Challenge-VI-06

Ozbenno

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[IMG=right]http://hof.civfanatics.net/civ4/images/greatgeneral.jpg[/IMG]While the general Hall of Fame is an ongoing competition, we are running a series of ten games called the Hall of Fame Challenge Series. Standard Hall of Fame rules (*) still apply, but any games meeting the settings of one of the games will be counted towards the Challenge.

(*) Please read the >> HOF rules << BEFORE playing!

Settings:
  • Victory Condition: Space Colony (though all victory conditions must be enabled)
  • Difficulty: Emperor
  • Starting Era: Renaissance
  • Map Size: Standard
  • Map Type: Lakes
  • Speed: Normal
  • Required: No Tribal Villages, No Random Events
  • Must Not Be Checked: No Barbarians
  • Civ: Russia (Stalin)
  • Opponents: Must include Arabia (Saladin), Byzantium (Justinian), China (Qin Shi Huang), France (Napoleon), Japan (Tokugawa), Ottoman (Mehmed II)
  • Version: 3.19.003
  • Date: 6th October 2011 to 6th February 2012
The earliest finish date wins, with score as a tiebreaker.
 
I will give this one a shot,

I hope rushing with cossacks be a good choice... Maybe the AI just build loads of pikeman and be impenetrable with 12 + defensive bonuses? Obviously attacking the protective AI is a no, i guess.

-result-

Lol, when i took the 2nd major city of Saladin, Mehmed came with his big stack around the corner, i think i could have beat him but he probably bribed Tokugawa into backstabbing one of my major cities close at the Japanese border. Should have waited for cossacks which i could build in 20-25 turns but Arabia looked a easy picking and Mehmed, his puppeteer was still 15+tiles away from my border. First time i started off in renaissance though, learned a lot.

Next try i go for a big stack of offense after i got the basics in my first 3 cities and forget about the gunpowder tech. If that fails too i try to get a game with 5 good cities and try it piecefully/defensive. Those 2 options seem the most viable to me since cossacks take so long.
 
I will give this one a shot,

I hope rushing with cossacks be a good choice... Maybe the AI just build loads of pikeman and be impenetrable with 12 + defensive bonuses? Obviously attacking the protective AI is a no, i guess.

-result-

Lol, when i took the 2nd major city of Saladin, Mehmed came with his big stack around the corner, i think i could have beat him but he probably bribed Tokugawa into backstabbing one of my major cities close at the Japanese border. Should have waited for cossacks which i could build in 20-25 turns but Arabia looked a easy picking and Mehmed, his puppeteer was still 15+tiles away from my border. First time i started off in renaissance though, learned a lot.

Next try i go for a big stack of offense after i got the basics in my first 3 cities and forget about the gunpowder tech. If that fails too i try to get a game with 5 good cities and try it piecefully/defensive. Those 2 options seem the most viable to me since cossacks take so long.

Try spanking 1-3 civs with mounted before any city setup is done at all.
 
I think starting with Knights to be better. You have just to look for horses/iron in your initial position and hope for the other nearby.

I have some game going right now too, dunno if I will finish it though.
 
This was my first nuclear war experience! I wasn't worried, because the AI bloc declared on me after I launched the SS Thlypsis. I was surprised how effective tactical nukes were against giant stacks of opponents, and how easily my heavily-defended cities with bomb shelters fell.

The game was otherwise peaceful up to the last few turns.
 
This is the second foray into the renaissans start and I just played couple of start to get the hang of it and am in the process of playing a game for the submission.

I found that a good commerce capital and a high food second city were very important. Tech path was Education (in the hope of getting the OU asap) then Liberalism for Astronomy. Then using a GM I teched Economics and use that GM for Rep Parts. Takeout a civ or two for the 6 cities needed.

So that is what I did except the OU part, that I messed that up so badly. Completed the OU on T101. Grrrr. In the war plans I did well....partly. Took out Mehmed and 3 of his cites and the last was on the turn he learned Gunpowder. Close. The problem was that I had no metals and only trebs and HA backed by a LB.

From that point I headed to Assembly line and now on my way to Physics. For those who do not know how long a GA last in this start, I ran a GA in this game and got 8 turns. So it is not affected by the Renai start. I hope to get it done soon.
 
I had no idea Stalin's UB was so powerful for a space race. I just finished a game. At my peak of research (before I started gifting cities and farming over cottages), I was getting ~1400 bpt from the research institutes alone :eek:.

Excluding the free scientists from the research institutes, base research was ~2200, so the 25% RI multiplier provided ~550 bpt. Almost all cities had the full complement of research buildings (some did not have a uni, but several had monestaries) and I was running representation, so the two free scientists from the RIs added a ton: 2 * 6 * ~200% * 35 cities = ~840 bpt.

Add in the impact of building research in Mining Inc powered cities (IIRC, 35 base hammers from MI, all multiplied by a forge, factory, and power), my research rate was well over 7200 bpt.
 
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