I'm not planning on it... But that'll probably change if we can get custom improvement art into mods.
Version 11.52 - Released to http://forums.civfanatics.com/downloads.php?do=file&id=16650
IMPORTANT: DOWNLOAD/INSTALLATION INSTRUCTIONS!
Note that the following locations could differ depending on where you've installed CIV V.
1. Download and copy file into C:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS
2. Delete your cache folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\cache
3. Delete the contents of the ModUserData folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\ModUserData
4. Verify your cache and defrag your CIV V files through Steam (right click, properties, local files, verify integrity.
5. Make sure your game is up to date with the December 2011 patch!
6. Load CIV V and click Install button in the ModBrowser.
Lots of work on the AI included in this successive patch. The AI's probably more balanced in this update than in any of the other ones so far. I've programmed the AI to favor medium/large sized cities as opposed to city-spamming, (although they will still keep expanding - and certain spawning situations will have a say in this).
You'll also now notice gradual difficulty jumps from level to level (this wasn't always gradual before) - with lower level AI's fielding smaller armies. The AI should also have more of a pack mentality, in that they more or less stay within reach of each others' scores. As you go up in difficulty levels, the AI will start to go for Wonders more aggressively and settle closer to your borders.
Is prince still "normal" / "medium" difficulty? Can you list the (dis)advantages the player or ai gets in low/high dif.?