LuvToBuild
Prince
I have produced this minimod because I was tired of needing so much food to produce Horses. I also wanted some more diversity in food resources, particularly the addition of livestock. While this minimod was an original concept of mine, I acknowledge KJ Jansson's work on 1492:Global Colonization and others who have had the same or similar idea. For this mod, I wanted to keep things to simple XML changes using original Civ4 artwork as much as possible. The one exception to this rule is the use of the Build Pasture button artwork from KJ Jansson's 1492:Global Colonization resource pack. The Pasture improvement currently uses the modern pasture artwork from vanilla Civ4. You may decide that it is too modern looking for this era. If so, replace the pasture artwork under AnimalHusbandry\Art\Structures\Improvements\Pasture with the pasture artwork from KJ Jansson's 1492:Global Colonization resource pack. It has a more Native American flavor.
EDIT: If you replace the pasture improvement artwork with the artwork from KJ Jansson's 1492:Global Colonization resource pack, you will need to modify the following lines in the CIV4ArtDefines_Improvement XML file.
This minimod adds Horse, Cow, Sheep, and Pig as resources to vanilla Civ4 Colonization. It also adds the Pasture improvement. Horses are no longer produced from excess food by the Rancher profession at Stables and Ranches. Instead, a Horse resource adds +3 Horses to the plains or grassland tile where it resides. A colony must have a colonist work this tile to produce +3 Horses per turn. Improving the tile with a Pasture adds +3 Horses per turn for a total of +6 Horses per turn. Working the tile with a Master Rancher will increase production by 100% for a total of +12 Horses per turn. Building a Stable in the colony will further increase production by 50% for a total of +18 Horses per turn. Replacing the Stable with a Ranch will increase production by 100% to a maximum of +24 Horses per turn, equivalent to the vanilla production rate of three fuly supplied Master Ranchers working in a Ranch.
The Cow, Sheep, and Pig resources are simply food resources equivalent to the Deer resource. Each adds +2 Food to the tile where it resides. Building a Pasture will add +1 food and working the tile with an Expert Farmer will double production.
This minimod is entirely modular. To install, create a new mod under your Sid Meier's Civilization IV Colonization\Mods directory called AnimalHusbandry or whatever you wish to call it. Under the AnimalHusbandry mod directory create an Assets folder and then under the Assets create a subfolder called Modules. Download the file and extract the "AnimalHusbandry" subfolder to the Modules folder. Your full path to the mod's files should be "Sid Meier's Civilization IV Colonization\Mods\AnimalHusbandry\Assets\Modules\AnimalHusbandry".
EDIT: If you replace the pasture improvement artwork with the artwork from KJ Jansson's 1492:Global Colonization resource pack, you will need to modify the following lines in the CIV4ArtDefines_Improvement XML file.
Code:
Change
<NIF>Modules/AnimalHusbandry/Art/Structures/Improvements/Pasture/Mod_Pasture.nif</NIF>
to
<NIF>Modules/AnimalHusbandry/Art/Structures/Improvements/Pasture/Stable1.nif</NIF>
This minimod adds Horse, Cow, Sheep, and Pig as resources to vanilla Civ4 Colonization. It also adds the Pasture improvement. Horses are no longer produced from excess food by the Rancher profession at Stables and Ranches. Instead, a Horse resource adds +3 Horses to the plains or grassland tile where it resides. A colony must have a colonist work this tile to produce +3 Horses per turn. Improving the tile with a Pasture adds +3 Horses per turn for a total of +6 Horses per turn. Working the tile with a Master Rancher will increase production by 100% for a total of +12 Horses per turn. Building a Stable in the colony will further increase production by 50% for a total of +18 Horses per turn. Replacing the Stable with a Ranch will increase production by 100% to a maximum of +24 Horses per turn, equivalent to the vanilla production rate of three fuly supplied Master Ranchers working in a Ranch.
The Cow, Sheep, and Pig resources are simply food resources equivalent to the Deer resource. Each adds +2 Food to the tile where it resides. Building a Pasture will add +1 food and working the tile with an Expert Farmer will double production.
This minimod is entirely modular. To install, create a new mod under your Sid Meier's Civilization IV Colonization\Mods directory called AnimalHusbandry or whatever you wish to call it. Under the AnimalHusbandry mod directory create an Assets folder and then under the Assets create a subfolder called Modules. Download the file and extract the "AnimalHusbandry" subfolder to the Modules folder. Your full path to the mod's files should be "Sid Meier's Civilization IV Colonization\Mods\AnimalHusbandry\Assets\Modules\AnimalHusbandry".