Interesting Screenshots

Then go play it again. :)

I don't have any pics of it, but this one happened when I was playing my story: In the Middle Ages Scenario, I sent an Assassin (which is invisible) to go pillage the French source of Iron after they reconnected it. So, of course, they tried to re-connect it again, and sent some workers to the Iron source. My Assassin was still there, so they just walked there and died- many times. :lol: You think they'd learn after the first one...
 
Yup, that's a well-known bug regarding invisible units. But if your assassin attacks something, then the French will hunt it down until either it's dead or it's escaped from view of any of your units.
 
May be someone here can explain the following screenshot, happening in the current CCM succession game (http://forums.civfanatics.com/showpost.php?p=10707793&postcount=746) :

What is This?
t1882_WhoIsHere.jpg



We have a spot in the ocean that stays lit/unfogged though we have no units present. It is not a UBoat Type XXI. Even fortified on the north coast near Copán, the health bar gives that unit away. No, this is something different.

Civinator: May be this is a spotting from a reconnaissance plane in the current turn?

No, it was there over several turns. It was already present when I got the 1875 AD save. That image is from 1882 AD.
 
untitled2.jpg


Close Start Much?

This happens, when the distance between cities is too big to place all starting locations with that distance on the map. In that case it seems the map generator presses some starting locations very close together. There was a time when I had to fight with that problem, too, when building my mod CCM. The solution sounds somewhat crazy (but it isn´t): The number of starting civs for that map size must be cut down and/or the distance between cities for that map size must be reduced.
 
Not a poisonous jellyfish:

PortugueseManoWar.jpg
 
It's actually a colonial animal, by the way.
 
Oops! Reposted the image but didn't see where that had been done before.
 
May be someone here can explain the following screenshot, happening in the current CCM succession game (http://forums.civfanatics.com/showpost.php?p=10707793&postcount=746) :

I had something similar once in one of my games: I lost a town to the enemy, but for several turns afterwards, I was still able to see all the tiles in the fat cross of that town, as if the town still belonged to me. :confused:

Must be a bug in the algorithm which decides whether you can see a tile or not...
I saw the phenomenon in a custom scenario (TGW, if I remember correctly), and since you encountered it in a scenario as well (CCM), perhaps it has something to do with that?
 
Edit: I posted screenshots of the wrong game. :lol:
 
I do not know why hordes of beards in the achievements, there seems to be the framework for any number of points in the setup. One of these conquests, or the game knows I like playing with raging ...
eh... what? :confused:
 
I do not know why hordes of beards in the achievements, there seems to be the framework for any number of points in the setup. One of these conquests, or the game knows I like playing with raging ...

:crazyeye: Um, okay.
 
How did you generate all that?
 
He gets 84gpt as tourist income in the bottom example- 6 wonders built before 1200BC!!!, How the hell he managed that? The cheapest combination of ancient wonders is about 1500 shields in 72 turns (I believe it's SoZ,colossus,mausoleum,oracle, lighthouse,hanging gardens) or something which suggest either about 25spt in early ancient (how?) or something like 4 SGLs in early ancient (with ~8 spt...). The game is on chieftain as seen from the spoiler but still too many SGLs.
 
He gets 84gpt as tourist income in the bottom example- 6 wonders built before 1200BC!!!, How the hell he managed that? The cheapest combination of ancient wonders is about 1500 shields in 72 turns (I believe it's SoZ,colossus,mausoleum,oracle, lighthouse,hanging gardens) or something which suggest either about 25spt in early ancient (how?) or something like 4 SGLs in early ancient (with ~8 spt...). The game is on chieftain as seen from the spoiler but still too many SGLs.

I think you mean 6 buildings, not 4 wonders. I probably popped a settler from a hut kind of early on. I played an OCC, so no settlers came out of my capital, and I think with this start I might only put out 1 extra worker instead of 2. Excluding anything after 250 AD and religious improvements, my buildings went:

Colossus-2230 BC
SGL 1 gained-1830 BC (so says CrP Viewer)
Museum of Mausollos-1575 BC (this triggers the GA for the Byzantines, increasing shield output)
Library-1550 BC (only 40 shields, I might have disbanded a warrior or two that I used for scouting/timed a forest chop for this)
Pyramids-1525 BC via SGL... I'm not sure how close I am to size 12 though.
Statue of Zeus-1325 BC
University-1250 BC (I probably get Monotheism from the AIs, and then got Theology as my free tech)
Golden Age ends-1075 BC
Copernicus's Observatory-900 BC
Shakespeare's Theater-490 BC
SGL 2-450 BC (so says CrP Viewer)
Hanging Gardens-270 BC
Sistine Chapel-250 BC
Newton's-30 AD
Great Wall-250 AD (I don't recall if this one produces tourist income or not)

So, only 2 SGLs before 250 AD. I do recall that my research in that game seemed much quicker early on than my other OCC games, and thinking that the extra commerce from the ivory helped me out substantially in terms of research. For my other game, I took much more thorough notes here from post #99 on.
 
aieee.jpg


We JUST entered medieval. I'd like to know where Cleo is getting all that coin. All she has to work with is flood plain tiles! (This is a map of the Med: my Arabs are where Algeria and Morroco are. Egypt, Carthage, Spain, Rome, Greece, the Turks, and the Hittites are in their usual places. Palestine doesn't exist.) I edited this map to make desert cities impossible, and gave Egypt a couple of curraghs so they wouldn't get too far behind...but Egypt is leading in score. :lol: She demanded Philosophy from me at one point, I told her to shove it, and I spent the entire ancient era defending myself against warriors and war chariots. :rolleyes
 
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