Basic Tech Conquest (mod comp)

modifieda4

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Basic Tech Conquest by ModifiedA4 v1.2 02/15/2012

The Tech Conquest modcomp allows a tech bonus for capturing cities

This is a repackaging of Bhruic's original mod found here

1.2 Download here
Change Log:
Spoiler :
  • 1.0 initial release
  • 1.1 fixed floating point error when barbarian bonus was calculated, change research progress expects integer
  • 1.2 fixed bug where total research points were awarded, not a delta, resulting in too many points awarded

Requirements:
  • BTS 3.19
  • Gamecore DLL independant
  • BUG 4.4

see readme.txt for installation instructions.

Features:
  • calculated percentage :science: bonus for capturing cities
    Spoiler :

    TechConquest
    ____________

    TechConquest is designed to give a tech boost from conquering enemy cities. When an enemy city is
    conquered, a list of techs the enemy has that your empire doesn't is created. From that list a random tech
    is selected.

    The number of points you get is based on the size of the city that is captured. You always get a
    minimum of 25% of the cost of the tech, plus a random amount. The random amount is from 0 to (city size x 5)%.
    So for a size 4 city, you would get 25-45% of the tech cost. For cities greater than size 15, you get an
    ever increasing chance of getting the full tech. For example, for a size 20 city, you would get 25-125% of
    the tech cost, where anything over 100% would get rounded back to 100%.
  • 25% base bonus
  • additional bonus based on city size and random chance
  • barbarians get a 10% bonus on top of what civs get

Again thanks to Bhruic :goodjob:
 
Does the player get a notification when receiving a bonus?

yes, from the game text:
Spoiler :

<TEXT>
<Tag>TXT_KEY_MESSAGE_CONQUEST_TECH_FOUND</Tag><!--ok-->
<English>Your scientists have discovered the knowledge of %s1 after conquering %s2</English>
<French>Your scientists have discovered the knowledge of %s1 after conquering %s2</French>
<German>Your scientists have discovered the knowledge of %s1 after conquering %s2</German>
<Italian>Your scientists have discovered the knowledge of %s1 after conquering %s2</Italian>
<Spanish>Your scientists have discovered the knowledge of %s1 after conquering %s2</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_MESSAGE_CONQUEST_TECH_NOT_FOUND</Tag>
<English>The vanquished in %s1 have no useful scientific knowledge</English>
<French>The vanquished in %s1 have no useful scientific knowledge</French>
<German>The vanquished in %s1 have no useful scientific knowledge</German>
<Italian>The vanquished in %s1 have no useful scientific knowledge</Italian>
<Spanish>The vanquished in %s1 have no useful scientific knowledge</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_MESSAGE_CONQUEST_TECH_ADV</Tag><!--ok-->
<English>From the inhabitants of %s1, you learn some of the secrets of %s2</English>
<French>From the inhabitants of %s1, you learn some of the secrets of %s2</French>
<German>From the inhabitants of %s1, you learn some of the secrets of %s2</German>
<Italian>From the inhabitants of %s1, you learn some of the secrets of %s2</Italian>
<Spanish>From the inhabitants of %s1, you learn some of the secrets of %s2</Spanish>
</TEXT>
 
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