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#1 |
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Chieftain
Join Date: Aug 2011
Location: Warszawa
Posts: 85
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[154] Doing nothing and become ally with CState
I use VEM and CSD. This is second time I encountered this situation. A City State claims that I have helped it by weakening its enemy. But I have done nothing
Moreover, I am in friendly relation with this civilization (the enemy). Here are saves from my current game: http://speedy.sh/Dk8ey/3saves.rar And pay attention to Heliopolis. Its base yield in culture is 19.8 and it has a strange and unique bonus: "modifier for building +50%". With the other non-suspicious bonus (+25%) this city has about 34 culture yield. |
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#2 |
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Deity
Join Date: Jan 2002
Location: Venice, California
Posts: 5,560
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Lately I had sensed that in the later parts of the game I would occasionally get automatic boosts in my CS levels for no active reason. I assumed I had missed something like "connect x" or "discover y" leading to these boosts, but it felt bigger than that. (Could I be more vague?)
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#3 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Citystate quests are handled by the game core only Firaxis has access to, so if a quest bug exists we can't fix it.
Heliopolis has an Opera House, which provides +50% , and 19.8 * 1.75 = 34.6. The tooltip is worded a little strangely though. Actually... most of the stuff on the yield list is worded strangely. I'll rephrase those lines.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; May 15, 2012 at 11:42 AM. |
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#4 |
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Chieftain
Join Date: Aug 2011
Location: Warszawa
Posts: 85
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Perhaps this bug can be fixed now. You can see it from those game saves playing a dozen turns more.
Alexander has been eliminated (by me) but he still figures as a friend in city states. My influence in an allied city state decreases to the level of friendship, while Alexander's influence seems to be stopped at the value from the moment of his elimination (or the pace of falling down is slower), so he becomes allied with the CS and its declared me war at once. |
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#5 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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When a player dies, their influence with all citystates should reset to 0. I've added some debug code to v155 so we can track down the problem if that's not happening.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#6 |
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Emperor
Join Date: Sep 2001
Location: Las Vegas, Nevada
Posts: 1,757
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In my current v154 game I was often getting freebee influence rewards for reducing Genghis' army even though it was China who was at war with the Mongols. Don't think I was an ally to all of them, but I was at least a friend (or HAD been, anyway). CHINA should have gotten the benefit, not Rome.
A side effect of militaristic civs bashing on city states (and CSs going into permanent war as a result). Perhaps such civs could be 'persuaded' to capture a CS before DOWing yet another one so at least it GETS something for its trouble.
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Gameplay may trump realism, but gameplay WITH realism trumps gameplay without! Last edited by Jaybe; May 15, 2012 at 12:45 AM. |
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#7 | ||
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Quote:
![]() Quote:
Do the affected citystates even offer the "kill enemy" quest before it gets completed, or is the reward just popping up out of nowhere?
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables Last edited by Thalassicus; May 16, 2012 at 11:13 AM. |
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#8 |
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Emperor
Join Date: Sep 2001
Location: Las Vegas, Nevada
Posts: 1,757
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Thal, will a lua.log help even if it's a few dozen turns after the event(s)? The Mongols have met their maker and China has since been banished to some off-continent islands.
Doh! Scratch the log, I didn't set the config up for logging. I VILL do so for de future!!
__________________
Gameplay may trump realism, but gameplay WITH realism trumps gameplay without! Last edited by Jaybe; May 16, 2012 at 09:20 AM. |
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#9 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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If you haven't restarted the game, then yes.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#10 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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In v156 I've disabled the automatic conqueror-personality AIs war declarations against their closest CS neighbor. I'm not certain if it's what messed up the citystate "help in war" quest, but it's a likely candidate.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#11 | |
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Emperor
Join Date: Jan 2004
Posts: 1,022
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Quote:
\Skodkim |
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#12 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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I mistakenly clicked "post draft" before I was ready to release it.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#13 |
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Chieftain
Join Date: Jan 2012
Posts: 60
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I just read that i should have not restarted the game to keep the lua.log ... to bad.
I played Nebuchadnezzar, fighting the Japanese neighbors (not very kind ones ).Then in 1 turn the civstates got euphoric. Out of no reason at all i got friends from all over the world, from places i did not even explore yet (I researched optics only after i had cannons). Also i got a unit (partizan ? or gift?) in my capital, even though it was 10+ rounds before that Nabunga took one of my cities. In the meantime I had already reconquered the city. The phenomenon kept going, so that every 2-3 rounds i got either new friend CS or the influence with the existing ones increased. The second strange, although perhaps unrelated bug was that InfoAddict did not display babylonia in the graph.... Now I wonder: is there any way to turn off CS related mods ? |
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#14 |
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Bytes and Nibblers
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Which mod version was that pba? Did you have the Angkor Wat and/or Aesthetics?
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#15 |
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Chieftain
Join Date: Jan 2012
Posts: 60
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It was 155 downloaded from within civ5. I did not have Angkor Wat and neither Aesthetics.
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