More Wonders

If someone is willing to do the LUA I'm for it...

Borrowing code from the CityBannerManager.lua file, the "discovery of capitals" bit is ...

Code:
function OnHexFOWStateChanged(hexPos, fowType, bWholeMap)
  if (bWholeMap) then
    -- Will happen on Satellites (or the player uses with FireTuner)
    -- Discover any remaining capitals, or perhaps not!
  else
    if (fowType != 0) then
      local pPlot = Map.GetPlot(ToGridFromHex(hexPos.x, hexPos.y))
      if (pPlot ~= nil) then
        local pCity = plot:GetPlotCity()
        if (pCity ~= nil) then
          local pPlayer = Players[city:GetOwner()]
          if (pPlayer:IsAlive()) then
            if (pPlayer:IsMinorCiv()) then
              -- Minor capital discovered, do what?
            else
              -- Major capital discovered, do what?
            end
          end
        end
      end
    end
  end
end
Events.HexFOWStateChanged.Add(OnHexFOWStateChanged)

You'd need to store who's met who into the mod db, and actually give the "reward".

If someone wants to say what the rewards should be, I'll look at doing the rest of the code.
 
How about doubling the gold bonus for meeting minor civs (so on standard speed that would be an extra +30 if the first to meet, or +15 if someone else has met them) and something else for a major?
 
Okay. The original idea I had was this;
After building the wonder, when you discover a new civilization you receive a 250 :c5gold: lump sum payment instantly. The number itself is a trival matter and is open to alteration. Also, when you discover a capital city of a new civilization, a :c5trade: from your capital city to the opposing capital city is established, in addition one random luxury resource from each nation is freely traded between each other and is not discounted in their stocks.
For example; China has Silk, Rome has Gold - with the Silk Road China immediately gains access to Rome's Gold and Rome immediately gains access to China's Silk, neither of which are lost to each other. China and Rome both now share the same Silk and Gold resource.
I'm also tossing up between adding a Free Great Merchant or a Merchant slot, but now I think that's a bit over the top.

The other trival bits can wait.

Nearly forgot; I do also like the idea of double :c5gold: for finding new City-States, but what I have here is already a full plate.
 
Hey Pouakai,

Any chance you might one day release these wonders in cultural/geographical/civ packs (Like your Arab Spring set)? For example, you could put all the Arab wonders in one set, all Russian (and former soviet SSRs) wonders in one set, all Australasian wonders one set, all US wonders in one set, etc.

I love the wonders and would love to be able to dl them in easier sets rather than hunt them down. :)
 
Not nesseccarily. After work I'll check the tech tree and look into a few possible techs.

@danielshannon: I've actually been grouping the wonders by their nationality and/or cultural backgrounds. When I get back home I'll look through them for mod pack suggestions.
 
@danielshannon: I've actually been grouping the wonders by their nationality and/or cultural backgrounds. When I get back home I'll look through them for mod pack suggestions.

count me in for this idea. when in doubt, geography would also be a good variable to sort by.

in a dream world, some of these wonders would not be restricted to just one set. for instance, a Polynesian-type wonder could be in both an Asia/Pacific set or in an Americas set. just an idea.
 
I have and idea for a wonder - World Wide Web or the Internet. It could:
1. Grant 1 happines, and some scienice, gold and productivity, or:
2. Grant 1 happines and a free social policy and a free tech.

I don't know which tech should grant it. Any ideas?
 
I'd suggest the following sets:
  1. Chinese Wonders Set (include wonders in Mongolia)
  2. Japanese Wonders Set
  3. Korean Wonders Set
  4. United States and Canada Wonders Set
  5. Australia and New Zealand Wonders Set
  6. Spanish Wonders Set (wonders in Spain plus wonders in Former Spanish Colonies)
  7. German Wonders Set (German and Austria Wonders)
  8. Soviet Wonders Set (Russia plus the other former Soviet countries)
  9. Indigenous Americas Set (wonders related to Aztec,Mayan,various North American Indians, and Incan civilizations)
  10. Greco-Roman Wonders Set
  11. Scandinavian Wonders Set
  12. French Wonders Set
  13. British Isles Wonders Set
  14. Arab and North African Wonders Set
  15. European Wonders Set (wonders of other European powers plus stuff built in their colonies)
  16. Pacific Wonders Set (Polynesia, Indonesia, the Phillipines)
  17. South East Asian Wonders Set (Siam, cambodia, Vietnam, Malaysia, Singapore)
  18. Indian Wonders set (include wonders in Pakistan)
  19. Persian Wonders set (include wonders in Afghanistan)
  20. Sub-Saharan African Wonders Set
  21. Turkish Wonders Set

Of course, depending on the number of wonders you could limit it to
  1. North American Wonders Set (Canadian, Mexican, and US wonders)
  2. Latin American and Caribbean Wonders
  3. North African and Middle Eastern Wonders set (include Turkey here)
  4. Sub-Saharan Africa Wonders Set
  5. Western Europe Wonders Set
  6. Eastern Europe Wonders Set (include Asian Russia and the Caucuses here)
  7. Central Asian Wonders Set (Indian, Persia, various "stans")
  8. South East Asian Wonders set (Siam, Indo-China, Malaysia)
  9. Oriental Wonders Set (Japanese, Chinese, Mongols, Koreans)
  10. Oceania Wonders Set (Polynesia, Australia, New Zealand, Indonesia, Philippines)

Either way a natural wonders set should be a separate entity
 
I'd like to suggest a few Soviet/Russian wonders

Uralvagonzavod- This plant/design bureau designed most Soviet/Russian tanks. It also builds more tanks than the rest of the world combined each year.
Possible effect: Some sort of bonus to building Armor/modern armor in the city. Alternatively, it could give extra an experience bonus or the blitz upgrade to every armored unit built in the city.

Zoloti Vorota (the golden gates of Kiev)- Ancient gateway to Kiev the city fortress capital of the early Rus. This was built by Yaroslavl the Wise whose reign was the most prosperous time in kievan Rus history. Perhaps it could give a free castle in the city its built as well as start a golden age?

Naval Cathedral of Saint Nicholas (in Kronstadt)- Church for the Seamen of the Baltic Fleet until Soviet times (it later became a cinema and then a museum). Perhaps it could give some sort of faith bonus to water tiles plus experience for ships built in the city? Alternatively, you could use St. Vladimir's Cathedral in Sevastopol (aka the Admiral's burial vault) for the same purposes

Palace of the Soviets- This would have been a wonder of the world for certain had it of ever been completed. It would have been the tallest building in the world at the time with the tallest statue in the world (of Lenin, naturally) on top. Construction began in the 30s but it was terminated during WW2 and the steel was used for the war effort. Alternatively, you could do something with the Cathedral of Christ the Saviour, which was tore down (and to be replaced by this monstrous building). After the fall of the USSR the cathedral was rebuilt in that spot.
 
I think what I'm going to (eventually) do is release all the wonders in one big uber-set, although I might release smaller regional packs. Good idea!

Well, a couple of questions need to be asked first;
How many wonders do you plan on making? Is there a set limit you're trying to achieve, or are you aiming for as many as possible?
How do you want to bundle them? Civ? Era? Cultural region? Wonder bonus even?

I can tell you that right now era-based bundles are nearly there already, the lists of wonders for the Medieval era onward are already very big, more Ancient and Classical wonders would be needed to start those bundles.

Civilization-based bundles would be few and less simple. Right now there are 10 wonders that can fit in an America bundle, 8 for Arabia, 7-8 - depending on how you see Gulou - for China and 7 for Siam; these are the most substantial of the civs to date, but this is if you want to bundle now and that seems very unlikely.

Cultural regions greatly boost these numbers, 19 Asian, 15 European and 1 Natural Wonder, 10 American, 9 Mesopotamian; these are the most substantial regions of the world to date, but again this is only for bundling now. I also agree to seperating Natural Wonders, personally I don't see a reason not to add them as actual Natural Wonders as part of the terrain features.

I won't go into Wonder Bonus-based packs because they would be too varied and difficult to sift through easily, that and I haven't started yet. The up shot is there's no need to even think about making packs for the wonders just yet, it's still a young project with a lot of potential and candidates for wonders, this business can wait.

[Edit] I've had a look at the tech tree as well as a brief look on Wiki, the Silk Road seems more fitting to be placed in Navigation, given the extended networks of both land and sea trade routes.
 
I'll probably do continent groups, or something similar

Okay, so with the news of Steam Workshop, I would like to know if you guys think I should transfer the defunct mods (CN Tower, Great Mosque etc.) to Steam Workshop, or make them here only?
 
Millau Viaduct

Spanning more than two and a half kilometres across the Valley of the River Tarn, the Millau Viaduct is an engineering marvel. It is the tallest bridge in the world, with a height of over three hundred metres from the top of the tower to the base, which also makes it the tallest man-made structure in France. Often the bridge is surrounded by clouds which gather in the valley. Ingame, the Millau Viaduct provides +1 :c5moves: Movement point to all land military units, and becomes available with Plastics. The Millau Viaduct can be downloaded from the Ingame ModBrowser, or from the CivFanatics Download Database, page Here

Spoiler Screenshots :
millau_1_iyy.jpg


millau_2_TTc.jpg


millau_3_EnP.jpg
 
+1 movement point? IMO that's overpowered...
Shouldn't it be +1 movement point only in own territory?
 
"Montpiller"-> Montpellier
"Eifel"-> Eiffel
And the construction actually only took 3 years (2001-2004). :p

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I haven't forgotten about the translations yet, but I am a bit under pressure at the moment, I'll get back to you as soon as possible.
 
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