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#281 |
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In the Serengeti
Join Date: Jul 2006
Location: St. Paul, MN
Posts: 3,664
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Second report:
IBT: Korea - LB suicides on a scouting cav 17-5 LB dies on Cav guarding cannons 18-5 Arabia - Two Cavs kill our scout Cavs 18-7 A third attacks our stack and dies. 19-7 Turn 4 - Frigate sinks Aztec Galley but gets redlined 20-7eImmo dies on Merw Rifle 20-8 Cav kills Spear at Merw 21-8 IBT: Arabs kill our Frigate 21-9 Arab Cav kills our Musket screening some slaves - they're captured. 21-10 Arab Cav captures another slave stack. Arabs land a Cav on our island. Turn 5 - Cavs kill the two Arab Cavs that hit our slaves. 23-10 Two Immos die to Merw Rifles. 23-12 eA-cav kills redlined Arab Cav and produces a Leader! 24-12 eCav kills Arab Musket 25-12 Cav kills Arab Cav 26-12 Another Cav kills another Arab Cav 27-12 Two Cavs raze Merw 29-12 IBT: Near Seoul... Korean LB kills Immo 29-13 Arab Cav kills Immo 29-14 Turn 6 - Seoul: Immo kills Spear 30-14 Immo kills Spear 31-14 Immo kills Spear 32-14 eCav kills Spear 33-14 Cav kills LB and razes the city! 34-14 Hyangsan: The CLUBS kills two Spears 36-14 Cav army kills two more 38-14 eCav kills LB and takes the city 39-14 ![]() eImmo kills Dutch Spear 40-14 Cav kills LB 41-14 IBT: Arabs want peace. When we laugh at them, they kill two of our Immos. 41-16 Another one dies at Hyangsan. 42-16 A third kills our Musket 42-17 Turn 7 - ACav and Cav kill two Arab Cavs 44-17 Lose Cav to Arab Cav 44-18 Then we finish off the two in that stack 46-18 Cav kills another Cav 47-18 eCav kills Arab Cav near Wonsan 48-18 Wonsan: Cav kills Spear x3 50-18 City falls. Edit: I still have another couple of turns to play. Last edited by Elephantium; Apr 11, 2012 at 04:07 PM. |
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#282 |
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Emperor
Join Date: Jun 2010
Location: Minnesota
Posts: 1,428
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Nice progress! I'm not sure if that puts CKS up or Overseer?
Roster Raliuven Elephantium (just played) CKS (on deck???) Toxicman007 TheOverseer714 (Playing???)
__________________
We'll do it. What is it? Reduce, Recycle, Reanimate. Sticks should be outlawed. When was the last time poking something with a stick ended well? |
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#283 |
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In the Serengeti
Join Date: Jul 2006
Location: St. Paul, MN
Posts: 3,664
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IBT:
RP > Industrialization (time to turn off research!) Turn 8 - Frigate sinks Dutch Caravel 51-18 Frigate attacks Korean Galleon and loses 51-19 Lose a Cav on an enemy Rifle 51-20 eACav razes Knossos, just built S of D-Day 52-20 IBT: Not much happens... Turn 9 - 1st Cav Army kills three Spears at Delft 55-20 IBT: Arab Cav dies on 1st Cav Army 56-20 Rifle forces him to retreat Turn 10 - Cannons bombard at Taejon, redlining some Spears eCav kills Spear 57-20 eCav kills Spear 58-20 vCav kills Spear 59-20 vCav kills Spear 60-20 and razes the city! The CLUBS kills Crusader that the Dutch dropped off next to D-Day 61-20 eCav kills Rifle 62-20 eCav kills wounded Spear, producing Darius! City of Tactical Rubber is founded. Cav dies to Rifle 62-21 Another Cav finishes him off 63-21 |
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#284 |
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Emperor
Join Date: Feb 2004
Posts: 1,688
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Looks good.
Overseer, is now a good time for you to play, or should I take it? |
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#285 |
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Overseer
Join Date: Feb 2007
Location: Ohio
Posts: 5,077
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If you want to play it, go ahead, I can go next, I've got all weekend...
__________________
If life hands you lemons, set up an international lemonade conglomerate ![]() Scores for SGFN series 1: 5452 2: 6846 3: 7505 4: 6822 5: 8605 7: 9088 Well-played, teams!
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#286 |
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Emperor
Join Date: Feb 2004
Posts: 1,688
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The weekend actually isn't the greatest time for me to play. You should play now, Overseer, and I'll pick it up after you.
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#287 |
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Overseer
Join Date: Feb 2007
Location: Ohio
Posts: 5,077
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Okay, got the save.
__________________
If life hands you lemons, set up an international lemonade conglomerate ![]() Scores for SGFN series 1: 5452 2: 6846 3: 7505 4: 6822 5: 8605 7: 9088 Well-played, teams!
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#288 |
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Overseer
Join Date: Feb 2007
Location: Ohio
Posts: 5,077
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About halfway through, forgot how time-consuming Industrial Age warfare can be.
__________________
If life hands you lemons, set up an international lemonade conglomerate ![]() Scores for SGFN series 1: 5452 2: 6846 3: 7505 4: 6822 5: 8605 7: 9088 Well-played, teams!
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#289 |
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Custom User Title
Join Date: Sep 2009
Location: Norway
Posts: 301
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Yeah, that's one of the reasons my games tend to get forgotten about once I hit the mid-Industrial Age.
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#290 |
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Emperor
Join Date: Jun 2010
Location: Minnesota
Posts: 1,428
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Any more news about Xerxes' quest for world domination?
__________________
We'll do it. What is it? Reduce, Recycle, Reanimate. Sticks should be outlawed. When was the last time poking something with a stick ended well? |
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#291 |
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Overseer
Join Date: Feb 2007
Location: Ohio
Posts: 5,077
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Slow going, as it always is during the week. Finding the time to play is difficult. Gamewise, all is well, though Arabias culture and our tiny core are slowing things down. I hope to finish my turns tomorrow afternoon.
__________________
If life hands you lemons, set up an international lemonade conglomerate ![]() Scores for SGFN series 1: 5452 2: 6846 3: 7505 4: 6822 5: 8605 7: 9088 Well-played, teams!
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#292 |
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Overseer
Join Date: Feb 2007
Location: Ohio
Posts: 5,077
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Sorry I was so slow, RL rears its ugly head yet again. i will post the save now, turnlog will be following soon. We are at 47% population, 58% territpry, and closing in on Arabias capitol.
Spoiler:
The save:
__________________
If life hands you lemons, set up an international lemonade conglomerate ![]() Scores for SGFN series 1: 5452 2: 6846 3: 7505 4: 6822 5: 8605 7: 9088 Well-played, teams!
Last edited by TheOverseer714; Apr 22, 2012 at 05:56 PM. |
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#293 |
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Emperor
Join Date: Feb 2004
Posts: 1,688
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Looking good. I should be able to get started tomorrow afternoon.
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#294 |
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Emperor
Join Date: Jun 2010
Location: Minnesota
Posts: 1,428
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Way to double the number of armies in the field.
Nice work!Just to get the Roster posted: Roster Raliuven Elephantium CKS (Playing) Toxicman007 (on deck) TheOverseer714 (just played/warming up) Overseer, you were on a skip/swap deal, so you will see you just played and are also warming up. Let me know if that's okay. Toxicman007 you are up after CKS. My guess is that it might not make it back to Overseer again?
__________________
We'll do it. What is it? Reduce, Recycle, Reanimate. Sticks should be outlawed. When was the last time poking something with a stick ended well? |
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#295 |
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Overseer
Join Date: Feb 2007
Location: Ohio
Posts: 5,077
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I hope you enjoyed my creative naming:-) I will be happy to take another turn if it gets back to me, but bet it won't. I think that after Arabia falls, the rest will collapse, pikes and longbows seems to indicate a lack of Saltpeter. Note that I started some libraries for cultural expansion if we decide on a domination VC, though I think Conquest more fitting. Feel free to sell the ones that have had one or two expansions. I also set up two towns to provide pikes and spears as MPs, you only have to disconnect the road/rail connection to allow them to be built, then hook back up to move them to the destination. There are units to pillage and workers to reconnect already in place. Good luck and have fun.
__________________
If life hands you lemons, set up an international lemonade conglomerate ![]() Scores for SGFN series 1: 5452 2: 6846 3: 7505 4: 6822 5: 8605 7: 9088 Well-played, teams!
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#296 |
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Custom User Title
Join Date: Sep 2009
Location: Norway
Posts: 301
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Shall we perhaps begin a discussion about the Raliuven SG4? If it's going to happen, of course.
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#297 |
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Overseer
Join Date: Feb 2007
Location: Ohio
Posts: 5,077
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Different but fun should be the order of the day. i propose for a NOW(We declare war on the first country we meet, then we kill enemies off in order) game at Emperor. To add a challenge, with a Republic government as soon as we learn it. There was a great training day game, "First come, first severed" which had similar rules. I'm up for another one.
__________________
If life hands you lemons, set up an international lemonade conglomerate ![]() Scores for SGFN series 1: 5452 2: 6846 3: 7505 4: 6822 5: 8605 7: 9088 Well-played, teams!
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#298 |
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Custom User Title
Join Date: Sep 2009
Location: Norway
Posts: 301
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How about a 20K cultural victory where we can't declare war on our enemies. They can declare war on us, though.
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#299 |
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Emperor
Join Date: Feb 2004
Posts: 1,688
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I find warfare rather tedious, so anything with less war sounds good to me. I'm not interested in a 100K game right now, as it would also be pretty tedious.
NOW would be okay. 20K is always fun. Space with the science slider at 0 makes for a trading game, but space or diplomacy with the science slider set at 100% for the entire game might be an interesting challenge. Conquest, but with no offensive military actions allowed until we reach the modern age? I'm sure we can find something interesting. |
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#300 |
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Custom User Title
Join Date: Sep 2009
Location: Norway
Posts: 301
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Ooh, I have an idea. Space race as the Vikings on Emperor, the luxury slider must always be at least 30%
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