This is the sequel to the Emperor version but with some changes and fine-tuned for hopefully some better results.
1.PLEASE READ THIS ENTIRE INTRODUCTION. SERIOUSLY.
2. The purpose of this challenge is to test if a Science-based civ is better at Science Victories than other civs. 3 Science based civs are balanced with 3 non-Science based civs.
3. Each player can play the exact same map with the following 6 civs:
-Babylon
-Korea
-Maya
-Siam
-Inca
-Arabia
4. Since prior map knowledge is mandatory, there is an alternate save that includes a full reveal from the 2nd turn to show you where all the CSs and AI Civs will start. It is only provided for those that wish to save time on their first play-through. It will show all wonders and terrain but no later revealed resources like Aluminum or Oil. All resources are in fixed locations. Each AI Capital will be in the same place but later cities are not guaranteed to be located in the same spots.
5. Because prior map knowledge is expected, there are no real spoilers so the following AI Civs will be your opponents:
-America
-Greece
-Mongolia
-Iroquois
-China
-France
-Ethiopia
6. GnK plus all DLC's except the map Cradles are required to play the saves. There will be no vanilla versions of the saves.
7. Settings are standard speed, custom map that you can see in the MapReveal save, 8 Civs (7 opponents) and 16 City-States in fixed locations. All VCs are enabled but Science is the only desired VC.
8. There are NO RUINS and NORMAL BARBARIANS to keep the results from being swayed by unpredictable advantages. Barbarians are not viewed as a detriment to the game as they help units get promotions and complete quests for CSs. Settings like combat animations and quick movement can be set to your own personal preferences.
9. Similar strategies are NOT required as each Civ has different strengths and weaknesses. Varying strategies are encouraged since fastest time is the goal.
10. Games are infinitely replayable but reloading specific turns are discouraged. Since this is an unofficial Challenge I have no way to make sure people arent using exploits or cheats. This is just for the trusting souls that play with integrity and a genuine curiosity to test Science Victories.
Yeah, that's a lot of text but this is a Civ 5 forum where some of us like to be thorough and complete in communicating. This isnt for everyone and can be tedious to try the exact same game with multiple civs. Only the dedicated are expected to try this but any efforts and comments are welcome.
Thanks ... and let the games begin.
View attachment DeitySciInca_0000.Civ5Save
View attachment DeitySciArabia_0000.Civ5Save
View attachment DeitySciBabylon_0000.Civ5Save
View attachment DeitySciKorea_0000.Civ5Save
View attachment DeitySciMaya_0000.Civ5Save
View attachment DeitySciSiam_0000.Civ5Save
View attachment DeitySciMapReveal_0002 BC-3920.Civ5Save
1.PLEASE READ THIS ENTIRE INTRODUCTION. SERIOUSLY.
2. The purpose of this challenge is to test if a Science-based civ is better at Science Victories than other civs. 3 Science based civs are balanced with 3 non-Science based civs.
3. Each player can play the exact same map with the following 6 civs:
-Babylon
-Korea
-Maya
-Siam
-Inca
-Arabia
4. Since prior map knowledge is mandatory, there is an alternate save that includes a full reveal from the 2nd turn to show you where all the CSs and AI Civs will start. It is only provided for those that wish to save time on their first play-through. It will show all wonders and terrain but no later revealed resources like Aluminum or Oil. All resources are in fixed locations. Each AI Capital will be in the same place but later cities are not guaranteed to be located in the same spots.
5. Because prior map knowledge is expected, there are no real spoilers so the following AI Civs will be your opponents:
-America
-Greece
-Mongolia
-Iroquois
-China
-France
-Ethiopia
6. GnK plus all DLC's except the map Cradles are required to play the saves. There will be no vanilla versions of the saves.
7. Settings are standard speed, custom map that you can see in the MapReveal save, 8 Civs (7 opponents) and 16 City-States in fixed locations. All VCs are enabled but Science is the only desired VC.
8. There are NO RUINS and NORMAL BARBARIANS to keep the results from being swayed by unpredictable advantages. Barbarians are not viewed as a detriment to the game as they help units get promotions and complete quests for CSs. Settings like combat animations and quick movement can be set to your own personal preferences.
9. Similar strategies are NOT required as each Civ has different strengths and weaknesses. Varying strategies are encouraged since fastest time is the goal.
10. Games are infinitely replayable but reloading specific turns are discouraged. Since this is an unofficial Challenge I have no way to make sure people arent using exploits or cheats. This is just for the trusting souls that play with integrity and a genuine curiosity to test Science Victories.
Yeah, that's a lot of text but this is a Civ 5 forum where some of us like to be thorough and complete in communicating. This isnt for everyone and can be tedious to try the exact same game with multiple civs. Only the dedicated are expected to try this but any efforts and comments are welcome.
Thanks ... and let the games begin.
View attachment DeitySciInca_0000.Civ5Save
View attachment DeitySciArabia_0000.Civ5Save
View attachment DeitySciBabylon_0000.Civ5Save
View attachment DeitySciKorea_0000.Civ5Save
View attachment DeitySciMaya_0000.Civ5Save
View attachment DeitySciSiam_0000.Civ5Save
View attachment DeitySciMapReveal_0002 BC-3920.Civ5Save