King of the World #20: Pericles

The Egyptian wise men were probably too busy figuring out how to pronounce their capital rather than ponder ways to make better weapons. :crazyeye:
 
The problem is the egyptians mostly didn't write the vowels for their language so the names in Rhyes for Egypt reflect a literal reading of the hieroglyphics, which of course don't give much in the way of vowels said when actually saying the word.
 
This looks very awesome but makes me think I missed the ending of a previous King of the World somewhere so i'll need to go read the old ones again.

You are very lucky to get Judaism! Normally it founds in Jerusalem. Everyone else has already chimed in with ideas on mechanics and so on so I will just say have fun and do things to get enjoyment out of the mod!
 
Egypt, a desert paradise that overflowed with riches, had fallen fully under Greek rule. Revolt and petty insurrection still gripped Thebes, but Pericles' Hoplites were the best, and they promised to have the city back in order by the time Athens instituted a proper Priesthood.

The Greek leader laid out a map of his new province and made a few interesting observations:

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Ramesses had left his empire in great shape. A Copper Mine stood vacant and ready to be worked in the eastern foothills. And to the west, just across the turgid Nile, and to the north, Quarries shimmered in the desert heat. All three facilities were even complete with Roads. The Mine's path became lost in the sands on the way to Thebes, but it was nothing that Egypt's converted Workers couldn't fix. The Marble and the Stone, though, would need technical expertise that the Greeks simply didn't have. Pericles made a note regarding his future research path. He needed Wonders, and Masonry would be needed to bring his new resources online.

In Europe, meanwhile, our intrepid forces sought out the natives:

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I'll admit. It's a static map. So I cheated and checked out the goody hut locations. Especially when you consider the mazelike nature of Africa after introduction of the Marshland terrain, I wouldn't consider blindly groping around getting picked off by Panthers to be much fun. And it's not like we wouldn't know about them in a few games. So yeah. I apologize to the purists, but it is what it is :p

We came up with more gold in Africa, a Warrior in Britain, and a map in Scandinavia. The Portuguese were less accommodating, bursting forth from their huts and slaying our English recruits. Our Greek Warriors were made of sturdier stuff, though, and, for what it's worth, they avenged their fallen comrades before boarding a Galley and heading back home.

As our heroes conducted their odysseys around Europe and Africa, the people of Thebes were busy building a conduit to the gods:

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I decided to go with Machinery. It's by far the best beaker value on the board, and, with our circumnavigation requirement, we'll need it on the way to Optics anyway. And if Rome gets restive, which it will, we'll need Crossbows to fend them off. After all, what better to beat back pseudo-Macemen than the traditional Medieval Maceman counter?

A few years later, an... amusing thing happened in the eastern Mediterranean:

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Glad to bring them into the fold.

Thebes wasn't done with the Oracle, though. With the gods proven real (and proven to be rather skilled Engineers) , the Egyptians chose to glorify the heavens with a proper Temple:

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Pilgrims came from miles around to worship at the temple, bringing trade and volunteering for the Priesthood.

The return journey of Ulysses and his Warriors through the Pillars of Hercules was not without incident:

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We have new neighbors! Carthage isn't a major player, and will likely be steamrolled by Rome. I *ulp!* just hope we can avoid a similar fate. I traded Hannibal Aesthetics for Animal Husbandry. A lopsided trade, but it got him Pleased and won us Open Borders. And Carthage is probably not for long in this world anyway, so what's the big deal?

Thebes was rapidly becoming a cultural Mecca, as great thinkers came, worked, and died there, generation after generation. One such philosopher, Chuang-Tzu by name, reviled the gods of the Oracle and the Temple of Artemis, following instead the One True Faith that united Athens, Thebes, and Jerusalem. He built a Temple devoted to his own God in the shining city:

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Whether it becomes an Isabella-esque World Faith or not, the Shrine is worth building. After all, money is money, and it's more Great People Points! :)

I was offered the opportunity to cut and run to the far east:

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Rhye's could be a decent platform to run another KotW #14, but this is a Greece game, so I politely declined. Any idea why we weren't allowed to jump to Carthage or Rome? Or, heck, Persia, who should certainly be active by now? And yes, Rome is here, squatting menacingly to the west.

With the completion of the Parthenon, and the birth of Thespis in Thebes, I decided to bring the round to a close:

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Our Great Artist can give us Drama outright, which I think is a great use of him at this point. I can also send him north to fight a Culture War against Rome, though I get a feeling that Julie will be banging the war drums soon.

Here's a look at our ridiculous Egyptian city:

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Heck, if we fail the UHV, we can always go for a Cultural victory.

And here's our empire:

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We have another Settler, that I'm thinking we can send to the northern shores of the Black Sea to cement our hold on the area, though I can be shouted down. So what's the idea? Should we be turtling up to defuse Rome? The Colossus is nearing completion, and that's our last "necessary" Wonder. If we spend the Great Artist on Drama, all we'll need for Techs will be Meditation and Philosophy. That just leaves building a Caravel, which'll just need Compass-Optics. We're pretty darn close to the endgame, and it feels like we've barely begun. But I'm okay with that. I get the feeling we'll be sneaking an exploratory vessel out of a burning empire as it's pillaged by the Romans. But, then, maybe not. This is the AI in charge, after all. The same AI that let me take over Egypt with a pair of Phalanxes. So, let's get some discussion going. I'd love to hear your thoughts.

Here's the save:
 
If you can strike down Rome or at least keep his praets looking to take your city instead of capturing the Christian holy city (if it spawns in europe it's going to be a problem with your judaism), then a construction detour might be pretty savvy. If you can get The Great Wall then barbarians will have nothing better to do then destroy Rome and raze the christian holy city for you (Note: you'll still have to deal with barbs in egypt). That means you're controlling the western european religious lovefest; which will lead to warm fuzzy feelings and a decent improvement in stability over what usually happens when Europe fills up with Christians.

Of course, if the barbs won't take out the Christians you might have to get your hands dirty
 
It's a pity you couldn't get a city up 1N or 1NW of that copper, it usually ends up being an amazing city site (practically necessary if you don't luck out with Egypt). Rome Seems scary, but if you Have a chance, get the Great Wall in Europe, there are going to be a LOT of barbarians, very soon and if you get it, quite often they wipe out Rome alone.
 
On the KotW esq.. offers to change nations;
You can't change with a nation that pops up too close to your borders. I assume this was implemented so that people wouldn't be tempted to say, build up greece then delete all the warriors just in time to switch to Rome and conquer your previous holdings.

You will probably still be offered the chance to switch to Mali when he spawns. Plus most of the European nations. But if you did run a KotW style swap fest it would be impossible to change to everyone and quite hard to make a planned swap path when simply expanding too much could nix your planned changeover.

Of course a random swap fest has a charm all of it's own.

On settler use;
I'd be tempted to found Alexandria myself, 1W of the Wheat. With Wheat, Fish and a Oasis it could serve well enough at worker/settler spam. It's firmly in historical Greek influence so you don't have to worry about it being converted.
However it is annoying on the desert front, note that the desert next to the wheat is merely river/desert and not river/deser/floodplains.

Apart from that Turkey is viable just don't expand anywhere near Rome until you know for certain it is gunning for Carthage or dealing with Barbarians.

EDIT;
while people have spoken up in warning about scary Rome and potential hordes of barbarians from gaul and celtia, I myself would speak up cautiously about the threat of Boats. Naval Units seems to be constructed more often in this mod, along with Barbarian Naval spawns. With the Colossus coming in a large portion of your wealth will be coming in from the sea.
 
I picked up from the save to see what I could do from the groundwork you laid. Spoilers!

Spoiler :
1. Won the historical victory pretty easily. The turn before I won, Thebes declared independence! What the CRAP. Shwedagon Paya, Leaning Tower, Oracle, Angkor Wat, and a whole lotta other wonders were there.
2. lol, rome. Caesar was a total pussycat. Declared war, lost a city for it, paid me for peace. As my Caravel was rounding the Tierra del Fuego I was building a stack of maces and catapults to take him down, but it wasn't to be. If the game had continued, I'd have crushed him.
3. The Huns or Visigoths or whoever those barbs were supposed to be DO NOT MESS AROUND. Rome was nothing, but THESE GUYS. HORSE ARCHERS. AAAAAAAAAAAAUGH.
4. Found out from an exploring Galley that the barbs had eaten the Chinese! :lol: As somebody who's played Earth 18 a lot, I found that pretty hilarious and awesome.
5. Arabia was the scariest of the civs I met. They declared and seemed capable of fielding something, but nothing came of it.
6. Overall, RFC is a pretty fun little diversion. Don't know if I'd play it for much longer; historical victories are really unusual and fairly easy to pursue. Of course, Neal laid the groundwork really, really well here--I doubt I'd have won that easily if Thebes wasn't such a monster.


Non-spoiler stuff from my play-along to note: I don't know if you've seen it yet, but you're further from Optics than you think. Guilds is a prerequisite now. So after you hit Philosophy, do what you have to do to get to Feudalism. GA should definitely bulb Drama.

Short, non-spoilery version: you've laid a very, very nice bit of groundwork here, and you shouldn't have much trouble getting your historical victory out. Work on building your garrisons next for Rome and anything else the map may throw your way; you're really thin now.

EDIT: Okay, other people are talking about barbs, so I'll say this: THE HUNS OR GOTHS OR WHATEVER DO NOT MESS AROUND. "ANYTHING ELSE THE MAP MAY THROW YOUR WAY" IS REALLY, REALLY SCARY.
 
I forget - do forts in RFC let you cross land peninsulas? Because that'd be a great way to send a caravel East through the Suez when you go to circumnavigate if so.
 
I'd seriously, seriously think about shoring up those defenses in Thebes. Barbs are brutal, man...

@Oz-man, on China's demise:
Spoiler :
I've played China a couple times in RFC, the Great Wall is a MUST, especially if going for the UHV. Both times I played, I got the GWall up only turns before horse archer barbs began spewing forth from Siberia and Mongolia, and War Ellies started popping up in the jungles to the south. The HAs killed Seoul quickly, and went on to cause so such damage to Asoka that his stability went out the window and his entire civ fell into to independent pieces.
 
We have another Settler, that I'm thinking we can send to the northern shores of the Black Sea to cement our hold on the area, though I can be shouted down. So what's the idea? Should we be turtling up to defuse Rome?

Well, i think you need defense versus Rome, also, Alexander went into Turkey in pursuit of the Persians(Darius), so getting that barb city might be an idea, good prod there.

. If we spend the Great Artist on Drama, all we'll need for Techs will be Meditation and Philosophy.

I second that

That just leaves building a Caravel, which'll just need Compass-Optics.

Hmm, it seems like you are in for a wee surprise regarding Optics requirements on RFC, if another poster is correct ;)

:goodjob: so far, entertaing as usual
 
I have only one peice of advice, which several people have already said, but it can't hurt to say again: Fear the Barbarians! RFC Barbs, particularly in Europe, are Brutal.

DT
Watching :coffee:
 
Avoid expanding into Ukraine until you have the ability to defend it. You simply don't have enough of an army to keep a city over there for long. Even Thebes is practically undefended as it is, I do not think you can afford an even longer front against the barbarians yet. Keep him in reserve.

Could you show the diplo screen next update? It would be good to know if any wars are going on..

A map of the various spawning (and UHV) areas can be found at http://rhye.civfanatics.net/civ4/rfc-atlas.htm
Anything in the spawning area will want to flip to the new civilization, though it is possible to refuse a city flip - but that has it's downsides too.

Techwise, I too recommend a detour to pick up Construction. Putting the Great Wall in Europe will greatly decrease the threat from both Rome and the barbarians. The barbs could then only attack you in Africa and Asia (if you expand there), while Rome will have a lot more barb pressure to worry about. African barbs aren't quite as nasty as those in Europe, but bad enough to worry about - especially as you currently haven't anything better than Crossbows to defend with.
 
RFC barbs aren't the apocalypse; a modest defensive army can hold them off. You need to watch out for them, but as long as you get a modest army in good defensive positions you should be fine.
 
RFC barbs aren't the apocalypse; a modest defensive army can hold them off. You need to watch out for them, but as long as you get a modest army in good defensive positions you should be fine.

Hmm! Define modest?

Spoiler :

I'm currently playing a game as greece (inspired by this thread). I survived the barbarians era without the great wall, but I literally had to build my own great wall with 10+ units, and an adequate network of roads and forts, from the mouth of the danube through the carpathes until the bronze hill. That way I only had 3 tiles to defend, but with the barbarians spawning in stacks of 3-5, I needed 3+ units on each tile, plus a sizable garrison in my balkan city for the few barbarians that ignored my forward positions and kept going inside my borders. Considering worker time and an army of what ended up 12-15 units, it's a bigger investment than the great wall.

Africa has less barbs, but more space to defend and no good defensive positions to fortify on except the forests in cyreanica. And there's camel archers in the early BCs, which means you need to hook up the ivory.

Barbarians ARE bad in RFC. I'm on my 3rd attempt as Greece trying to win a domination victory, and barbarians crushed Rome in every single game. In one of them the final barbarian army that took Rome had over 20 units.
 
Hmm! Define modest?

Spoiler :

I'm currently playing a game as greece (inspired by this thread). I survived the barbarians era without the great wall, but I literally had to build my own great wall with 10+ units, and an adequate network of roads and forts, from the mouth of the danube through the carpathes until the bronze hill. That way I only had 3 tiles to defend, but with the barbarians spawning in stacks of 3-5, I needed 3+ units on each tile, plus a sizable garrison in my balkan city for the few barbarians that ignored my forward positions and kept going inside my borders. Considering worker time and an army of what ended up 12-15 units, it's a bigger investment than the great wall.

Africa has less barbs, but more space to defend and no good defensive positions to fortify on except the forests in cyreanica. And there's camel archers in the early BCs, which means you need to hook up the ivory.

Barbarians ARE bad in RFC. I'm on my 3rd attempt as Greece trying to win a domination victory, and barbarians crushed Rome in every single game. In one of them the final barbarian army that took Rome had over 20 units.

Spoiler :
The camel archers are, admittedly, evil. They gave me huge difficulties when I tried to bring Babylon to a Time victory - first you get hammered by Persia, then by Camel Archers, then Arabia, then Turkey. I've never played Greece in RFC, so I don't know exactly what they run into. But I have played as Rome, and didn't find it too difficult holding off barbs with praets (expensive, yes; TGW would have been cheaper. But as long as you don't get reckless and cut corners, it's not particularly hard to deal with them).
 
Spoiler :
and didn't find it too difficult holding off barbs with praets (expensive, yes; .

Spoiler :
Preats You say? Do we have Preats? No, We have Warriors. Warriors! And when you say Expensive, Expensive means not-building-wonders-for-the-UHV.

DT
 
Yep, most barb alerts are because of the completely inadequat defences that Neil has. He should have got the point that the Barbarians aren't what he's used to from standard BTS by now though.

Spoiler :
I too managed to hold them off as Greece, going from his early save. Normally I avoid Africa to not stretch myself too thinly. But I ran 5-6 specialists in Byzantion to get the right bulbs even before Aesthetics was in so, which did the trick.

I obviously went into Caste System (from Oracle) swiftly to bulb Construction and Civil Service in addition to UHV techs like Philosophy, Compass, Optics and Guilds. I could have bulbed Machinery too, but was out of things to research manually at that point.

Even so, Africa cost me several Macemen and War Elephants, the latter are helpless to the Natives without support. I traded with Carthage for HBR to get them anyway - I needed something better than maces to kill any pillagers.

It's just too difficult to set up an Engineering bulb, so no detour to pikes. Great Wall helped me a lot in Europe, I ended up getting several ex-Roman cities that way. With its protection I even settled Kiev and held off Russia when they spawned. I really built the Wall more for its expansive capabilities than the natural defensive role. Thebes got the Colosseum so my Elephants would have an edge (3 EXP from formation) over their barbarian counterparts.

Of course, I really hate the barbarians when I'm India. Those Elephants shows up before I have a chance to get the iron online, especially as my tech/buildpath practically forces me to get it with a second city once all five religions are founded. This usually happens around 600BC, but they've been around for a while by then. Even after getting iron, I'm still stuck with spears for the foreseeable future...
 
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