NES Looking for Players

comfortable joining games already started

I will say that most MODs are OK with plenty of questions and will definitely offer to help out.

Also, there are 2 regions opening up this turn in TerraNES: Mississippi America and the Zimbabwe region in Africa. If you join now, it will rather fresh and there are no significant history to catch up with.
 
Yeah, also, at this point Capto Iugulum is really only a few updates in, with a substantial amount of support for catching up on what there is to catch up on. Furthermore, seeing as my NES is planning to go for the entire time period from 1900 to 2100, this is hardly scratching the surface of what is to come.
 
As I already stated, I prefer to start games right from the beginning. Thank you very much for your offers, though.
 
It's just the Spanish Empire versus six nations? That's not a world war, that's a curb stomp
More like Europe versus the English and everyone else now.
As I already stated, I prefer to start games right from the beginning. Thank you very much for your offers, though.
In an NES, a player can join in halfway through the game and curbstomp people.
 
Well, it depends on what they join as. Unlike IOTs, there are viable NPCs even if they were once player controlled.
 
If you think our NPCs are always weak you should play a Tani game :p
 
I don't think NPC's are always weak. It's just that I read 6-7 OP rulesets, and most of them say that players-nations will get disbanded instead of NPC'd when the player ditches. I think his was one which didn't say that.
 
If you think our NPCs are always weak you should play a Tani game :p
I have played a Tanicus Fox game :p Just, those NPC's were more all pointing one or two directions. In NES's, they all have their own set of values and act off of them.
 
I don't think NPC's are always weak. It's just that I read 6-7 OP rulesets, and most of them say that players-nations will get disbanded instead of NPC'd when the player ditches. I think his was one which didn't say that.

I usually don't dissolves PCs if they go inactive either. NPCs are fun to have around...sometimes.
 
I don't think NPC's are always weak. It's just that I read 6-7 OP rulesets, and most of them say that players-nations will get disbanded instead of NPC'd when the player ditches. I think his was one which didn't say that.

OP rulesets?

Anyway, each game is different. Tany's games are the diferentest. There are like 50 NPCs in MP. Sure, most of them are client states, but that's because it's late game and MP is (supposedly) all about soft power.
 
OP rulesets?

Anyway, each game is different. Tany's games are the diferentest. There are like 50 NPCs in MP. Sure, most of them are client states, but that's because it's late game and MP is (supposedly) all about soft power.

I thought it was about annexing countries to triple your economic might. :rolleyes:
 
Personally, the best way to taste the sting of the NPC is to join my NES and try it out yourself. Every NPC is active, with their own goals, values, and considerations; Some NPCs even formed decently sized empires and nations; every NPC has its own unique voice (as much as possible).

*coughcough*

Update 13 will be posted by Sunday at the latest, after which the joining may commence. Until then, questions are welcomed (I would prefer visitor messages over PM's thanks!)
 
If you are interested in an extremely complex, detailed NES that provides a wealth of backstory and attempts to simulate the complexities of a real, burgeoning world, I would recommend North King's N3S - End of Empires.

Despite this intimidating introduction, the NES itself is surprisingly easy to interact with. Stats are reasonably simple. There are a lot of developing regions on the fringe of the world with less history, so you don't necessarily need to read the entire 4-year history of the NES to play.

What is required is a player with a serious grounding in historical realism, creativity, and ambition. There are nations to fit the most expansionist or isolationist playstyle, or anything in the spectrum between the two.

Hopefully North King won't fault me for advertising for him.
 
In a completely different direction from most NES games, TuxLife is an evolution-based game where each player evolves a new creature for each era. Based virtually exactly off a prior evolution-based NES, it requires no commitment to play and no knowledge about biology is needed. All creatures are hand(mouse)-drawn and are based on genes present and player's descriptions.

The game this is based off of was my own entry into the NES forum from Forum Games a number of years ago. You can't mess anything up, and if you have any questions, I'm more than willing to offer advice or suggestions as are most other players.

A very casual NES.
 
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