Txurce
Deity
Are you playing, or running it on autopilot with one of the editors?
110 turns on 147.4 - no bug. I'm strongly suspecting the bug arose around 148-9, and has not in fact been around for months. Which is good news, I think!
Txurce, have you tried Thal's suggestion to use the Tuner to switch players in your current games?
v148.4 - April 15, 2012
CiVUP
- (Internal) Many vem-added functions now use a player:method() format instead of player_method().
v148 is when we had the first reports of certain AI basically going on strike.
I wasn't sure what I do once that happens. Could you elaborate a bit? I'm in a hotseat game today, but would try it tomorrow.
If the AI performance really drops off a cliff would it be easier to see in infoaddict?
IA would probably tell you there's a problem, like low city count, population, production, etc. Going in with FT allows you to see exactly what is causing the problem.
If you see a problem in IA, switch user and the yields jump back up, you will know that the yield library might have reset?
Reverting would be a snap if you used version control like Git.
v148.4 - April 15, 2012
CiVUP
- v.2 Fixed a mistake causing AI capital tiles to have extra gold.
Now that's troubleshooting! You mean using both IA and FT, right?
Does the problem only happen in AI capital cities, or others as well? It might be a mistake with the AI capital bonus yields. I changed how they work in this version:
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