colonization
Chieftain
- Joined
- Apr 6, 2012
- Messages
- 42
Welcome to this demo! This is going to be the first demo of the strategy guide found here for Hannibal:
http://forums.civfanatics.com/showthread.php?t=461289
The aim of this demo is to get a feel for how Hannibal's qualities can be leveraged on large, continental/fractal Emperor maps. This is the author's first stab at writing these demos, so feel free to be generous with constructive criticism.
I'll separate this demo into the following sections (identical with the guide) with save points accompanying:
1) Start Save
1) Ancient Era -> Alphabet
2) Classical Era -> Education
3) End game
It seems to be etiquette to hide alternate game progress in spoilers, so I'll ask for the same here for anyone playing along that has commentary outside of the "official" demo. I intend to finish this game within a week, maybe just a couple days. I'll wait several hours before beginning to get feedback on the start.
My personal goals:
1) Focus on starting location. I have the habit of playing "speed civ" on Monarch where it takes me just one sitting to complete a game. I will not do that here.
2) Spend more time on micro.
3) Relate progress to the guide and update it as necessary.
Let's begin!
This is Hannibal:
Numidian Cavalry
Unique unit for Carthage; Replaces Horse Archer
Requires Horseback Riding and Archery
Strength 5 instead of 6
Immune to first strikes
Doesn't receive defensive bonuses
Can withdraw from combat (20% chance)
Flank attack against Catapults and Trebuchets
Starts with Flanking I
+50% attack vs. Catapults and Trebuchets
+50% vs. Melee Units
Cothon
Unique building for Carthage; Replaces Harbor
Requires Compass
Can only be built in a coastal city
+1 trade route
+1 from Fish, Crab, Clams
+50% commerce from trade routes
Requires 100 hammers instead of 80 on standard speed
Here are the game specs:
There are the standard 8 AIs on this size map, speed is epic, fractal, and everything else standard, with no barbs being the only extra option selected. All victory conditions are enabled.
Here is the starting location:
Let's put this all together.
First off, Hannibal is Financial/Charismatic, heavily favoring larger early cities with cottage spam. Charismatic also doubles as a strong military trait, which brings us to the UU:
Numidian Cavalry (NC) are not suited for ancient rushes like the Quechua or the Immortal. Nevertheless it is an effective early unit and something worth considering after Alphabet, perhaps earlier if not for the larger map settings. Indeed, the NC seems to be the perfect "rush" unit for this kind of map - a great combination of the Praetorian's strength and the Keshik's speed, with a slight penalty on taking cities. Regardless, it is not worth focusing on NCs just yet, even less so on the Cothon.
Therefore, more than likely I'll be pursuing a solid REX strat initially. Once the start is established I will spam worker/settlers probably from the capitol in the hope of establishing starting territory and then filling the gaps.
Hannibal's starting techs are great - mining for faster BW, and fishing, which in this particular start is perfect.
Looking at the start...wow, seafood! 2 clams, and one fish in the BFC. Fresh water and wheat as well...this city will definitely be cranking out worker/settlers asap, probably at size 4-5. Moving 1E will still retain all of these advantages, while getting two additional grass hills and more land tiles to work. Also, the hill/plain central tile will produce one extra hammer automatically, great for the early work boats. This looks like the optimal start to me. Will probably develop seafood first while teching towards BW, agriculture, wheel, pottery, AH.
Suggestions for early build? Unless moving 1E reveals something better, I'm looking at utilizing hill/forest to crank out the first work boat, then shift to worked clams to grow to size two while building two more boats, utilizing each subsequent worked boat to further grow the city. Once all three boats are finished, worker, then settler.
http://forums.civfanatics.com/showthread.php?t=461289
The aim of this demo is to get a feel for how Hannibal's qualities can be leveraged on large, continental/fractal Emperor maps. This is the author's first stab at writing these demos, so feel free to be generous with constructive criticism.
I'll separate this demo into the following sections (identical with the guide) with save points accompanying:
1) Start Save
1) Ancient Era -> Alphabet
2) Classical Era -> Education
3) End game
It seems to be etiquette to hide alternate game progress in spoilers, so I'll ask for the same here for anyone playing along that has commentary outside of the "official" demo. I intend to finish this game within a week, maybe just a couple days. I'll wait several hours before beginning to get feedback on the start.
My personal goals:
Spoiler :
1) Focus on starting location. I have the habit of playing "speed civ" on Monarch where it takes me just one sitting to complete a game. I will not do that here.
2) Spend more time on micro.
3) Relate progress to the guide and update it as necessary.
Let's begin!
This is Hannibal:

Numidian Cavalry
Unique unit for Carthage; Replaces Horse Archer
Requires Horseback Riding and Archery
Strength 5 instead of 6
Immune to first strikes
Doesn't receive defensive bonuses
Can withdraw from combat (20% chance)
Flank attack against Catapults and Trebuchets
Starts with Flanking I
+50% attack vs. Catapults and Trebuchets
+50% vs. Melee Units
Cothon
Unique building for Carthage; Replaces Harbor
Requires Compass
Can only be built in a coastal city
+1 trade route
+1 from Fish, Crab, Clams
+50% commerce from trade routes
Requires 100 hammers instead of 80 on standard speed
Here are the game specs:

There are the standard 8 AIs on this size map, speed is epic, fractal, and everything else standard, with no barbs being the only extra option selected. All victory conditions are enabled.
Here is the starting location:

Let's put this all together.
First off, Hannibal is Financial/Charismatic, heavily favoring larger early cities with cottage spam. Charismatic also doubles as a strong military trait, which brings us to the UU:
Numidian Cavalry (NC) are not suited for ancient rushes like the Quechua or the Immortal. Nevertheless it is an effective early unit and something worth considering after Alphabet, perhaps earlier if not for the larger map settings. Indeed, the NC seems to be the perfect "rush" unit for this kind of map - a great combination of the Praetorian's strength and the Keshik's speed, with a slight penalty on taking cities. Regardless, it is not worth focusing on NCs just yet, even less so on the Cothon.
Therefore, more than likely I'll be pursuing a solid REX strat initially. Once the start is established I will spam worker/settlers probably from the capitol in the hope of establishing starting territory and then filling the gaps.
Hannibal's starting techs are great - mining for faster BW, and fishing, which in this particular start is perfect.
Looking at the start...wow, seafood! 2 clams, and one fish in the BFC. Fresh water and wheat as well...this city will definitely be cranking out worker/settlers asap, probably at size 4-5. Moving 1E will still retain all of these advantages, while getting two additional grass hills and more land tiles to work. Also, the hill/plain central tile will produce one extra hammer automatically, great for the early work boats. This looks like the optimal start to me. Will probably develop seafood first while teching towards BW, agriculture, wheel, pottery, AH.
Suggestions for early build? Unless moving 1E reveals something better, I'm looking at utilizing hill/forest to crank out the first work boat, then shift to worked clams to grow to size two while building two more boats, utilizing each subsequent worked boat to further grow the city. Once all three boats are finished, worker, then settler.