Hello All,
This is the fourth map in what (I hope) will be a series of high level games for those of us who, some seven years after Civ IV’s initial release, are still coming to terms with the dark arts required to emerge victorious on the game’s toughest difficulty settings.
In general, I will try to post a series of fairly short updates on a fairly frequent basis. But, since real life has a habit of intervening, I may have to take the occasional break.
Players of all levels and abilities are welcome to shadow, ask questions, challenge my logic, and prove me wrong. I am a so-so player at this level. Don’t be surprised if I lose here and in future games.
If you should wish to shadow, you are welcome to post your own game in this thread. However, I would ask that you use spoiler tags to hide any details that relate to your particular game. Questions of an exceedingly general nature (e.g. “When should I build the Oracle?”
are fine.
In case you were wondering, DDD stands for "Doshin's Deity Den." I'm a simple guy, so alliteration appeals to me.
DDD IV
Deity; Continents; No Huts, No Events; Normal speed/opponents/settings. Medium sea level. Random leader.
Our leader is...
Joao!
Joao has the two traits best suited to early game REXing:
Expansive. +2 health per city. Double production speed of Granary and Harbor. 25% faster production of Workers.
Imperialistic. Great General emergence increased 100 percent. 50% faster production of Settlers.
The UU:
A Caravel, with room for one more passenger. It can also hold armed units.
The UB:
A Customs House that gives +1
to all water tiles. Not the best UB in the game. (Who builds Custom Houses anyway?) But the watery map type might redeem it here.
The start:
And if I move the Warrior 1NE:
That doesn't tell me very much about anything at all. I should probably SIP, but it might be worth settling 1NW in the hopes of discovering some more food resources. I'd only give up 1 un-forested tile to do so.
I'll post the first round later tomorrow. I've no idea what to tech right now... Agriculture, I guess? I might wait a few turns before committing.
This is the fourth map in what (I hope) will be a series of high level games for those of us who, some seven years after Civ IV’s initial release, are still coming to terms with the dark arts required to emerge victorious on the game’s toughest difficulty settings.
In general, I will try to post a series of fairly short updates on a fairly frequent basis. But, since real life has a habit of intervening, I may have to take the occasional break.
Players of all levels and abilities are welcome to shadow, ask questions, challenge my logic, and prove me wrong. I am a so-so player at this level. Don’t be surprised if I lose here and in future games.
If you should wish to shadow, you are welcome to post your own game in this thread. However, I would ask that you use spoiler tags to hide any details that relate to your particular game. Questions of an exceedingly general nature (e.g. “When should I build the Oracle?”

In case you were wondering, DDD stands for "Doshin's Deity Den." I'm a simple guy, so alliteration appeals to me.
DDD IV
Deity; Continents; No Huts, No Events; Normal speed/opponents/settings. Medium sea level. Random leader.
Our leader is...

Joao!
Joao has the two traits best suited to early game REXing:
Expansive. +2 health per city. Double production speed of Granary and Harbor. 25% faster production of Workers.
Imperialistic. Great General emergence increased 100 percent. 50% faster production of Settlers.
The UU:

A Caravel, with room for one more passenger. It can also hold armed units.
The UB:

A Customs House that gives +1

The start:

And if I move the Warrior 1NE:
Spoiler :

That doesn't tell me very much about anything at all. I should probably SIP, but it might be worth settling 1NW in the hopes of discovering some more food resources. I'd only give up 1 un-forested tile to do so.
I'll post the first round later tomorrow. I've no idea what to tech right now... Agriculture, I guess? I might wait a few turns before committing.