Firstly, thank you Thal and others for all the great work! I wouldn't even be playing Civ 5 without this community. I think I played 3 games on Vanilla before giving up Civ 5 as boring and limited and went back to IV.
I just finished a cultural victory with Greece on a Large map on Prince at Epic speed at turn 409. This was my first playthrough with VEM/CivUP and CSD (I love the diplomats solution to CS diplomacy!).
I've been loving and playing Civ NiGHTS for a few months due to the well balanced pacing with longer eras, improved AI diplomacy, well balanced Civ UB's and UU's and traits, the unique choices offered in the tech tree and policy trees he's created that really make each playthough unique. However, I was getting tired of ICS being the only viable strategy with his happiness and yield mechanics (impossible to go tall and compete vs. the AI civs).
It was fun to play a tall strategy again and be successful! I felt the build times were perhaps too short as I was able to build up every single city very quickly to my chosen specializations. I wasn't really forced into any tough decisions this way, which goes against what I had become accustomed to in NiGHTS. I was able to purchase and build up a new city very quickly, perhaps too quickly. Pretty sweet to be pumping out 300+ culture in every city however, and my main wonder city was approaching 1000 culture/turn!
Opportunites? Awesome! Nothing more to say on that.
Gold felt very balanced. I was able to produce a lot of it in certain economic cities (again, specialization is fantastically easy with this mod) and manage the costs of my buildings and armies, while still being able to rush/purchase when needed and keep at least 1-2 RA's going.
I was amazed that I was able to be a cultural and scientific powerhouse while fielding a large deterrent army as well. In NiGHTS I was forced into certain specializations sooner as choices seem to be harder and force one to carefully plan each decision for the long term. The takeaway here is in VEM I felt I wasn't forced to make many sacrifices and was able to get everything I needed done. Felt great as a player to be so powerful, but prevents the tough choices that I think create immersion to play as a true leader. Perhaps I need to try VEM on higher difficulties as Prince was the most fun for me in NiGHTS, my next game will be King and I'll go from there.
In VEM I was able to use specialists to my advantage much more effectively. I'll have to check the mod files and see what the differences were there? But I was definitely producing great people much more efficiently and with much greater accuracy, i.e. I got the ones I wanted when I wanted them.
However...
The game finished with me just slightly ahead of Ramesees on culture, and myself and at least three other civs already in the Modern Era in the mid 18th century.
Cultural victory seemed inevitable between myself or Ramesees. I had been going for diplomatic initially, because it was my first go at the CSD and I wanted to see what it was like building and shipping off diplomats, while keeping Cultural victory in my back pocket just in case. This made conquest, diplomacy, or science victories impossible after a certain point (like 300 turns). That may just be the specifics of this game, however so that's not as important.
Anyhow, I would love the same game at epic pace to have reached the same (or similar) conclusion at the right time, basically about 200 turns later to allow for more development of civs and strategy and some warfare of course; Napoleon was a thorn in my side the whole game, and right before my cultural victory I was finally steamrolling him and razing his cities to put my now upgraded elite defensive army to good use! I want the eras to feel like eras.
By the way, Classical era is over in 1 tech? That's hardly an era... more like an epoch, or a period. My best science victory (with Bismarck) on epic length at Prince in NiGHTS occurred after ~600 turns in 1984. As it should, it was a truly epic civilization story with many developments and twists and turns. It may have been my best Civ game ever, but I digress...
The classical era should begin around 500 BC at the earliest, the medieval 500 AD, the rennaisance 1300-1500 (?), the industrial around 1700, and the modern at 1900 at the earliest. Or something like this, perhaps this discussion has gone round and round, but I'm sure somebody out there has a good idea of the historical times for these eras. This trick (or the hard part, rather) is pacing the game so that the eras occur when they should.
Is there some way to just increase the costs of policies and techs so that we could enter the modern era mid 20th century on average? I should run a game on Standard speed to see if there's a difference, but I do prefer the longer game lengths. Research and culture were moving way too quickly for the pacing. I had anti-aircraft guns, computers, plastics, and modern 20th century destroyers in like 1740. What gives? I felt like even on epic game length we all flew through the "eras" in just a couple techs and the race was on for victory around turn 250. That doesn't feel very "epic".
Or perhaps taking cues from Markus' tech tree from NiGHTS and extending the eras and providing more dead-ends and unique paths to take to force difficult choices as a leader and enhance the uniqueness of each new game?
Anyways, great work with the mod I really enjoyed it, I just wanted to offer some feedback and see if anyone else has had this same impression?
Again, thanks to Thal and others and this great community for making this game playable for me again!
Edit: Found this re: tech tree:
Markus on Tech tree rebalancing
I just finished a cultural victory with Greece on a Large map on Prince at Epic speed at turn 409. This was my first playthrough with VEM/CivUP and CSD (I love the diplomats solution to CS diplomacy!).
I've been loving and playing Civ NiGHTS for a few months due to the well balanced pacing with longer eras, improved AI diplomacy, well balanced Civ UB's and UU's and traits, the unique choices offered in the tech tree and policy trees he's created that really make each playthough unique. However, I was getting tired of ICS being the only viable strategy with his happiness and yield mechanics (impossible to go tall and compete vs. the AI civs).
It was fun to play a tall strategy again and be successful! I felt the build times were perhaps too short as I was able to build up every single city very quickly to my chosen specializations. I wasn't really forced into any tough decisions this way, which goes against what I had become accustomed to in NiGHTS. I was able to purchase and build up a new city very quickly, perhaps too quickly. Pretty sweet to be pumping out 300+ culture in every city however, and my main wonder city was approaching 1000 culture/turn!
Opportunites? Awesome! Nothing more to say on that.
Gold felt very balanced. I was able to produce a lot of it in certain economic cities (again, specialization is fantastically easy with this mod) and manage the costs of my buildings and armies, while still being able to rush/purchase when needed and keep at least 1-2 RA's going.
I was amazed that I was able to be a cultural and scientific powerhouse while fielding a large deterrent army as well. In NiGHTS I was forced into certain specializations sooner as choices seem to be harder and force one to carefully plan each decision for the long term. The takeaway here is in VEM I felt I wasn't forced to make many sacrifices and was able to get everything I needed done. Felt great as a player to be so powerful, but prevents the tough choices that I think create immersion to play as a true leader. Perhaps I need to try VEM on higher difficulties as Prince was the most fun for me in NiGHTS, my next game will be King and I'll go from there.
In VEM I was able to use specialists to my advantage much more effectively. I'll have to check the mod files and see what the differences were there? But I was definitely producing great people much more efficiently and with much greater accuracy, i.e. I got the ones I wanted when I wanted them.
However...
The game finished with me just slightly ahead of Ramesees on culture, and myself and at least three other civs already in the Modern Era in the mid 18th century.
Cultural victory seemed inevitable between myself or Ramesees. I had been going for diplomatic initially, because it was my first go at the CSD and I wanted to see what it was like building and shipping off diplomats, while keeping Cultural victory in my back pocket just in case. This made conquest, diplomacy, or science victories impossible after a certain point (like 300 turns). That may just be the specifics of this game, however so that's not as important.
Anyhow, I would love the same game at epic pace to have reached the same (or similar) conclusion at the right time, basically about 200 turns later to allow for more development of civs and strategy and some warfare of course; Napoleon was a thorn in my side the whole game, and right before my cultural victory I was finally steamrolling him and razing his cities to put my now upgraded elite defensive army to good use! I want the eras to feel like eras.
By the way, Classical era is over in 1 tech? That's hardly an era... more like an epoch, or a period. My best science victory (with Bismarck) on epic length at Prince in NiGHTS occurred after ~600 turns in 1984. As it should, it was a truly epic civilization story with many developments and twists and turns. It may have been my best Civ game ever, but I digress...
The classical era should begin around 500 BC at the earliest, the medieval 500 AD, the rennaisance 1300-1500 (?), the industrial around 1700, and the modern at 1900 at the earliest. Or something like this, perhaps this discussion has gone round and round, but I'm sure somebody out there has a good idea of the historical times for these eras. This trick (or the hard part, rather) is pacing the game so that the eras occur when they should.
Is there some way to just increase the costs of policies and techs so that we could enter the modern era mid 20th century on average? I should run a game on Standard speed to see if there's a difference, but I do prefer the longer game lengths. Research and culture were moving way too quickly for the pacing. I had anti-aircraft guns, computers, plastics, and modern 20th century destroyers in like 1740. What gives? I felt like even on epic game length we all flew through the "eras" in just a couple techs and the race was on for victory around turn 250. That doesn't feel very "epic".
Or perhaps taking cues from Markus' tech tree from NiGHTS and extending the eras and providing more dead-ends and unique paths to take to force difficult choices as a leader and enhance the uniqueness of each new game?
Anyways, great work with the mod I really enjoyed it, I just wanted to offer some feedback and see if anyone else has had this same impression?
Again, thanks to Thal and others and this great community for making this game playable for me again!
Edit: Found this re: tech tree:
Markus on Tech tree rebalancing