Last eEhrhardt retreats from Oea (331 of 377; 72 of 86e, 7 MGL).
We are out of 2 Move Elite AV7s and Ehrhardts.
The vAV7s go 3 of 4 (334 of 381).
Locate another eAV7; the defending Hussar flails away but dies and Barbarossa is created (335 of 382; 73 of 87e, 8 MGL).
Good News
Oea speaks a new language. We gain over 1500 in gold and let people starve to teach them to love us as their new masters.
Barbarossa visits to Chicago and they name their just planned Railyard after him.
Remove Funny Bone gives us another river city and destroys a Carthaginian garrisson.
Hadrumetum
Three r1900 Infantry stare down 3 AV7s and 3 Ehrhardts, costing us one of each (338 of 388).
Good News
A few happy people create us here, but most are ticked over the 1600 gold we grabbed. Let them eat air.
And West Carthage is gone.
City in the Fog
The newest captial of Carthage is found just inside the fog south of Hungry, Hungry Hippo. It is Leptis Minor and it does not have a garrisson.
Four AV7s face off against v1900 Infantry. Win and promote, die, win and then die (340 of 392).
Call in the Ehrhardts. Retreat, die, retreat, retreat, Win!, retreat, retreat, Win!, Win!, Win!, die, retreat, retreat, die, die; these five attacks have been on a 2/4 1900 Infantry, which has promoted to 3/5 and is now 1/5 (344 of 407).

and

! We are out of unfought healthy Ehrharts, too. Two Marine Infantry, a Rifle and another 1900 Infantry lie unburied inside the city.
Maybe it is time for a change of pace.
eGerman Knight vs. 1/5 1900 Uber-Infantry-Man-Plus. Except that it was a Cavalry instead and we die (344 of 408; 73 of 88e, 8 MGL).
Wake up *AV7 Rommel and the Cavalry dies (345 of 409).
vGerman Knight vs. 1/5 1900 Uber-Infantry-Man-Plus. We die and he becomes 2/5 with win #6. (345 of 410). So much for the change of pace.
Call up another *AV7 to the disaster at Leptis Minor. We retreat; win #7 for this John Wayne clone (345 of 411).
*AV7 vs. 2/5 1900 Uber-Infantry-Man-Plus. He turns red and then we die; win #8 (345 of 412).
Repeat: *AV7 vs. 1/5 1900 Uber-Infantry-Man-Plus. We win, but there is another 1/5 1900 Infantry (346 of 413).
Last *AV7 vs. 1/5 1900 Infantry; I'm hoping this one is not uber. We win and now a ship becomes visible, but no defender (347 of 414).
Defender was 1/4 Rifle who tears up *German Cavalry v.Manstein, who got promoted earlier this turnset (347 of 415). (Not another uber-defender!)
It takes 2 German Knights to rid us of that Rifleman (348 of 417).
Delayed Good News
Leptis Minor is ours, at the cost of 11 units. Fifteen units are outside the city. Ouch. The 1700+ we get from looting the city will let us replace some of those quickly, if we so desire. We gain 11 resisters.
And we still have not located the Spices of Carthage.
Rusaddir has not become the capital of Carthage. The capital is now Gadir (15) stuck on some flood plains between Nubia and Britian, 3E of Oxford.
Carthage CleanUp
Now that the core of Carthage belongs to us, it is time to get rid of their units that infect our hard fought gains. We have plenty of Elite foot soldiers we could not use before; now they get a chance to shine.
We start by whittling down the stack of 15 1N of Candyland.
Two artillery attacks go down with no problem (350 of 419; 75 of 90e, 8 MGL).
First ePrussian Infantry covers themselves in glory (351 of 420; 76 of 91e, 9 MGL).
Richthofen plays with the trains at Mecca.
Next attack dies (351 of 421; 76 of 92e; 9 MGL).
We use all 11 ePrussian Infantry; 9 survive (360 of 432; 85 of 103e; 9 MGL).
Three ePrussian Rifles join in the fun of depleting this stack (363 of 435; 88 of 106; 9 MGL).
In several minor events, seven pests are removed, though a 1900 Infantry out shoots an ePrussian Rifle and eMarine Infantry (370 of 444; 90 of 110; 9 MGL).
We leave 8 units, 4 1900 Infantry and 4 Rifle, all inside our borders but not too close to any city. They threaten two units on the IBT.
We lose 7 units to take out 4 bad guys near South Byzantion (374 of 455).
Persia
The five Rifles near São Paulo are our next target.
What is it with these Rifles? Only five of them but one of them picks off 4 Prussian Infantry! All five of them die, but we lose that many, too (379 of 465).
Breslau can be attacked by 4 War Elephants and 1 Cavalry, so we stick 6 defenders in it.
We pick off the Schnieder 75 with a German Knight (380 of 466).
Fortify the remaining Prussian Infantry in the garrisson outside of São Paulo. That should be enough to deter the Persian Rifles nearby.
And the save is attached.