ecuwins
Emperor
- Joined
- Aug 21, 2006
- Messages
- 1,315
Welcome to the 73rd edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one ): starting in isolation....
Our next leader is Peter of Russia.
Traits: Philosophical & Expansive
Darn good traits in this situation, IMO. Cheap: bulbs, workers, granaries, and harbors.
Techs: Hunting & Mining
Not much to say about hunting. You may find it mildly useful here
Mining is good, nuff said.
Unique Building
The Research Institute
A Laboratory that gives two free scientist specs. That's interesting and all, but I'd still only build this if going for space. Even then, it's still debatable.
Unique Unit
The Cossack
Cavalry with a 50% bonus against mounted units. Yummy!
The Start
Don't hate Mr plains cow, he just wants to play
For those who are new to total isolation, you may want to take a peek at r_rolo1's guide, You, Yourself and your shadow : Some lessons on isolated starts
You will find the zipped saves below. Choose your level then choose your level (more precisely) then choose your speed and get underway. For Monarch+, don't forget to add Archery to the barbs. No huts & no events are selected.
Suggestions for updates are:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
Finally, a thank you to r_rolo1 and all those that came before him in this series' initial run and to TheMeInTeam for the map creation guides, and to everyone else who co-hosted this series. Enjoy!
Our next leader is Peter of Russia.
Spoiler :

Traits: Philosophical & Expansive
Darn good traits in this situation, IMO. Cheap: bulbs, workers, granaries, and harbors.
Techs: Hunting & Mining
Not much to say about hunting. You may find it mildly useful here

Mining is good, nuff said.
Unique Building
The Research Institute
A Laboratory that gives two free scientist specs. That's interesting and all, but I'd still only build this if going for space. Even then, it's still debatable.
Unique Unit
The Cossack
Cavalry with a 50% bonus against mounted units. Yummy!
The Start
Spoiler :

Don't hate Mr plains cow, he just wants to play

For those who are new to total isolation, you may want to take a peek at r_rolo1's guide, You, Yourself and your shadow : Some lessons on isolated starts
You will find the zipped saves below. Choose your level then choose your level (more precisely) then choose your speed and get underway. For Monarch+, don't forget to add Archery to the barbs. No huts & no events are selected.
Suggestions for updates are:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
Finally, a thank you to r_rolo1 and all those that came before him in this series' initial run and to TheMeInTeam for the map creation guides, and to everyone else who co-hosted this series. Enjoy!