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Ya puede jugar -> You may now play
Ya puede jugar -> You may now play
Caledorn, I sent you a PM with the details for your taking over my civ for the next few days.
Thanks!
We have that situation in the warmup game right now.
HAK and Filon at war with me. Apparently at peace with each other. Turn order is HAK, me, Filon. At the present moment, everyone else has played. The mod enforces the turn order of those at war but all others play at any time. There appears to be another, unconnected war. That war's turn order does not appear to interfere with this one. I didn't record who it was, but at one point we had 4 players at a time showing the grey can't move now status. Having one of the players in the first war play does not affect the availability to play for players in the other war.
BTW, if HitAnyKey (or Caledorn) did not finish the turn, this turn will be a very long![]()
Manolo and Magno_uy:
I need to ask about something in regards to the mod. Say there are 8 players/teams in a game, and the turn timer is set to 48 hours.
Team 1 is at war with Team 2.
Team 3 is at war with Team 4 and 5.
Team 6, 7 and 8 is in peace.
What will the mod do with the turns?
If I have understood correctly, the mod will separate the turn into 6 separate turns? As in first Team 1 gets 48 hours to play their turn, then Team 2 gets 48 hours, and so forth until at last Team 6, 7 and 8 gets to play at the same time in the last 48 hours since they are not at war?
Or can Team 6, 7 and 8 log in and play their turn at any time regardless of whether it is the war-turn of Team 1, 2, 3, 4 or 5
Manolo and Magno_uy:
This is important, as I can see problems with this in the ISDG if a Team sees they are losing a war and loses interest in the game, forcing the other Teams to wait for the full 48 hour period of their turn. Even worse if it happens with more than one Team at once as this means one turn may take up to a week to complete.
In other words, a worst case scenario here means that in this game with the 12 hour timer, one single turn can still take 3x12 hours.
Is there a way to let allianced players perform their turn at the same time in the mod? E.g. if Team 1 and 2 is at war with Team 3, Team 1 and 2 plays their turn at the same time. And then Team 3 plays?
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Magno: Can the admin track who is supposed to play his turn in the admin interface? I couldn't find that information, but may be blind
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