So you have enabled 2 unit graphics and they look like spearmen! WHaaaaat?!
Well this will tell you how to get around that.
(This problem has to do with civ5artdefines_unitmembers.xml and civ5artdefines_units.xml)
Step 1
First off you will need to open up the folders of each mod and modbuddy.(I will be using the housecarl and marine as an example here.)
Create a new Mod, I called mine mergedunits.
Step 2
Now Drag the art folder and xml folder of housecarl into Mod buddy.
Then open the art folder of the marine unit, select all the contents but the Animations folder, and put that in the art folder in ModBuddy. Then open up the animations folder of the marine, select everything and drag that into the animations folder in ModBuddy. Do the same with the xml. You should get something that looks like this.
Step 3
Notice we havent added the civ5artdefines_units.xml or civ5artdefines_unitmembers.xml yet, so go ahead and add that from housecarl into the main project folder.
Now click the civ5artdefines_unitmembers.xml and scroll all the way down.
The selected area is what has been added, now we need to add the marine to this. So open up the marines civ5artdefines_unitmembers.xml in notepad or something similar. Scroll all the way down and copy the marines unitmemberartinfo.
Now paste it into the civ5artdefines_unitmembers.xml in modbuddy, you should get this.
Now we need to do the same with civ5artdefines_units.xml. So again open up the marines civ5artdefines_units.xml in notepad, scroll all the way down and copy the unitartinfo of the marine.
Paste it in the civ5artdefines_units.xml in modbuddy and you should get something like this
Step 4
Now you need to add the marine and housecarl to the Actions in properties.
Right click your project name(for me its MergedUnits) and go to properties.
First thing you want to do is check Reload Unit System in Mod Info
Now go to the Actions Tab, and add 4 items.
Set Type FileName
1-OnModActivated UpdateDatabase XML/housecarl_c.xml
2-OnModActivated UpdateDatabase XML/housecarl_cLanguage.xml
3-OnModActivated UpdateDatabase XML/marine.xml
4-OnModActivated UpdateDatabase XML/marineLanguage.xml
Looks like this:
Now save, build your project and lets see what happens in game.
Make sure to disable the mods you just combined and enable the one you just created.
Now lets see how this plays out in game.
OH LOOK, No spearmen! Now you can have new graphic units side by side. If you want to combine more then just follow these steps with another unit.
Well this will tell you how to get around that.
(This problem has to do with civ5artdefines_unitmembers.xml and civ5artdefines_units.xml)
Step 1
First off you will need to open up the folders of each mod and modbuddy.(I will be using the housecarl and marine as an example here.)
Spoiler :
Create a new Mod, I called mine mergedunits.
Step 2
Now Drag the art folder and xml folder of housecarl into Mod buddy.
Then open the art folder of the marine unit, select all the contents but the Animations folder, and put that in the art folder in ModBuddy. Then open up the animations folder of the marine, select everything and drag that into the animations folder in ModBuddy. Do the same with the xml. You should get something that looks like this.
Spoiler :
Step 3
Notice we havent added the civ5artdefines_units.xml or civ5artdefines_unitmembers.xml yet, so go ahead and add that from housecarl into the main project folder.
Now click the civ5artdefines_unitmembers.xml and scroll all the way down.
Spoiler :
The selected area is what has been added, now we need to add the marine to this. So open up the marines civ5artdefines_unitmembers.xml in notepad or something similar. Scroll all the way down and copy the marines unitmemberartinfo.
Spoiler :
Now paste it into the civ5artdefines_unitmembers.xml in modbuddy, you should get this.
Spoiler :
Now we need to do the same with civ5artdefines_units.xml. So again open up the marines civ5artdefines_units.xml in notepad, scroll all the way down and copy the unitartinfo of the marine.
Spoiler :
Paste it in the civ5artdefines_units.xml in modbuddy and you should get something like this
Spoiler :
Step 4
Now you need to add the marine and housecarl to the Actions in properties.
Right click your project name(for me its MergedUnits) and go to properties.
Spoiler :
First thing you want to do is check Reload Unit System in Mod Info
Now go to the Actions Tab, and add 4 items.
Set Type FileName
1-OnModActivated UpdateDatabase XML/housecarl_c.xml
2-OnModActivated UpdateDatabase XML/housecarl_cLanguage.xml
3-OnModActivated UpdateDatabase XML/marine.xml
4-OnModActivated UpdateDatabase XML/marineLanguage.xml
Looks like this:
Spoiler :
Now save, build your project and lets see what happens in game.
Make sure to disable the mods you just combined and enable the one you just created.
Now lets see how this plays out in game.
Spoiler :
OH LOOK, No spearmen! Now you can have new graphic units side by side. If you want to combine more then just follow these steps with another unit.