Egypt, a desert paradise that overflowed with riches, had fallen fully under Greek rule. Revolt and petty insurrection still gripped Thebes, but Pericles' Hoplites were the best, and they promised to have the city back in order by the time Athens instituted a proper Priesthood.
The Greek leader laid out a map of his new province and made a few interesting observations:
Ramesses had left his empire in great shape. A Copper Mine stood vacant and ready to be worked in the eastern foothills. And to the west, just across the turgid Nile, and to the north, Quarries shimmered in the desert heat. All three facilities were even complete with Roads. The Mine's path became lost in the sands on the way to Thebes, but it was nothing that Egypt's converted Workers couldn't fix. The Marble and the Stone, though, would need technical expertise that the Greeks simply didn't have. Pericles made a note regarding his future research path. He needed Wonders, and Masonry would be needed to bring his new resources online.
In Europe, meanwhile, our intrepid forces sought out the natives:
I'll admit. It's a static map. So I cheated and checked out the goody hut locations. Especially when you consider the mazelike nature of Africa after introduction of the Marshland terrain, I wouldn't consider blindly groping around getting picked off by Panthers to be much fun. And it's not like we wouldn't know about them in a few games. So yeah. I apologize to the purists, but it is what it is
We came up with more gold in Africa, a Warrior in Britain, and a map in Scandinavia. The Portuguese were less accommodating, bursting forth from their huts and slaying our English recruits. Our Greek Warriors were made of sturdier stuff, though, and, for what it's worth, they avenged their fallen comrades before boarding a Galley and heading back home.
As our heroes conducted their odysseys around Europe and Africa, the people of Thebes were busy building a conduit to the gods:
I decided to go with Machinery. It's by far the best beaker value on the board, and, with our circumnavigation requirement, we'll need it on the way to Optics anyway. And if Rome gets restive, which it will, we'll need Crossbows to fend them off. After all, what better to beat back pseudo-Macemen than the traditional Medieval Maceman counter?
A few years later, an... amusing thing happened in the eastern Mediterranean:
Glad to bring them into the fold.
Thebes wasn't done with the Oracle, though. With the gods proven real (and proven to be rather skilled Engineers) , the Egyptians chose to glorify the heavens with a proper Temple:
Pilgrims came from miles around to worship at the temple, bringing trade and volunteering for the Priesthood.
The return journey of Ulysses and his Warriors through the Pillars of Hercules was not without incident:
We have new neighbors! Carthage isn't a major player, and will likely be steamrolled by Rome. I *ulp!* just hope we can avoid a similar fate. I traded Hannibal Aesthetics for Animal Husbandry. A lopsided trade, but it got him Pleased and won us Open Borders. And Carthage is probably not for long in this world anyway, so what's the big deal?
Thebes was rapidly becoming a cultural Mecca, as great thinkers came, worked, and died there, generation after generation. One such philosopher, Chuang-Tzu by name, reviled the gods of the Oracle and the Temple of Artemis, following instead the One True Faith that united Athens, Thebes, and Jerusalem. He built a Temple devoted to his own God in the shining city:
Whether it becomes an Isabella-esque World Faith or not, the Shrine is worth building. After all, money is money, and it's more Great People Points!
I was offered the opportunity to cut and run to the far east:
Rhye's could be a decent platform to run another KotW #14, but this is a Greece game, so I politely declined. Any idea why we weren't allowed to jump to Carthage or Rome? Or, heck, Persia, who should certainly be active by now? And yes, Rome is here, squatting menacingly to the west.
With the completion of the Parthenon, and the birth of Thespis in Thebes, I decided to bring the round to a close:
Our Great Artist can give us Drama outright, which I think is a great use of him at this point. I can also send him north to fight a Culture War against Rome, though I get a feeling that Julie will be banging the war drums soon.
Here's a look at our ridiculous Egyptian city:
Heck, if we fail the UHV, we can always go for a Cultural victory.
And here's our empire:
We have another Settler, that I'm thinking we can send to the northern shores of the Black Sea to cement our hold on the area, though I can be shouted down. So what's the idea? Should we be turtling up to defuse Rome? The Colossus is nearing completion, and that's our last "necessary" Wonder. If we spend the Great Artist on Drama, all we'll need for Techs will be Meditation and Philosophy. That just leaves building a Caravel, which'll just need Compass-Optics. We're pretty darn close to the endgame, and it feels like we've barely begun. But I'm okay with that. I get the feeling we'll be sneaking an exploratory vessel out of a burning empire as it's pillaged by the Romans. But, then, maybe not. This is the AI in charge, after all. The same AI that let me take over Egypt with a pair of Phalanxes. So, let's get some discussion going. I'd love to hear your thoughts.
Here's the save: