Thalassicus
Bytes and Nibblers
I figured I'd post the next patch notes for early discussion. I'm currently unable to access the game to do alpha testing, which delays the beta release, but can update you on progress.
Cities
Based on results of the Fun Leaders poll.
Cities
- Increased income from Great Scientists to match other science scaling done in v131.1.
- Reduced the culture border expansion exponent to 1.3 (was 1.4).
- Reduced the cost increase per tile purchased to 8 (was 10).
- Returned the National Epic to +50% great person generation and 0% culture (was 25%, 25%).
- Citystate borders expand 50% faster.
- Capitals are no longer favored for citystate yield distribution (was 200% weight).
Based on results of the Fun Leaders poll.
- Bismark: Captures land barbarians with any attacker (previously was land or sea, but required land vs land, sea vs sea).
- Darius: +1 and +50% during Golden Ages (was +1 moves and +10% combat strength). Starts with an Immortal.
- Harald: Embarked units move faster, ships get an extra attack, and melee units can pillage for free (was only first and last).
- Hiawatha: +20% cost of Longhouse, and +10% modifier (cost & mod now equal to the Workshop it replaces).
- Hiawatha: Starts with a Mohawk Warrior instead of a Warrior.
- Isabella: Starts with a Scout instead of a Warrior, then gains a Caravel at Compass (was Scout+Trireme start).
- Kame: 3 Moai Statues (was 2).
- Nebu: Starts with a Bowman instead of a Warrior.
- Nobunaga: +2 Samurai.
- Sejong: Starts with a Worker. +2 from Specialists, and gains science from each scientific building/wonder built in the capital. (was +2 sci for Great Improvements)
- Suleiman: Starts with a Trireme, and captures sea barbarians (was a specialist bonus).
- Wu Zetain: Great Generals see +2 tiles farther and provide extra strength. Starts with a Great General. (was 200% spawn rate)
- Adjusted policies so Freedom focuses on large cities, and Autocracy on anger reduction. Click for details.
- Halved the effect of Landed Elite's bonus to border expansion.
- Policies which increase specialist yields now provide a +2 bonus (was +1).
- Increased cost of early-game research agreements, and reduced cost in late-game.
(200 classical, 400, 800, 1500, 3000 modern)
- Designed a system for the AI to intelligently spend excess gold. Click for details.
- AIs start with an extra archer for rush defense.
- (Internal) Sorted functions in ThalsUtilities by base class (player/unit/city/etc).
- Extra Diplomacy Text: renamed Declaration of Friendship to Alliance.
- Compass and Archaeology now have the correct cost for techs of their columns.
- Peace treaty text now correctly states the 20 turn duration.
- Mandate of Heaven gives +1 to culture buildings, as intended.
- The Freedom finisher no longer incorrectly raises the culture of landmarks.
- Library tooltips show the correct yield from population.
- Research Agreements now show cost and duration on the tooltip before placing it in the trade area.
- The Pioneer Fort now correctly provides an engineer slot.
- Fixed a tooltip bug for trade routes on the economic overview screen.
- Aztec Jaguar healing promotion tooltip now indicates the correct value.