The Long Freeze

and it does that very well. the problem I have is once I hit the renaissance, industrial, and modern eras the game slows down to an incredible crawl, and it's not due to my slow turns(I am quite slow), it's the AI's turns that take forever. each era multiplies the length of time it takes to finish a single turn. I'm not sure anything can be done about this since the mod adds so much content, but having to start a new game just to get the sense that you can actually play it is not exactly fun. As much as I enjoy the starting era, I would like to finish a game now and then. And that's something I haven't yet done, despite starting plenty of them. I just get too frustrated with the length of time spent and wind up starting a new game.

Post a recent save (after turn times get turgid) and I'll profile it and see if anything leaps out at me.
 
3. This discussion is very useful to have during the Long Freeze, even if Joe is getting a bit grumpy. :old: We'll always have disagreements, but hashing them out now is the best strategy, as opposed to waiting for some other time.

I don't mind him pointing out issues. I do mind if he blames problems on individuals without knowing who modded what. I am the first to admit when I have made a mistake, but I very much dislike being blamed for something I have not done. In short its probably better if JosEPh_II just points out the issues rather than pointing the blame on who did it.
 
I don't mind him pointing out issues. I do mind if he blames problems on individuals without knowing who modded what. I am the first to admit when I have made a mistake, but I very much dislike being blamed for something I have not done. In short its probably better if JosEPh_II just points out the issues rather than pointing the blame on who did it.

Blame is just a word with the B in front of "Lame.":p jj
 
I like Joseph and i think we need him very much.

Someone must point our stupid ideas. Sometimes everybody can have something stupid in mind that only at first look looks great.

Simply lets discuss without personaly provocations.
Great Job Gentlemens.
Mod is awesome and it have bright future.
 
I don't mind him pointing out issues. I do mind if he blames problems on individuals without knowing who modded what. I am the first to admit when I have made a mistake, but I very much dislike being blamed for something I have not done. In short its probably better if JosEPh_II just points out the issues rather than pointing the blame on who did it.

I see my apology wasn't enough. Did I need to Make a separate thread for the Whole forum to see it? I guess I should've. Maybe it would've stroked some egos a bit.

I follow the SVN thread religiously every day. In fact if the Bug thread shows a problem I'll wait for a fix before I'll update from the SVN or do a revert to a working copy. I also check to see what each individual has updated thru the SVN thru the SVN log. I'm generally pretty up to date on who does what. Whether you want to believe that or not.

But that all aside, no problem about laying blame for mess ups from this old "lame" man anymore. I guess I'm getting too involved here for everyone's taste. I'm backing off.

JosEPh
 
I see my apology wasn't enough. Did I need to Make a separate thread for the Whole forum to see it? I guess I should've. Maybe it would've stroked some egos a bit.

I follow the SVN thread religiously every day. In fact if the Bug thread shows a problem I'll wait for a fix before I'll update from the SVN or do a revert to a working copy. I also check to see what each individual has updated thru the SVN thru the SVN log. I'm generally pretty up to date on who does what. Whether you want to believe that or not.

But that all aside, no problem about laying blame for mess ups from this old "lame" man anymore. I guess I'm getting too involved here for everyone's taste. I'm backing off.

JosEPh

:(:( I was hoping you'd be playtesting the new Gamespeeds (which will hit the SVN any time now. If you need to take a break or back off, that's fine I suppose, but it saddens me. You point out our stupid design errors and mistakes, and helped get this long freeze in the first place. Your opinion will be missed at least by me.
 
New Gamespeeds:

As promised, the Gamespeeds have recieved their first set of changes since May. Generally, now they are shorter, especially in the earlier eras, in order to try and get more people to make it to the later eras. The exact changes are detailed below.

I have reduced generally the number of turns in Snail, Marathon, Epic, and Normal. Due to request I have not touched Eternity. I may however add a new gamespeed between the new Snail and Eternity if there is popular demand for it. The new turn quantities are;

  • Snail: Was 7200 turns, now is 4980 turns
  • Marathon: Was 4503 turns, now is 3060 turns
  • Epic: Was 2890 turns, now is 1982 turns
  • Normal: Was 1440 turns, now is 1001 turns

I have also overhauled Era lengths a bit. Now, the Ancient era is shorter and the Classical era is a bit longer, and Medieval also has fewer turns on the way to Renaissance. There has also been a considerable number of years added on to the end, so now the clock stops at AD 2400.

This is the most major change I've made to the Gamespeeds with the exception of the one that set the start date at 50000 BC. Testing and feedback are necessities during this Long freeze, and I thank anyone who does so in advance. :goodjob:
 
How come you increased the <iTechCostModifier>? I thought these would get reduced not increased. Im confused.
Classical from 66% to 75%
Renaissance 66% to 85%
Industrial 66% to 88%
Modern 75% to 90%
 
Here is my 2 cents worth for balancing: Please make it so that bonuses to growth and science (yes... all those little myths etc...) get added to cities for later starts so that if you start in a later era, it doesn't take forever... I honestly prefer to start with the ancient era.

On a side note: LONG = month? LOL. That's not a long break!

Yes we need to go through the prehistoric buildings and decide which are free if you stat in later eras. Most of the Myth buildings wont since they go obsolete or at least their effects do in the prehistoric era. It is on my list for my stuff when I get back.

On a side note Joseph, StrategyOnly and myself are of an age where we need to start practicing being grumpy so beware.:joke::p
 
On a side note Joseph, StrategyOnly and myself are of an age where we need to start practicing being grumpy so beware.:joke::p

ahahahaha :lol: That is Definitely true, welcome to the club guys!:old::old::old:

Thx DH i needed that;)
 
I'm 16. So am I the only one here who isn't on Medicare? :joke:
 
this 680ad is the only save I have from an abandoned game, got to about 900ad and it took more than an hour to do 10 automated turns. http://www.filedropper.com/treakle

The turn times in this save don't seem too bad (and the profile isn't showing any obvious hot spots). Obviously it sounds like it got a lot worse when you played on significantly from this point, but it looks like whatever arose, arose later than this save.

Next time it happens again, please post the end point save and I'll take a look.
 
I'm 16. So am I the only one here who isn't on Medicare? :joke:

Nope actually there WAS a young-un that was 14 that wanted to help, but he kept getting grounded and no computer privleges:p
 
How come you increased the <iTechCostModifier>? I thought these would get reduced not increased. Im confused.
Classical from 66% to 75%
Renaissance 66% to 85%
Industrial 66% to 88%
Modern 75% to 90%

I don't mean to question whether this is 'right' I mean to question how it works.

Like even though you reduced the iresearch in the gamespeed.xml doesn't increasing this iTechCostModifier effectively nullify that.

Let me put it another way, how can you reduce the required number of turns it takes to finish a game by 1/3rd while increasing the iTechCostModifier?
 
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