I was just loading a mid-late game (turn 240 or so) standard size game and as noted in another thread, I believe it ended up taking around 5+ minutes to load. It definitely has never been instant but I'd say even later in the game subjectively speaking it was probably only 2-3 minutes.
Is it possible to print out the current system time to the log file with LUA? If so, we could implement crude profiling at key steps in the load save logic and see if there's something obvious that could be optimized to help load times.
Is it possible to print out the current system time to the log file with LUA? If so, we could implement crude profiling at key steps in the load save logic and see if there's something obvious that could be optimized to help load times.