Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Test Game Runs
We should now have enough info to update a test game and be able to run some build order scenarios through getting the Oracle, The Great Lighthouse, and our first Great Person.
Yes, we won't know what our 3rd City will look like, but there are a few Forests in the north, so there's at least a location where we could throw a few Forest Chops into an Oracle, assuming that we can build a Settler and can have sufficient Workers to perform those Chopping actions.
Arguably, if we're 100% happy with going for
Mining -> Bronze Working
as our initial tech path, we don't have to run any testing before I proceed with the next PPP, but it might be a good idea to stop now and try a couple of other tech paths, such as
Pottery -> Writing -> Mining -> Bronze Working,
just to see if we like that approach better.
Research is apparently our bottleneck, but waiting that long to learn Mining might not be in our best interests, either, since we may want to improve a Mine sooner, so another tech path to try would be:
Mining -> Pottery -> Writing -> Bronze Working
Once we have a tech path that we're comfortable with, then I can play the PPP listed below (feel free to make suggested changes to the PPP while we figure out which tech to start researching).
Pre-Play Plan
Turn 1, 3960 BC
- Research EDIT: Mining -> Bronze Working
- End the turn. I think that we're good with building a Worker, researching our chosen tech at a 100% Science Rate, working the Flood Plains according to the City Governor, etc
Turn 2, 3920 BC and onwards
EDIT: The Warrior moves don't even seem to make sense; I must have made some typos.
- Warrior moves 1NW P (1N of the G Corn), 1NE P (NE + N of the G Corn), NE... if we're next to the coast, head NW otherwise head E or NE to scout that bit of Coast and then NW... then loop around the outside of where our Cultural Borders will reveal, doing our best to stick to Forests/Hills and doing our best to wait on said safer squares if Barb Animals are visibly nearby
- Warrior moves 1NW P (2N of the G Corn), 1N P (NE + N of the G Corn), NE... if we're next to the coast, head NW otherwise head E or NE to scout that bit of Coast and then NW... then loop around the outside of where our Cultural Borders will reveal, doing our best to stick to Forests/Hills and doing our best to wait on said safer squares if Barb Animals are visibly nearby
- Keep taking screenshots of Demographics, Top 5 Cities, terrain revealed by the Warrior and our expanding Cultural Borders, and anything else that people request that I screenshot
Pause play when anything interesting happens, but play can go up until the turn where we build our Worker.
I'm pretty sure that our Worker's first moves will be:
EDIT: 1E PRiv and Road and STOP Farming
1NE G Corn and Farm until completion
But, I'll leave those initial Worker moves to be determined later and to be executed by the next player (Jastrow).
We should now have enough info to update a test game and be able to run some build order scenarios through getting the Oracle, The Great Lighthouse, and our first Great Person.
Yes, we won't know what our 3rd City will look like, but there are a few Forests in the north, so there's at least a location where we could throw a few Forest Chops into an Oracle, assuming that we can build a Settler and can have sufficient Workers to perform those Chopping actions.
Arguably, if we're 100% happy with going for
Mining -> Bronze Working
as our initial tech path, we don't have to run any testing before I proceed with the next PPP, but it might be a good idea to stop now and try a couple of other tech paths, such as
Pottery -> Writing -> Mining -> Bronze Working,
just to see if we like that approach better.
Research is apparently our bottleneck, but waiting that long to learn Mining might not be in our best interests, either, since we may want to improve a Mine sooner, so another tech path to try would be:
Mining -> Pottery -> Writing -> Bronze Working
Once we have a tech path that we're comfortable with, then I can play the PPP listed below (feel free to make suggested changes to the PPP while we figure out which tech to start researching).
Pre-Play Plan
Turn 1, 3960 BC
- Research EDIT: Mining -> Bronze Working
- End the turn. I think that we're good with building a Worker, researching our chosen tech at a 100% Science Rate, working the Flood Plains according to the City Governor, etc
Turn 2, 3920 BC and onwards
EDIT: The Warrior moves don't even seem to make sense; I must have made some typos.
- Warrior moves 1NW P (1N of the G Corn), 1NE P (NE + N of the G Corn), NE... if we're next to the coast, head NW otherwise head E or NE to scout that bit of Coast and then NW... then loop around the outside of where our Cultural Borders will reveal, doing our best to stick to Forests/Hills and doing our best to wait on said safer squares if Barb Animals are visibly nearby
- Keep taking screenshots of Demographics, Top 5 Cities, terrain revealed by the Warrior and our expanding Cultural Borders, and anything else that people request that I screenshot
Pause play when anything interesting happens, but play can go up until the turn where we build our Worker.
I'm pretty sure that our Worker's first moves will be:
EDIT: 1E PRiv and Road and STOP Farming
1NE G Corn and Farm until completion
But, I'll leave those initial Worker moves to be determined later and to be executed by the next player (Jastrow).