vranasm
Deity
@TMIT
I mentioned speed because in conquest game the relative movement speed is pretty important.
They finished the game in ~155 turns (if I remember right) right now not sure with the end unit type, but I bet they finished max with Maces. On normal speed you could meet at least muskets or grens (I think 150 turns on normal is something like 1400 AD? compared to 590 AD on epic)
Pretty important for their strategy was getting circumnavigation.
I think the quicker the setting the better to wait for renaissance units or count with needing more advanced troops then cats+something.
Granted I wouldn't abandon classical era warfare here, but the tech progress shouldn't come out of mind imo.
But I have yet to try the settings at least to know better.
I mentioned speed because in conquest game the relative movement speed is pretty important.
They finished the game in ~155 turns (if I remember right) right now not sure with the end unit type, but I bet they finished max with Maces. On normal speed you could meet at least muskets or grens (I think 150 turns on normal is something like 1400 AD? compared to 590 AD on epic)
Pretty important for their strategy was getting circumnavigation.
I think the quicker the setting the better to wait for renaissance units or count with needing more advanced troops then cats+something.
Granted I wouldn't abandon classical era warfare here, but the tech progress shouldn't come out of mind imo.
But I have yet to try the settings at least to know better.