kjnoren
Warlord
FFH seems to have garnered plenty of interest of late, including from me. However, there is plenty to get used to, so a more introductory SG might be in order. I'm thinking not a game aimed at total newcomers, but people who have tried the mod, and are interested in improving their game by discussing and planning with others.
I think we should use Tholal's More Naval AI modmod.strategizing
Proposed settings:
Map Script: Erebus Continents
World Size: Standard OR Large
Game Speed: Normal
Living World: On
Raging Barbarians: On
Wildlands: On
Turn length: 30/20/15/15/10
I think Capria of the Bannor can be a good choice. Spiritual will give us plenty of opportunity to explore various civics and religions and makes it easier to recover from mistakes there. No other special strengths make us dependant on good gameplay.
I think we should use Tholal's More Naval AI modmod.strategizing
Proposed settings:
Map Script: Erebus Continents
World Size: Standard OR Large
Game Speed: Normal
Living World: On
Raging Barbarians: On
Wildlands: On
Turn length: 30/20/15/15/10
I think Capria of the Bannor can be a good choice. Spiritual will give us plenty of opportunity to explore various civics and religions and makes it easier to recover from mistakes there. No other special strengths make us dependant on good gameplay.