I want to say up front that I commend everybody that takes the time to develop scenarios. And even though I don't have the skillset to do one on my own, I want to kindly offer some suggestions for improvements.
I think that it is a mistake to allow the British capital in Quebec. This gives too much of an advantage to the Brits in terms of efficiency and happiness. It is also more realistic to limit what units can be had from Europe and those developed in the colonies. Perhaps some units ought to be limited to Great Britain. Dutch, Russian, and French troops can also have the same limitations. As an example, I was constantly being attacked by British cavalry and hot air ballons from the Florida peninsula. It was hardly what I might expect given the geography and the fact that those colonies would have been populated by Spanish colonists. Allowing for city defections would force the British to focus more on holding on to them than using them to develop loyal troops. Florida was also barely inhabitable at this time due to malarial swamps and certainly didn't generate.
It's a mistake also to lock the Iroquois into a permanent alliance with the British. They might not be so willing to ally with the 13 colonies but they cab allowed to be willing to side with the French. It's also significant that the Oneida and Tuscarora peoples supported the 13 colonies. The various tribes west of the Alleghenies (The Neutral Indian Zone) ought to have the option of allying with the French with the right inducements and in reality they were never such a unified group. In this scenario the Iroquois are indistinguishable from the Algonquian tribes. This scenario will also do well to open up the possibility for more intertribal warfare between the native tribes.
I think it's also a mistake to start the scenario with war underway.
Every time I have played, I lose Albany and Maine immediately. Having time to reinforce those areas before declaration makes some sense. This might mean starting the scenario a bit earlier in time. (yes, this is starting to sound like civilization.) The 13 colonies can postpone war by supplying commodities, obeying trade embargoes, paying tribute (ostensibly for paying troops to defend against the tribes. War can be declared at any time as usual, or by creating the declaration of independence (small wonder) at which time the colonies are able to build city improvements such as iron foundry, naval shipyards, armory, which were previously banned, and can increase production substantially. It would be interesting to make the British AI focus on these improvement and destroy them, of course, if that city is taken.
It doesn't make sense to have thriving British cities in the hinterland. Iowa, really? Chicago was not even Fort Dearborn until it was built in 1803. I think that these posts and others ought to be populated by British fortifications rather than cities. Having large numbers of forts and the necessary troops to man them explains the heavy financial costs of the war. Saratoga, Ticonderoga, Michilimackinac are just a few examples that were key British defensive positions. Treasures from specific improvements based on (much limited resources) can be used to justify the cost of maintaining such outposts. (It is also necessary to be mindful that Jamaica generated more tax revenue from sugar imports than the 13 colonies. So where is Jamaica on the map?) Capture of these forts can be used to trigger events such as arrival of French reinforcements, European sympathizers, or an immediate development of a 13 colonies city when an immobile unit stations ed in that fort is destroyed.
I find that the air balloon unit is too damned powerful. Is there any evidence of aerial bombardments from this evidence? The other units, especially those with invisibility, need more description as to their special attributes. I would also propose a spy unit that can incite propoganda, cause defection of mercenary troops, e.g Hessians, and report on city defenses. I also propose that colonist units not be generated but be limited to a number at the outset; otherwise Spain can colonize the rest of North America and Russia all of Canada.
The last point is geography. The landscape is far too inviting in places for colonization with far too many bonus icons where there was only trees and rocks. Michigan for example was covered with forests and required ditching to make much of its land farmable. Farming did not develop there until the Erie Canal allowed for the shipping of excess back to Eastern and European markets.
This a great looking scenario with gorgeous looking units and I liked how it paralled the Napoleonic Wars scenario. I do, however, think that this adaption needs a sme tweaking to make it as engaging as that one.
1. I was not going to show this state of affairs in America at the time, I just wanted to give a broad picture of the time with the game by the name of Civilization.How can I limit the english units if I don't have English cities,where you want me to produce them.In fact,not only loyalists came from the local cities.The losses in the ranks of redcoats were filled out from the local population, including those of black slaves.This means technically I'm entitled to produce them in American cities.Besides,you probably will not notice that the first infantry unit of the British in the city was called
British Colonial Infantry and it mean British troops from the local population or arrived from England, who have
always been in the same city before American Revolution.The fact that this unit then upgrades in the
Redcoat just said that from England began arriving new troops.
I could do so that German units were not produced in British cities, and just put them out there, but for me the more interesting when there is a greater selection of units.How do you think I would have to deliver them from Europe if there is no Europe on this map?
By the way, I took this map out of the official Civilization III,I practically have not changed anything,so Sid's people put the recourses.
And I have no Jamaica,so what?
I already gave a very broad picture of the real historical moment.But I've put the Greenland, which allowed to bring into game Denmark
BTW,Sid Meier is not very well suited to the historical authenticity of his scenarios and maps.In the classical C3C scenario "Napoleonic Europe" there is the Russian city named
Dnepropetrovsk,although the right name of this city at the 1812 was
Yekaterinoslav (1776-1926) and town
Helsinki instead of
Helsingfors etc.It's like to be called New York as New Amsterdam
I always used to correct these errors before playing this conquest.
2. I have no Iowa,no Fort Dearborn where did you find them?Milwaukee was just the name of that territory,where was the trading post.In America in that area at that time there were very few cities, so I had to get out.If you suggest another location at this particular area, I will gladly consider your offer
3. I can not display all of the Indian tribes of that time.Even in the novels of James Fenimore Cooper some Iroquois supported the British, and Delaware-Americans.I identified particularly the Mohawk tribe who, led by their leader Joseph Brant,sincerely supported the British.He was the British officer,so Indians have one British
Green Dragoon unit
4. I do love balloons,submarines and other unusual units.It the fact,that they appeared at this time. I made them more powerful in line with people's ideas about scientific progress, which does not always correspond to reality, and want a lot more than you can afford and technical progress of their time.BTW, it is very funny