lindsay40k
Emperor
Having spent much of my first few months on Civ 4 mucking around with Hannibal's Cottage Economy and Boudica's shock tactics, I'm intrigued to play with Specialist Economies, especially building a Wall Street + Shrines Bureaucracy capital.
I've built such cities before, but only by capturing a Capital that founded Buddhism or Hinduism and building my Palace there. I'd like to build my own from scratch.
Most of the suggestions I see for getting religions say to use a Spiritual leader. Aside from a common - but not guaranteed - overlap with Mysticism starting tech, how exactly do quicker Temple building and no anarchy when changing Civics help with farming religions, other than running Priests a bit sooner to generate Great Prophets sooner?
It seems to me that Capitals tend to have great food opportunities, so I want my Shrine to be in my Capital. This in turn suggests an early Religion - Buddhism, Hinduism, or Judaism - or, failing that, a Wonder rush dropping Confucianism or Christianity my way via Oracle or GP. Islam and Taoism just seem to end up appearing in a remote outpost settlement sitting on an Iron tile in the middle of Tundra or whatever; I want to control my holy site, and as far as I can tell the only things that really guarantee that are having Mysticism and a turn 1 source of commerce, or on the outside Mining to beeline Monotheism. I'm not getting the importance of Spiritual, other than perhaps enabling Organised Religion/Theocracy musical chairs after a faith's been snagged?
Don't get me wrong, I like Saladin and he's my number one choice for this stuff so I'm running SPI anyway, but when I read up on Civ 4 religion I'm feeling like there's a page missing from my understanding of the game.
I've built such cities before, but only by capturing a Capital that founded Buddhism or Hinduism and building my Palace there. I'd like to build my own from scratch.
Most of the suggestions I see for getting religions say to use a Spiritual leader. Aside from a common - but not guaranteed - overlap with Mysticism starting tech, how exactly do quicker Temple building and no anarchy when changing Civics help with farming religions, other than running Priests a bit sooner to generate Great Prophets sooner?
It seems to me that Capitals tend to have great food opportunities, so I want my Shrine to be in my Capital. This in turn suggests an early Religion - Buddhism, Hinduism, or Judaism - or, failing that, a Wonder rush dropping Confucianism or Christianity my way via Oracle or GP. Islam and Taoism just seem to end up appearing in a remote outpost settlement sitting on an Iron tile in the middle of Tundra or whatever; I want to control my holy site, and as far as I can tell the only things that really guarantee that are having Mysticism and a turn 1 source of commerce, or on the outside Mining to beeline Monotheism. I'm not getting the importance of Spiritual, other than perhaps enabling Organised Religion/Theocracy musical chairs after a faith's been snagged?
Don't get me wrong, I like Saladin and he's my number one choice for this stuff so I'm running SPI anyway, but when I read up on Civ 4 religion I'm feeling like there's a page missing from my understanding of the game.