Slvynn
Duke Vector fon Pixel
- Joined
- Apr 3, 2005
- Messages
- 2,073
EXTERMINATE
Round 2
This is series game, each consequtive round results being added into Scoreboard thread:Round 2
http://forums.civfanatics.com/showthread.php?t=472903
Missed MP with Nukes ? Here we go.
GMR game
Plot going in Infomation Era (start), Standard RANDOM map, Quick Speed, 8 players, NO CS. Diplomacy Allowed, Diplomatic and Conquest or Time (100 turns) Victories. Nukes allowed, Pacts allowed.
This game is about production, money and massive modern era fights.
Civs - All random.
GnK, All DLC
Anti Nuke Pact.
#1.There is option for peaceful, or just civs that dislike Nukes, to form Anti Nuke Pact (signed here in the thread). Once signed, All pact members (could be all game players) must not use Nuke. (they could build it, but #3 could occur then), and declare War and form coalition alliance against other players who deny to join the pact. Anti-Nuke Pact cant use nukes

#2.If someone uses Nuke post-Nuke pact all Nuke pact Civs sign peace and alliance, and DoW and attack immidiately the civ which used the Nuke, Every wars then Ceased, till Nuke user is eliminated or he wins

#3.Nuke-warning - espionage and recon operations allowed to check rival Nuke building. If he member of Nuke Pact but builds Nukes, after Congress (done here in the thread) Pact could force Nuke builder to demolish his nukes, or DoW the pact, then same sequence as #2 occurs.