MjMNES IV - A Fresh Start

Sorry, I have way less time than I thought, just go on without me. :)
 
BT Update 1 2000 BCE – 500 BCE

Introduction

Hunter-gatherers was the main sustinence of human society for thousands of years. During that time, populations remained relatively stable, or grew very slowly. Technological development was not something humans strived toward, rather, feeding their family unit and their members of their tribe was paramount, and this took up most of ancient man’s time. It was not until agriculutre emrged, did human civilization finally begin to take hold. With agricultural developments, more food could be grown then by hunting and gathering, and with less effort. With this increased food, came increased population. Also, people began to no longer migrate and be nomadic, rather they stayed in one place to guard their new found source of food, growing crops. Humans living by their crops urged the formation of cities, or large permanent settlements. Permanent settlements lead to cultures forming, technology moving forward, and population explosion. These developments lead to civilization, and depicted here are the first major civilizations on our Earth.

North and South America

The Tuntun are a tribal society deeply dedicated to their various artforms, it is even how they greet each other, displaying their unique pieces of art. This is paramount in their society, as how their community recognizes it’s individuals is of great importance to the Tuntun. They have complex artforms and ritualistic things they partake in. One of these things is a game of great importance, Tizikin. It is a complex game played with a rubber ball, and the loser ends up as a sacrifice to one of their many polytheistic gods, which are also paramount to Tuntun society. The game of Tizikin also has a parallel, a more light-hearted version called Tizia. Tizia is also important in their complex greeting ritual, as people who met each other for the first time usually partake in a game of Tizia. The Tuntun are largely agricultural, growing maize as a staple crop of their tribes. This is how they feed their people, and also maize serves as an important trade good. Even more important as a past-time to the Tuntun than agriculture, is making their various forms of art. Stoneworking is held in high regard, and highly intricate stone workings can be found throughout Tuntun tribal land. The Tuntun are different from their neighbors however. Their efficiency of maize production, as well as their sought-after stone workings and other works of art make them prone to attacks from outsiders, for they either want what they have created, or they fear that which they do not understand of the Tuntun. As such, the Tuntun are accustomed to defending themselves, and will fight if need be.

A little South and East of the Tuntun are the Dainzu. The Dainzu are also a highly ritualstic people, holding their complex calendar system in high regard. There are two calendars, both Sky and Earth, which both happen simeultaneously. Each day is given a special name, and both calendars only fall on the same day once every fifty two years. Understanding these calendars is held in high regard, as are those who dedicate their lives to them. Their religioin is polytheistic, with a multitude of gods, with each city under the control of the main city of Dainzu having their own set of gods. However, the Rainbringer is held in higher regard than all of the others. The Dainzu refer to themselves as ‘Cloud-People’ and recognize other people as having important godly origins, such as the ‘Tree-People’ and so on and so forth. Dainzu culture comes from it’s cities in the form of artwork and pottery, and of course, the local Ball Game played by the people of Mesoamerica. The Ball Game is not as important here though, as say in the lands of Tuntun or Tinak. Dainzu is governed by a group of high priests, who have many important functions, including choosing the Priest-King who rules until his death. Important jobs and roles in the government of the Dainzu and in all areas of life are dictated by people’s birthdates and their correspondance with the calendar. The Priest-King holds power as a religious authority, as well as political. The majority of the Dainzu population are agriculturists; farmers who make their living by producing the staple crop maize, and using it as their main foodsource and as a way to trade for other things they may need. Artisan craftworkers are also found, as well as a warrior class, but these three classes are more or less equal, with no clear class ahead of the other two common classes. Priests are held in the highest regard, and this shows how much the people invest in their religion and it’s complex calendar. Their military is similar to those around them, stone weapons with various implications and uses.

East of the Dainzu on the Yucatan penuisla are the Tinak. The Tinak also have the similar Ball Games of the previously mentioned people, and the society holds this game in high regard. The governmental system consisting of a hierarchy of small villages paying homage to a cacique, which pay homage to the capital of Tibes. Animal gods are also prevalent in their society, as animals are revered for their importance as creators and those who give balance to the world. Ancestory is also very important, with important individuals from a town or cacique being placed in the town center under large stone buildings erected in order to store the bones of the important people. The important ancestors from each family unit are usually put on display in people’s homes, showing how ancestors play an important part in the everyday life of Tinak. Farming is still the most important activity, with maize and to a lesser extent, manioc being grown. Limited metalworking with gold and silver can also be observed in Tinak society. The Tinak have ventured out onto the open seas, and trade with peoples from other places has occurred, however, it is not an important area of income for the economy as of yet. The Tinak are more warlike then their neighbors, and have conquered a few nearby tribes. Because of this, they often have to fend off outside attacks, as many neighboring peopls feel they must strike first in order not to be conquered like those around them. Because of this, military tradition runs strong with the people of the Tinak. Their military is like others of the region, with stone weaponry consisting of clubs, atl-atls (spears) as well as bows and arrows.

South of the Dainzu, and I mean really really South, are the people of the Andes mountains. We will begn with the Melalui. The Melalui (although you could say similar things of the Mycin) have developed their own unique culutre from being so isolated. The people believe that the ultimate goal of every person should be to reach for the stars, and the Melalui are very in touch with their celestial bodies. So much so, in fact, they build towers as high as possible, made from elaborate stone designs, to reach toward the heavens. The higher up in the echelons of society a person is, the higher their home may ascend. The tribes that formed the Melalui came to settle around Lake Titicaca, for it had fertile land near it, and provided a form of agricultural output for the people to sustain themselves on. They also raise guinea pigs for food in some parts of the Mealui lands, especially in the East. Fishing is engaged in along the coast as well as on Lake Titicaca. Their Mycin neighbors to the south have been mostly peaceful, with the two peoples sharing ideas, goods, and agricultural output (The Mycin having more of this because they hold more of the lowlands). The government of the Melalui is largely decentralized, with the council of elders meeting in important places, as well as in the capital of Paitu. Here they decide where the tribe will send it’s warriors, how to deal with incursions into it’s territories, and the election of new councilmembers. There are other duties not listed here. The tribes areound the Melalui are largely hostile, however, and the military has had to fight more and more battles as time drags on.

A little South of the Melalui are the Mycin. The Mycin’s lands are a bit more suited to farming that their Northern neighbors, because they have more lowlands in which agriculture is possible. The tribe is oligarchial in nature, similar to that of the Melalui, although their rulers aren’t always the elderly, rather the more well-to-do members of the Mycin society. Trade of their agricultural production in exchange for tools and such is commonplace, and fishing of the oceans takes place on the coast. The government is a little more centralized than that of the Melalui, as the villages on the outskirts of Puerach, the capital, are closer together than that of the Melalui. Art is produced based on the land and the people’s polytheistic religion. The shape of a pentagon is prevalent in their works, although the reasons for this are unknown. [1] . The tribes are semi-autonomous, although their common interest often means they work together for ventures such as expansion or military conquest. Over the years, the differences between the differing tribes under Mycin society become less and less. The Mycin are also a bit more home at sea than most people, this could be due to the extensive lowlands they have cleared for farming, and built large canoes out of for which they can hug the coastline with. Their military also has to fend off attacks from offensive tribes on their border, which do not like the cohesion that they are displaying, and they fear they will be displaced, or worse, killed by the Mycin tribesmen. Relations are mostly that of a trading nature with their Northern neighbors, the Melalui.

Western Mediterranean

East of these two continents, we have the Mediterranean Sea. One of the largest islands in this sea is Tyravus. The people of Tyravus have their own complex religion, complete with it’s own creation story. Father Sea and Mother Earth make up the world, and their Daughter Fire. These great dieties make up the world we live in, and they are the explanation for how we came to be, and how the elements work. Absolute power is held by a monarch, who’s position is through a hereditary line. He has a vast array of nobles and governors, each coming from the many towns on the island of Tyravus. The King himself lives in the capital city Iconius. Iconius is a large port city, the largest population center on the island as well. Many fishing villages are also spread throughout the island, as well as a few inland villages. Most people practice either fishing from the sea, or farming of the land. The people of Tyravus are excellent sailors, as sailing has been passed down through many generations. Their ships are wooden galleys, powered by human rowing and the power of the wind. Trade is limited for the Tyravians because they have a complex about them that only Tyravians are the superior people, as this is what Father Sea and Mother Earth intended. Nevertheless, they do engage in some forms of trading with people on distant shores. The island of Tyravus itself has been mostly put to use, with empty land coming at a premium. For this reason, and because of prime fishing spots on an island to the North, small fishing settlements have been establish on foreign coasts. What is in store for the Tyravians on this new land is uncertain, but it can undoubtedly serve great use to them if they fully invest in colonization of it. They have close ties with the Rakans to the South, as they have largely adopted their Polytheism.

The Sademoni have an interesting history. Originally they were descendants of farmers who lived on their island, however, as time passed, the situation became much more complicated. Outside influence has changed the island greatly. Merchants from far away lands have brought many outside influences to the Sademoni.. Different aspects of the economy were the divisors, with farmers, artisans, and merchants each having their own unique ideas on how to live, and how their great city of Sademon could should be controlled. Rather than a civil war erupting, a Republic based on various family heads came to prominence. This Republic is on shaky grounds, however, because each group has very different ideals. Still, with the success of Sademoni merchants, their economic success has funded a large fleet of both merchant ships, and mercanaries to protect their shores. The mercenaries are elite soldiers[2], however, without their pay, it is unclear whether they would stay to fight for the Sademoni. The city of Sademon is one of great riches and towering walls, and is the main source of income, both from the extensive artisan and merchant families. In the countryside, however, and the various small villages throughout the island, agriculture is still the main industry. The agriculturists are without a voice in this new government, and this has created resent within the population toward the ruling classes. The Sademoni have also built great schools which have attracted a quite a few scholars, thus raising the general education level of their population a notch above those immediately around them.

Raka are the people of Northern Africa, directly across from the Sademonians and the Tyravians. They are a seafaring people who trade extensively with their neighbors. This has brought in much outside influence, and many years ago, some Tyravians decided to stay in Raka. This led to the spread of Tyravian polytheism throughout Rakan lands, which has put the two people closely together. Rakan ships are among the sturdiest in the Western Mediterranean. The Rakan people farm in their small strip of arable land in North Africa, and also fish the waters for their food. They have a lively culture, with music and dance invading all parts of their culture, from celebrations in village squares and the square of Ekdhan, to the war songs played by their marines on their ships and their soldiers on the land alike. Light calvarymen are also in use in their military, their spread coming from the East, where they are used extensively. The Rakans are a monarchy, with the influential merchant class often interjecting their wants into the royal court. The Rakans write down their merchantile records on clay tablets, something learned from the East as well. Their people are lively traders and spread their influence to far away places, such as southern Italy, and off the coast of the Hanakai.

The Hanakai are located on the Adriatic sea, and are avid traders of their region. Their capital of Kateryia lends well to this, as it is a natural harbor suited well for trading. The Hanakai have an oligarchial system of government. The Council of Hanakai rules over the people, and consists of four council memberships who make the decisions guiding the Hanakai people. The Council is elected by the nobles of Kateryia, and the members on the council serve for life. The Hanakai are adept sailors, and have established trading relations as far south as the Sademoni and Raka. The Hanakai are also polytheists, and their religion is held in high regard. Elexa, or the God of Life, is the main deity, because it is the creator. All the other gods of their religion have stemmed from this god, but are still rather important. Hanakai is an important culture center in addition to being an important trade center. There are various tribes around the Hanakai who are not interested in trade, however, and would rather raid their profitable shipping instead. The pirates have long been a problem, and the Hanakai retain a sizable fleet because of this. Overland expansion has also been slow, because of being surronded by so many different tribes who are not willing to integrate. A few military conflicts have happened over the years, and the Hanakai have their neighbors to the North, the Veneti, who have not taken a liking to the outside influence the abundant Hanakai trade entails.
 
Eastern Mediterranean

Dardanians are people of the of the Danube River, who have migrated from other peoples, mostly of Indo-European origins. The people of Dardania live in towns and have a capital of Dardan, which is very strange to the tribal people around them. The Dardanians practice agriculture heavily, but are also familiar with smelting bronze, something not common in that region for the time period. They make their weapons of it, and their artificats. They live in large structres, often in layers on top of one another. Still, their population is low compared to the people bordering the Mediterranean sea, as they constantly have to deal with less civilized peoples invading them. They have not establish trade routes outside of their immediate area, and agriculture is still the main feature of their ecnomy. Their army is well suited to battle, as having to fight all the time. They do not have any seafaring vessels yet. They are ruled by a tribal monarchy, with a Warrior-King ruling over the people of Dardania. When the previous Warrior-King dies, the strongest warrior takes his place, usually through a series of ceremonial duels.

South of the Dardanians, is where things start to get a little more complicated..

First, let us begin in Greece. In 2000 BCE, primitive Greek civilizations were beginning to establish themselves. The Mycenians on the mainland, and the Minoans on the island of Crete. However, over hundreds of years, these civilizations began to fade away. The reason for the Minoans disappearance was unclear, even to present day. However, their legacy of shipbuilding spread far and wide, influencing the maritime cultures of Tyravus, Sademon, and the Tianot people on the island of Tiano. The Mycenian civilizations largely decentralized, due to invasions from tribal people outside of their borders. Most notable of these were the [/b]Sea People[/b]. This group of tribes were particularly ferocious in their land and sea raiding. The people of Ancient Greece from about 1800-1500 BCE were just trying to survive from the numerous raids from the tribal peoples, the Sea People being the most troublesome. Then, between 1500-1400 BCE, the main Greek city-states on the mainland that are there present day, Sparta, Athens, and Thebes, all began to form. This was because of internal strife between the differing tribes of the Sea Peoples, which allowed the Greeks to recover from their treacherous raids. The Spartans expelled the last remnants of the Sea Peoples tribes from Greece around 1350 BCE. With the raiders more or less gone, the Greek city-states began to expand in power and size throughout the ages. The Spartans developed a fanaticism of military service, requiring all Spartan males (the unfit children were killed outright) to serve in the military. They saw the destruction that raiding peopls had on Greece for so much of it’s history, and developed a strong military to ensure this did not happen again to Sparta. The Spartan economy is propped up by enslaved helots, or conquered peoples from other city-states. Helot rebellions are rare, for the dissenters are publicly slaughtered, but not unheard of. A sizable portion of the Spartan military must always watch over the helots, because of this.

East of Greece is Anatolia, where the Kingdom of Aegea resides. This a splinter Greek state, formed largely out of Greek city-states on the western coast of Anatolia. In the wake of the mainland Greek city-states rapid expansion, the Kingdom Of Aegea (named after the sea it borders) began to follow suit. The Aegeans also expelled the last of the tribal raiders from Crete, and claimed it for their own. Further east of the Aegean kingdom is Koyunlu. Koyunlu was the next stop for the Sea Peoples in their raids, as the Koyunlu influence once upon a time extended all the way to Southern Anatolia. However, this did not last, as their volunterr citizen military was no match for the Sea Peoples’ new iron weaponry. Thousands of Koyunlu were slaughtered, and this system of “citizens voting for their king” was largely destroyed. The Koyunlu civilization had it’s own Dark Age, with larger cities declaring independence and fighting one another. Katan was the strongest city-state out of all of these, and slowly began to rebuild Koyunlu civilization. They began to expand East, where raiding peoples impact was much less, and where there weren’t as many rival states. The present day Kingdom of Koyunlu has long since forgotten it’s semi-democratic roots, and still does not have any influence in Western or Southern Anatolia, the region still largely dominated either by tribes or independent city-states, with the exception of the Kingdom of Aegea, which controls the Western coast of Anatolia.

On the island of Tiano[3] the Tianot reside. They are descandants of ancient Amoraki traders who were shipwrecked and decided to call the island home. The people practice agriculture and founded a permanent settlement in the northern end of the island called Sgino. As the population increased, the Tianot people spread to all parts of the island, setting up small villages and other port towns across the island. Their unique religion, Ossnos, preaches that the spirits of the earth and water are all around us, with thousands of demigods in the form of deceased ancestors worshipped instead. There is no all powerful being to the Tianot, and this is extremely foreign to other people of the Guernosi [4]. This doesn’t stop the Tianot from trying to spread Ossnos throughout the land, however. Around 1250 BCE, the Sea Peoples began it raid and invade Tiano. The Tianot people put up a resistance, but the island was utterly ravaged by these invaders with their new iron weaponry. The Tianot colonies along southern Anatolia also collpased due to this, and the Tianot population was disrupted, with many of their temples being destroyed and some of their people hauled off as slaves. The Sea Peoples did not stay on Tianot permanently, however, as they focused their attention to the Amorak people to the East, as there were many more riches to be found there. This incursion on the island is never forgotten, and the Tianot believed this happened to them because they were not worshipping their ancestors avidly enough. This increased their religious fanaticism to a new height of what it is today. The Tianot rebuilt, and Tiano is largely the same now as it was before Sea Peoples ever arrived, although the new colonies in southern Anatolia are much smaller than before, due to the people being afraid to leave the protection of the now heavily fortified island. A few brave souls do venture out, however.

The Amorak were originally confined only to their capital of Krug, surronded by fellow city-states in the Levant. However, internal strife and civil wars prevented them from ruling the whole of the Levant for hundreds of years, and during that time, the Sea Peoples invaded. The Sea Peoples took advantage of the chaotic state of the Levant, and raided mercilessly up and down the coast. The people of the Amorak fought back as best they could, but their armies fell one after another, and their cities were largely destroyed and people taken slaves. Krug managed to escape this fate, however, which is one reason the Amorak ended up being able to conquer the rest of the Levant by 1100 BC. The Sea Peoples decided that this was to be their stop though on their age-long conquests and raids of the Eastern Mediterranean. A great battle raged in the city of Ashkelon in 1066 BC. The Amorak summoned armies from all tof their newly conquered city-states, and the Sea Peoples mustered up as many of their warriors as they could. The Amorak fought hard, but they ended up losing the city of Ashkelon to the Sea Peoples, who decided that Levant was not worth the trouble any longer, as the populace of the entire Levant was no match for the Sea Peoples. Instead, they enslaved the populace of Ashkelon and settled there for a few generations, using the native inhabitants as slave labor to work the farms and help increase the now sparse Sea Peoples population. The Amorak consolidated their kingdom, and resumed their trading activites across the Mediterranean, although weary of any intrusions by the Sea Peoples into their territory.

The Sea Peoples began to realize that their population could not sustain this massive raiding and pillaging lifestyle because of a few factors. For one, their ships were beginning to be outnumbered by the navies that they fought. Secondly, they had simply lost too many men over the years, and even though capturing Ashkelon and settling there for around 60 years or so did bolster their population, it was not large enough to keep raiding the multitude of peoples they have been attacking. So, they consolidated their tribesmen around their new city, and decided one last invasion was in order. Lower Egypt would be invaded by the entirity of the Sea Peoples and their military, and the Egyptians were not expecting this intrusion. The Egyptians of Lower Egypt centered around Khambat had been weary of invasion from the South by the Narmur but not from the East by the Sea Peoples. The Sea Peoples used their galleys to sail up the Nile and simultaneously attacked from the East by way of Ashkelon. The Egyptians of Khambat fought bravely, but they eventually lost the major conflict, and with it, Khambat. However, a large vestige of the population fled upriver, along with a cousin of the Pharaoh at the time, so this ensured the royal bloodline survived. The people of the delta and the coast of Lower Egypt did not have this luxury of running away though, and the large population there was enslaved by the Rash’a Iguodala of Iguodala, as the Sea Peoples now began to call themselves in their newfound kingdom. The Khambatians were relative safe, for the time being, in Middle Egypt. The Khambatians founded New Khambat, as a defiance to the Rash’a Iguodala of the North, whom they still have border skirmishes with quite frequently. The warriors of Khambat were soft and inexperienced, however, through the various wars with the Rash’a Iguodala, they have become adept at awarfare, although not as experienced as their Rash’a Iguodalan neighbors. The Rash’a Iguodala destroyed Egyptian society in the new lands they conquered, and enslaved the Egyptian common peoples, while killing the priests and any of those with any power they could get their hands on. The large enslaved Egyptian populace makes up roughly 70% of the Rash’a Iguodala population, with the slaves being employed as slave farmers, as well as as slaves in the Rash’a Iguodala army. The Rash’a Iguodala expanded West, until they encountered the Kingdom Of Cyrencia, who were still largely Greek and did not forget what the Rash’a Iguodala did to their ancestral homeland many years ago. The Rash’a Iguodala also launched renewed raids of the Levant and Taino, although the Amorak and Tianot have since raised militaries to defend themselves against this threat. These renewed raids did not have the same vigor as the old, and weren’t nearly as succesful, although the Rash’a Iguodala still command a powerful army of both Egyptian slave warriors as well as their own Daqu’an Iguodala, or ancestors of the ancient Sea Peoples. They will need it, for they are surronded by enemies on all sides. Meanwhile, the Narmur were largely unaffected by what was going on in Lower and Middle Egypt, being quite distant from the wars up there. The Narmur practiced agriculture up and down the Nile River, and also traded with the New Khambatians (as well as the original Khambatians before Khambat was well, annhilated.) The Narmur have their own polytheistic view of the world, with the god Ashkun as the all-powerful God who is to be feared by everyone, including the other Gods.

Southern Asia

The Retokimas are located at the headwaters of the Tigris and Euphrates rivers.Their society is a complex one, which great emphasis placed on the achievements of a person. In face, inheritances and other such things don’t really occur in Retokimas society, in fact, each generation only has what the last built for them in terms of infrastrutre, the actual material wealth is not passed down in lineage. The Retokimas have sailed downriver for many generations, bringing back goods of the people of Murdatta, Daragitites, and other peoples of the two rivers. Their unique take on Polytheism, Kitokisolism, emphasizes three gods; Lariso (Sun God), Quaeso (Water God), and Erateso (Earth God). People are known by their achievements, rather than by birthline or where they live. The Retokimas have a dedicated military force, with military men having soldiers as their primary job, rather than being recruited because of war. However, because of this, their military is quite small[5], as the majority of people still need to farm to provide enough food for themselves and their family. Their system of non-inheritance is not uniform, often the extremely wealthy secretly leave wealth behind for their family line, so there is somewhat of an inheritance being practiced, albeit in secret. Expansion along the Black Sea has been limited, because of the extensive amount of barbarian tribes and pirating that occurs there. The Retokimas have numerous neighbors to their South, so expansion is also limited there, as well. Agriculture is common, however, the mountainous lands of the Retokimas is not particularly suited for it, with most agriculture occuring in valleys or the southern flatlands. Trade, by virtue of being in a convinient location upriver, however, do help the Retokimas.

The Daragi Kingdom is inbtween the Retokimas to the North, and the Rerdu kingdom to the South. Despite this tight position, they have the most bountiful harvests due to having wide open plains that get annual flood waters, as well as easy access to irrigation. This position does not come without drawbacks, however, there are ferocious barbarians to the East and Southwest, as well a degree of overcrowding due to the high population. Nevertheless, agricultural production is booming, probably the highest in the known world, and the Daragi have obvious benefits from this. Their society is broken up into three main castes the Darwu, or common workers the majority of whom are farmers, the Guawu or warriors, and the Euwi, or slave population. The Daragi Kingdom was not always as large as it is today, infact, it was contained only to the capital city of Darag (incidentally, this is where the people get their name from, litteraly, people of Darag) but through shrewd diplomacy and military conquest, the Daragi have built quite an expansive kingdom containing a lot of productive land. Most dissenters have been absorbed into the kingdom, although the Rerdu to their South have historically not had friendly relations. The Euwi class is also growing at an alarming rate, making up almost a third of the Daragi population. Euwi can be freed under certain conditions, but over time, people wanted to hold onto their Euwi for longer and longer, and freedom for Euwi become less and less common. The military of the Daragi is highly elite, which can explain why it did so well in it’s conquests. Their military is segregated since birth, which leads them to be very efficient at their roles as warriors. The Daragi are in an interesting position, no doubt.

The Murdatta civilization was centered around Elam, in the mountains east of the mouth of the Tigris and Euphrates rivers. They have made significant advancements in metallurgy of both bronze and copper, and it is rumored they have even mastered iron smelting. The numerous city-states of the Elam area were untied under Priest King Amudatti, in about 700 BCE. The Murdattati civilization has made great technical advancement in the area of irrigation canals, bringing the much needed water from the rivers to their West to bring growth to their fields. The priesthood of the Murdattati hold utmost important in the people’s eyes. The Danushti looked upon their Priest-King to guide their city-states, and once they had all been united, his power grew that much more. The council of priests chose new Priest-Kings when the old one died, and because of the people’s high level of respect for their theocracy, this transition was always smooth. There complex ceremonies have remain unchanged for centuries, due to the great influence historically held by the most powerful city-state, and now center of their kingdom, Dahunamel. Other gods that were not in favor to the Murdattati civilization eventually became to be viewed as demons, which has made integrating conquered peoples a bit harder into their civilization. However, despite these reservations by the Murdattati, they have engaged with trade as far East as with the Milnarid Empire, by way of ship, and up the great rivers with all the civilizations of Mesopatamia. The Murdattati civilization stands at an important crossroads between East and West, and as time moves on, this importance of this location will only become even more so.

The Milnarid Empire in Western India wasn’t always an empire. In fact, it started out with rather humble beginnings. Historically, the area was home to the ancient Araadid Empire, which was the largest empire in the world at the time, enjoying the ferocity of steppe warriors, and the benefit of controlling of the most agriculutrally exceptional places on Earth. However, the empire rose and fell rather suddenly, leaving a power vacuum in it’s wake. The current Milnarid Empire is descended from the Belmar and Samir peoples. Originally they had separate kingdoms, with the Belmar becoming the Sverlit, and specializing in weaponcraft and animal husbandry, while the Samir of the East would be agriculturalists. Araad II, or Milnar the Great would unite these two kingdoms through conquest; he led his steppe warriors of the West down the plains of Northern India and conquered the vast agricultural lands of the Samir to the East. The Milnarid Empire enjoyed vast wealth and success due to it’s immense size and location. The Eastern part of the Empire is the breadbasket of it, supplying it’s many inhabitants with the food they need. Artisan craftworkers also trade their wares throughout the Empire’s expansive network of roads and trade route. Culturally, the people of the Milnarid Empire are more or less united, with an official language being in place for well over a hundred years now, and a systematic develop of laws that have been accepted by the many people of the land. Polytheistic worship is prevalent, and the word of the Gods is spread through oral traditions and epic poems, which are written down by the scribes of the Empire for future generatios. However, the Empire has become the eye of many outside tribes on it’s fringes, as well as the Ranshasska to the North. The Empire has also been experiencing stagnation as of late, as the current ruler, Emperor Milnar IV, has fallen out of favor with his nobles and generals alike. They feel he has grown too soft from excess power and wealth. Even with stagnation and external forces looking within, the Milnarid Empire is still a force to be reckoned with, and it’s power is not to be underestimated.

North of the Milnarid Empire is the Kingdom of Ranshasska. Ranshasskan history is not quite as tumultuous as the Milnarid Empire. The old Araadid Empire’s northern chieftains decided that after the Araadid’s violent rise and fall, that they would not try to build another large empire. Instead, they built a walled city to protect itself from outside invaders, and various chieftains decided that laying down their arms and joining this relatively peaceful situation was better than taking part in tribal warfare all around them. Slowly, the Ranshasskan influence grew, and as their capital city of Jammu grew, so did their influence of the tribes around them. The Ranshasska practiced agriculture to sustain their growing population, and the land they found themselves in was extremely fertile. The Indus river flooded annually, enriching the soil and allowing it to grow food to feed many. The Ranshasskans traded their wares made from their various artisans, as well as excess food produced by their farms. Trade with the Milnarid Empire flourished, as well as with various chieftains around them. The Ranshasskan kingdom was not as large or powerful as the Milnarid’s, but the people were content under Ranshasskan rule, and their land grew steadily to what it is present day. Worship of the gods is passed down through various oral traditions, which are important to the Ranshasskan culture. Many of the nobility in Ranshasskan land are weary of the Milnarid Empire, which has all but expanded to include most of it’s neighbors. Their relations are good for now, but the area could destabalize if the situation changes.

East of the Ranshasskans are the Panchala, and further East still is Jharkhand. The Jharkhandi began as a small tribe near the mouth of the Ganges river. However, eventually their power grew as their people began to sow fielnds amidst the great fertile plains of Northern India. They establish a permanent settlement, the city of Kekkhushurppa. The bountiful harvests each year enabled their population to continuously grow, and eventually, tribal chieftains sough to expand their power outside of the immiediate area of their city. As tribal warfare raged, the chieftains took on the title of King, and royal bloodlines where created through succesive kings. However, if a King leads a disatrous campaign, or institutes an unpopular measure among the Jharkhandis, he is almost certainly to be overthrown by the various warlords within the Kingdom. These warlods have no problem following a strong, succesful leader, but will not hesitate to drive out the weak, powerless ones. Iron smelting has recently come to the Jharkhandi through way of their Western neighbors, the Panchala. With this new advancement, their weapons are even more effective, and the battles they win grow ever higher. The people are almost entirely agriculturists, although a strong warrior tradition still runs deep within the culture. They also trade with the Panchalans, who trade the exotic wares of the Milnarid Empire and Ranshasskan Kingdom. Theese new luxuries are making the people grow slightly softer, however, even though it is brining in economic growth. With their capital city Kekkhushurppa growing ever larger, their influence is also expanding in all directions, except for the enormous Himalayan mountain range to the North.

In Southern India, the Songtu have their own kingdom, albeit much smaller than their Northern neighbors. The King of the Songtu people is elected by a Council of Elders, who is comprised of the most knowledgable men in the kingdom, usually the oldest warriors and scholars who have seen and learned much. An interesting feature of Songtu polytheism is that their Gods aren’t considered all-powerful; that’s not to say they can be compared to say, mortals, but there is a general consensus that the Gods aren’t completely all powerful. This has given the Songtu people a hard work ethic, and makes them strive to do the best that they can with their life. Maheel is located on the coast and engages in limited trade up and down the coasts, although the vast majority of the population are still rural agriculturalists. Warrior tradition runs strong with the Songtu, as honor is valued highly, and dying in battle is considered the greatest honor one can achieve. It is for this reason their warriors are ferocious in battle, and why the Songtu kingdom even exists amongst all of the bordering tribes which regularly raid their lands.
Being isolated does have it’s benefits though, as it does not have to deal wit the turmoil of Northern India.

Eastern Asia

East of India, we have China.

The Kaiguo are the northernmost Chinese kingdom. They enjoy a strategic position at the mouth of the Yellow River, as well as the longest coastline of any kingdom in China. They are the masters of the seas, and have the strongest navy. They have recently absorbed the kingdoms of Wang and Shun, which explains their rather large size. Ancestor worship originated here in about 2000 BCE, and slowly matured and spread to the rest of China into the form it is today. The Mandate of Heaven, which also originated here, has spread throughout China. It is the notion that the ruler of the state should be enlightened, and his performance able and just. In China’s early history, there were many despots who wielded absolute power and often abused it. The mandate of heaven somewhat prevents this, and has largely produced more beneficial rulers to China. The Fu Kung are just south of the Kaiguo, also with a fleet of their own and a normal sized coastline. They are a strong kingdom, however they border every other Chinese kingdom. This has brought them much trade, but can also be a curse, for if war is to break out in China, Fu Kung will almost certainly be caught in the middle. Regardless, the people respect and expect their ruler to lead them to greatness.

There are numerous other kingdoms in China, each with vying for control of it. Followers of Bhudda and his teachings are prevalent in the North, while Confucists are found mostly in the South. The Guanghu are located south of the Fu Kung, The Guanghu are the most peaceful of all the kingdoms, however recent Fu Kung expansion has come very close to their capital. The Xia are located in the Southwest, and have a strong warrior tradition. However, barbarian tribes often invade them, and they are also on the defensive. The Shu also have a similar problem with barbarian tribes. They have the volatile barbarian peoples to the North, perhaps these tribes being even more problematic than those south of Xia. The Ki are a small kingdom, however, their military is numerous and their position advantegous because of productive agricultural lands against the Yellow River. Northeast of China on the Korean peninsula is the emerging kingdomg of Gojoseon. This kingdom is not as strong as it’s Chinese neighbors, but is becoming more influential in the East Asian sphere.


Notes:

[1] :p

[2] Erez, you have a very strong mercenary force, but in order to keep them under your command each turn, it will cost 1 eco point. If you do not pay, they may try and look for their economic payment in the form of your industries…

[3] Cyprus

[4] Mediterranean Sea

[5] An entirely professional military in this age isn’t unheard of, but, it is rather small since slave labor is not a big feature of your empire, and most people still have to work the land for sustenance. Increasing your military quickly will have more consequences than usual, be warned.

That was a doozy! I hope you all like it! Comments, questions and concerns, fire away.

Orders are due by October 4th. Next Update expected by October 6th.
 
BT Update 1 Map

Spoiler 500 BC Map :
3xbTi.png
 
From: Rash'a Qobe
To: Cyrenaica


We have no interest in quarrel with you. Your ancestors fought ours with honor in battle, and we acknowledge your right to your lands. Will you put aside the blood feud of the past and accept our embassy for ties and trade?

From: Rash'a Qobe
To: Aegea


We propose an alliance and trading ties as civilized partners of the Eastern Mediterranean. Our powers combined would keep the barbarians and filth at bay.

From: Rash'a Qobe
To: Daragi


Travellers and emissaries under my command have visited your lands and been pleased with your rule. Your system of castes, like ours, is order as the supreme and nature command. We propose that you accept alliance against us and march to war with us should our common enemies attack.
 
From: Rash'a Qobe
To: Aegea


We propose an alliance and trading ties as civilized partners of the Eastern Mediterranean. Our powers combined would keep the barbarians and filth at bay.

From: Aegea
Our people were not personally harmed by your descendants, although we know what you did. However, the past cannot dictate what the future holds, and we do realize that this is mutually beneficial for both of our nations.
 
To: Rash'a Qobe
From: Daragi Kingdom


You come to us with kind words and similar systems to our own. We must protect this way of life from forces which wish to harm it and erase it from our world. We accept this alliance, and in doing so may our lands flourish.

To: Retokimas
From: Daragi Kingdom


Our nation is strong, and renowned among the Tigris-Euphrates. Shall we continue our trade peacefully for years to come, as we bring civilization to the barbarians?

To: Rerdu (NPC)
From: Daragi Kingdom


I see that you have united in fear of the Daragi. Fear not, as no harm shall come to you. We will bring civilization to the barbarians, but we do not count you among them. If we cannot be friends, then let us at least not be enemies, and focus our attentions elsewhere in the world. As a gesture of good-faith, we are willing to open trade with you, if you would thus accept.
 
To: Rerdu (NPC)
From: Daragi Kingdom


I see that you have united in fear of the Daragi. Fear not, as no harm shall come to you. We will bring civilization to the barbarians, but we do not count you among them. If we cannot be friends, then let us at least not be enemies, and focus our attentions elsewhere in the world. As a gesture of good-faith, we are willing to open trade with you, if you would thus accept.

From: Rerdu
You say you only wish to conquer barbarians, however what of the previous city-states that have fallen under your sword? Are they now to be forgotten? What is stopping you from conquering us next? We will agree to open trading relations, but be warned! We are weary of your designs.
 
AWE---SOME update

What's the state in northern Italy? I mean the greenish one.
Also I assume I'm trading with mostly the western med sea much more than with the east, which I intend to change to get that shiny iron ;)

And I see about the mercenaries. I expand my armies normally, but every turn must pay 1 gold to keep my troops mercenaries.
 
500 BC is... quite the jump. :p Are you sure it wouldn't have worked better with 1000 BC?

Other than that, a fine start, I think.
 
Taken from the dissertation of a self-important history graduate student

Trade, Travel, and Traditions: An Exploration of the Mesoamerican 'City' As A 'State'

In the formative years of the Mesoamerican culture found in central Central America we see a curious development arising among the various isolated tribes: they are coming together under increasingly 'nationalistic' banners. However, it is not to the nation-state that these early peoples owe their allegiance to, but to the city that is closest to them. In the face of increasing attacks on their settled villages; out of the desire for more and better goods; through the acknowledgement of other peoples as culturally 'worthy' we begin to see the settled Mesoamericans coming together as an urban unit rather than as tribal enemies....

...In the Tuntun particularly, from the years 500 BCE onwards, we can notice an increase in trade between the various proto-citystates. Though these cities still seemed to have served primarily for the religious and ceremonial, and certainly few--if any--people actually lived in the cities, they began to also act as centers for commerce where tribes could meet and do business. From the nearby Dainzu calenders--which the Tuntun would eventually adopt as their own--we can see trade became of such importance that the Tuntun held numerous 'feast days,' during which trade was the primary focus with a sacrifice to their Gods conducted at the end. We have little knowledge at to exactly who was present during these feasts, though. Obviously the various Tuntun tribes were in attendence and archaeologists have found the remains of goods originating in regions far from the Tuntun homeland, but it was not for some centuries that the Tuntun began to look to the south for equal trade partners. Perhaps, confident in the martial, intellectual, and cultural superiority, the Tuntun invited neighboring non-Tuntun tribes into their cities--no doubt to show off the dazzling stone artwork the Tuntun are known for--though exactly why the Tuntun became so open to those who normally raided them is a mystery still....
 
OOC: Great update, now to spread the Father Sea's will. :mischief:

To: Raka
From: Tyravus


Greetings our brothers of faith we would like to propose an alliance with you so that we may better work under the Father Sea's will.
 
OOC @MjM: Oh, so my culture became slightly unaccepting due to Tyravian influence. Amusing, really. The idea of my cultural origins is that it was a natural harboring area where traders came for a long period to trade with the locals, eventually settling and interbreeding - the state is founded on being a multiculture. I'm fine with the details, as I like being touched upon, but I just want it clarified whether my neighbours will hate me for being uppity. It wouldn't bode well as I plan to write a lot of stories and perhaps play a few musical pieces, focusing on my culture - It's not a problem for a military civilization, and perhaps I'd have to adapt. But it's the fun thing about playing in a greater game. You never really know where history takes you.

OOC @merciary: Technically our religions aren't the same, but the close cultural and economical relations between Tyravius and Ekdhan has kept the religion to look much like yours - we have the same set of a deity family which I thought was an excellent idea, and it fit naturally with a few other pieces I missed, but the Raka adoption of local Numidian musical culture shifted the religion into another sort of shape. Nonetheless, our histories are closely intertwined as well as our religions being obviously close and similar, so we have a natural affinity with each other. :) Therefore:

To King Terios III of Iconius, City of the Tyravians
From King Abdosir of Ekdhan, prominently elected by Raka


We welcome your proposal. We are now allies!

Let us additionally grant our merchants a slight tax benefit when docking in each other's harbors, bringing our peoples closer together.
 
OOC:@lord_joakim Well I figure that most of my people are merely happy that you worship the same gods, the little differences aren't that major and most of my people just think your a little odd for them.

IC: Very well we agree with the tax benefit as well. Pay Father Sea grant us both strength for the future.
 
Nice first update. How many years will the first turn be?
 
Raka Story: Historical Document I
Source: Aegaen Greek papyrus by some "Palecidres"

~

Announcement as being published orally on the markets of Ekdhan

The announcement was voiced aloud once daily at midday for a whole year to make sure traveling merchants would have access to the information. While the system may or may not have been different in Tyravus, the mutual agreement on tax reductions brought a consistent culture of closer trade between the two peoples.

"Traders! By king's and merchant's council agreement, signed and acknowledged by Tyravus overseas, our laws of market taxes has changed. As always, for every day of disembark, you must pay three mïrdva to the harbor in coin. If you are to prove your heritage as Tyravian or Raka, this price will only arise to two mïrdva a day. For every thirty mïrdva you leave the market with, one coin must be paid to the taxmaster. If you are to prove your heritage as Tyravian or Raka, you must pay one coin for every thirty-fifth mïrdva you leave the market with. A shop costs three mïrdva a day to host, but only two for a merchant of Tyravian or Rakan origin.

It is required for each merchant to rinse his arrival in clay at the taxmaster's house. Here it is your allowance to prove your origin of either people - firstly, you must have a token of heritage, and secondly, you must speak the language of your heritage. If you succeed, you will pay an insert of five mïrdva. In return, you will be given a Medallion of Wealth. This medallion can in return be rebought by the taxmaster for exactly five mïrdva. When you leave, you must pay tax here. When you have done so, you will be given a Medallion of Sea. This medallion must be given to the dock guards in order to return to your ship.

May your ships ever float and prosper."
 
Where am I Mj!!!
 
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