modifieda4
Chief Time Waster
Basic Tech Conquest by ModifiedA4 v1.2 02/15/2012
The Tech Conquest modcomp allows a tech bonus for capturing cities
This is a repackaging of Bhruic's original mod found here
1.2 Download here
Change Log:
Requirements:
see readme.txt for installation instructions.
Features:
Again thanks to Bhruic
The Tech Conquest modcomp allows a tech bonus for capturing cities
This is a repackaging of Bhruic's original mod found here
1.2 Download here
Change Log:
Spoiler :
- 1.0 initial release
- 1.1 fixed floating point error when barbarian bonus was calculated, change research progress expects integer
- 1.2 fixed bug where total research points were awarded, not a delta, resulting in too many points awarded
Requirements:
- BTS 3.19
- Gamecore DLL independant
- BUG 4.4
see readme.txt for installation instructions.
Features:
- calculated percentage
bonus for capturing cities
Spoiler :
TechConquest
____________
TechConquest is designed to give a tech boost from conquering enemy cities. When an enemy city is
conquered, a list of techs the enemy has that your empire doesn't is created. From that list a random tech
is selected.
The number of points you get is based on the size of the city that is captured. You always get a
minimum of 25% of the cost of the tech, plus a random amount. The random amount is from 0 to (city size x 5)%.
So for a size 4 city, you would get 25-45% of the tech cost. For cities greater than size 15, you get an
ever increasing chance of getting the full tech. For example, for a size 20 city, you would get 25-125% of
the tech cost, where anything over 100% would get rounded back to 100%.
- 25% base bonus
- additional bonus based on city size and random chance
- barbarians get a 10% bonus on top of what civs get
Again thanks to Bhruic
