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#21 | |
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vet
Join Date: May 2007
Location: It Dockumer Lokaeltsje
Posts: 2,604
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Quote:
You're saying the backstab bias has been decreased? Of the 22 civs I've got in my game it has not changed for 13 of them, and for the other 9 it has been turned down by just a notch, I posted the figures from the XML files a couple of times in these forums. If you think the figures are being misinterpreted, please explain how you read them.
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#22 |
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King
Join Date: Nov 2005
Posts: 668
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I agree completely, I have no idea why they have RA in the game or how they think they fit in well with the res tof the mechnics. Not to mention that it is not as though you needed a way to turn $ into beakers,
You already have that it is called science building purchasing/maintenance. If I could turn off RA I would, though obviously there would need to be some alternate functionality for the PT and Rationalism. |
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#23 | |||
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Emperor
Join Date: Nov 2005
Location: Novosibirsk, Russia
Posts: 1,324
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![]() On Deity RA is mostly worthless spend of money. AI is ahead of you in money and military (at least they think they are better in military ), so they mostly consider RA as a method of sucking your money before attack. At least this was before the last patch, hoping for more proud trade partners now.Quote:
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Freelance project manager and technical analyst. Contact me: stealthnsk (at) gmail.com Signature is a weird place for self-advertisement Last edited by stealth_nsk; Aug 13, 2011 at 11:50 PM. |
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#24 |
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King
Join Date: May 2008
Posts: 864
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The whole science system is somewhat broken in that it essentially forces you to abuse RA and save Great Scientists to instant bulb later techs. In fact, if you look at how there's a bunch of ways to get free techs throughout the game you can see that actual science was never really the focus.
RA's need to be fixed. How about into an actual research agreement. You and a civ both choose a tech you both can research, and you both research it together sharing bulbs and you pay based on how many bulbs you get from the other civ. Great Scientists also need to lose instant free tech and add an upper limit to how much research they can give. So early techs are still free but later techs only complete 50-75% of them. |
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#25 |
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cat vision
Join Date: Sep 2010
Location: Québec
Posts: 4,611
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RAs should give you a certain amount of beakers each turn. A DoW still make you lose money but at least you got beakers from previous peace turns. They can give less beakers in the beginning of the deal, but more they are close to completion, more they give beakers.
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Play the AI for fun. Play humans for a real challenge : www.civplayers.com G&K strategies : Tradition's 4 cities opening/Deity OCC science victory/Mayan/Arabian ICS strategy |
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#26 | ||
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Emperor
Join Date: Nov 2005
Location: Novosibirsk, Russia
Posts: 1,324
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Freelance project manager and technical analyst. Contact me: stealthnsk (at) gmail.com Signature is a weird place for self-advertisement |
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#27 |
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King
Join Date: Jul 2008
Location: Finland
Posts: 835
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How is that? In Civ4, you always had to offer more expensive tech to the AI to get a tech. In V, it's certainly possible to get more beakers from the RA than the AI gets (Porcelain + Rationalism, and the AI most likely has no idea of how to maximize RA beakers).
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#28 |
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Prince
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In civ4 you could sometimes get six or seven techs (all in one turn) from your one tech.
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#29 | ||
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King
Join Date: Jun 2011
Posts: 689
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After all, thematically speaking, an Modern Civ signing an RA with a Medieval one shouldn't really do much for the former Civ. And it definitely doesn't make sense that an RA is an RA is an RA, regardless of who they're signed with. Quote:
[Just because I'm a math geek, I figured out what that rate (x%) would be: 4.93%. (But because I'm a lazy math geek, I used WolframAlpha.)] Or actually, maybe an RA should generate 10 turns of nothing, followed by some sort of increasing rate of beakers/turn. It'd be nice to see "Your Research Agreement with Ramesses has begun to bear fruit! Over the next 20 turns, it will generate Science for your empire."As far as war/deceit, a pop-up would appear after each RA signing asking something like "You have signed a Research Agreement for 241 with Suleiman. Did you enter this agreement with honest intentions?- Yes, invest in Science (will begin yielding after 10 turns).- No, pocket the money (entails WAR with Suleiman within 10 turns!)" It'd add a whole new level of complexity to negotiations with Civs you've been to war with in the past, for example. Making it a viable game mechanic might necessitate making AI Civ leaders' deceit biases much random (less predictable from game to game). Last edited by wobuffet; Aug 14, 2011 at 04:54 AM. |
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#30 |
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King
Join Date: Jul 2008
Location: Finland
Posts: 835
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#31 | |
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Prince
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If I understand this correctly, you are saying that the research agreement should give the amount of beakers acrewed by the weakest RA trading partner to both RA trading partners? If one or other of the trading partners has the Porcelain Tower, or one or other (or both) have Rationalism they should still receive those beaker bonuses? I like this idea very much ArcaneSeraph, it would certainly do alot to curb runaway civs (be it us or the AI). |
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#32 | |
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King
Join Date: Jun 2011
Posts: 689
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I assume each Civ's RA multipliers would apply only to their own yields beyond this common base, although this would not help alleviate the runaway Science Civ problem. I guess letting both Civs' multipliers apply to each RA wouldn't be all that bad (although the Porcelain Tower would become useless in, say, Duel games). But really, the best approach would probably be to reduce the size of all RA bonuses. |
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#33 |
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King
Join Date: Jul 2008
Location: Finland
Posts: 835
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This wouldn't change much. The only level where RAs are needed is Diety. There the human player is usually (almost always?) less scientifically advanced, so he would get exact the same amount of beakers as now. Paradoxically, the AI would probably get more beakers than it's getting now, so the RA would be slightly weaker. I doubt the effect would be significant though.
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#34 |
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Emperor
Join Date: Nov 2005
Location: Novosibirsk, Russia
Posts: 1,324
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Yes, they get 1 and you get 6-7. Plus with RA your partner gets beakers too. So I'd say RA is actually a weaker version of tech trading, without the disadvantages of the tech trading system.
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Freelance project manager and technical analyst. Contact me: stealthnsk (at) gmail.com Signature is a weird place for self-advertisement |
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#35 | |
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King
Join Date: Jul 2008
Location: Finland
Posts: 835
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With the RA the mechanism/exploitation is very similar really. If you make RAs with 6-7 civs, each of them gets beakers worth of 1 tech while you get beakers worth of 6-7 techs.
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#36 | ||
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Prince
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At the very least it would stop some forms of extreme RA abuse! |
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#37 | |
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Emperor
Join Date: Nov 2005
Location: Novosibirsk, Russia
Posts: 1,324
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Tech trading: - You need to discover a tech, which someone doesn't know yet. RA: - You need to pay money for each tech. - You need to maintain peace for 30 turns. - You could do it only once in 30 turns per civ. - Unless you invest in wonder and/or SP, it's only 1/2 of median tech. - You pay immediately, but get results in 30 turns, etc. I'd say tech trading is much more powerful. Once you managed to be the first one one one tech, you get a lot of stuff for free. The reason why they changed it is simple. Civ 4 is about tech race. If you're first to discover tech, you get tech trading, religion, great people, etc. That's core of gameplay and it has a lot of problems starting of the system being too random. Civ 5 is free of direct tech race, that's a concept and it's much better. RA fits the idea perfectly.
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Freelance project manager and technical analyst. Contact me: stealthnsk (at) gmail.com Signature is a weird place for self-advertisement |
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#38 |
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Chieftain
Join Date: Aug 2011
Posts: 16
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"If" you can discover a tech first. That's the devil. In Deity level of CIV5, you can't discover a tech first, so , you get nothing. But you have RA to catch and surpass AI easily!
![]() Then, tell me, which is more powerful in CIV5 ? RA or tech trading? |
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#39 |
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Emperor
Join Date: Nov 2005
Location: Novosibirsk, Russia
Posts: 1,324
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If Civ 5 had tech trading, it would be possible to tech first. That's simple balance. Civ 5 allows AI to be in front of player so much because there's no direct tech race.
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Freelance project manager and technical analyst. Contact me: stealthnsk (at) gmail.com Signature is a weird place for self-advertisement |
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#40 | ||
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Warlord
Join Date: Nov 2007
Posts: 261
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Quote:
. And yes that's the ideaQuote:
Why stop there? You can push through Industrial and Modern with RAs. The AIs will be lucky to be a single era behind you. With the change I proposed however, these latter pushes would no be possible until the AIs caught up. It would also make microing the median tech useless once you are ahead of them techwise. I also like the idea proposed of limiting this to Friendly AIs (or even modifing the amount you get by their status). They'd have to fix the silly backstabbing all the time though... The idea of getting it per turn isn't a bad one either but would likley require more code change so it would be up to the devs as to if this is possible or not. |
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