Conquest received the consensus buff it needed
This is obviously a very long thread but I could have sworn the consensus was to NOT buff conquest, I distinctly recall a large number of people (yourself included) who thought conquest was too strong, for the very reason that it would also make science and other more peaceful victories too easy.
My last game was on the 108.6 beta, which introduced the pop change, but not the science buff. I specifically tried for a Domination Victory (Immortal) because I wanted to see how the AI pop change affected gameplay. I expanded aggressively (7 settled cities + cap) and quickly set about taking out my neighbor and controlling the entire western seaboard of the continent. Ghandi, on the other side, was busy expanding AND making friends (gotta love the AIs that can pull that off), and by the time the majority of players were entering the Industrial, Ghandi had already built SoL and Christo Rendentor, and had 2x the score of the next player (me). I buckled myself in for a looong campaign, and set about the task of conquering the civ in the middle, in order to create an avenue of attack against GHandi. Domination Vic no longer seemed possible, as I would have to divert too much attention to stopping Ghandi, and I wouldnt have the forces necessary to destroy the remaining 3 civs in possesion of their caps.
By the time the AI started getting smart to the fact that Ghandi was a threat (he controlled almost the entire eastern half of the map AND every possible island expansion location), he was able to just steamroll everyone one of the AIs that opposed him. I rushed nukes with the idea of killing off enough of his pop to deter his impending science victory. I pressed the attack on his western boarder, making small gains but at an extremely slow pace (how many f***ing airbornes does this guy have anyway??). I got my tech on as well, and grabbed a much needed Sydney Opera House, helping me complete Freedom and make progress down Order. As of my last save, confidence in my science victory was rising as I was pressing Ghandis inner circle of cities, threatening his capital with nukes from my puppets. However, Ghandi threw a changeup at me, completing the United Nations. I am now fairly confident in my ability to win Diplomatically, I don't have enough time to finish science, and an incredibly stretched army (huge front with Ghandi, an additional front with my onetime enemy Catherine to the south who I was never able to finish off) puts a Domination Victory far from my grasp.
So bottomline, I absolutely HAD to kill Ghandi, or suffer an early defeat at his hands. I still, despite excellent tactical play (very different from my LP haha) and a huge base empire with amazing production, was unable to achieve Domination. I do not lay fault with the MOD, rather I need to continue to adapt and learn new ways to approach conquest.
However, I am VERY frightened by what Ghandi would have been able to do if he had had access to this new science buff. An AI civ of his size with an additional 35% tech in the modern era would have most likely crushed my invasion with superior units/numbers, and then proceeded to an easy sci win.
I do not think the AI needs a buff, it provided an excellent challenge, I was pressed to the very last turn.
I get that the majority of people play on mid range difficulties, but (and without sounding like an elitist I hope) if these same people desire a greater challenge, I see no need to buff AI play, when there are still a number of difficulties above said players that they have not bested.
Why are we buffing the AI rather than attempting to play harder difficulties. I see no one here complaining about how bad the Immortal/Deity AI is when it hits renaissance, and from my own experience, you WILL be challenged by the AI, it will not fall behind technologically, and it WILL try to win the game.