klonoklown
Civ Junky
Welcome to Sons of Monarchy: Round XI
Our eleventh round will feature Washington of America
Washington is:
Expansive: +2
in all cities, 25% faster production of worker, double production speed of granary and harbor
Charismatic: +1
in all cities, -25% XP needed for unit promotion, +1
from monument and broadcast tower
Remember the 25% faster production of worker counts towards hammers only, NOT food. IMHO this is a good trait combo for fast and early expansion. Then a good combination for warring as well, faster promotions and ability to whip granaries quick.
America's Starting Techs & Uniques:
Fishing & Agriculture
Mall: A supermarket that gives an +20%
& +1
from Hit Musicals, Singles, and Movies.
Navy SEAL: A marine that gets 1-2 first strikes & starts with the March promotion.
IMHO the UB and UU for america comes very late and in most cases you have already won the game, or in a great position to win. They can be nice in very rare occasions, but by no means are they a top tier UB and UU.
The Start:
No Huts, No Events, All Other Settings Standard
To play: I am using the same process as the Noble's Club so those familiar with that excellent series just do the same thing. Download the attached zip files & unzip into your BTS/Saves/Worldbuilder folder. Go to Custom Scenarios, select the SoM Save corresponding to your desired difficulty level, and customize game settings as desired. You will need to add techs to barbs. To do so:
Posters are encouraged to include: Thoughts on start/where to settle first and what initial tech path. Later saves can include position at 1 AD, liberalism race as a midgame checkpoint, and the final result. Players are encouraged to post as much as they desire, though screenshots/saves make receiving help easier. Spoiler details about the map and your playing for all details except regarding the opening screenshot.
Good luck, and happy civving!
Our eleventh round will feature Washington of America

Washington is:
Expansive: +2

Charismatic: +1


Remember the 25% faster production of worker counts towards hammers only, NOT food. IMHO this is a good trait combo for fast and early expansion. Then a good combination for warring as well, faster promotions and ability to whip granaries quick.
America's Starting Techs & Uniques:
Fishing & Agriculture
Mall: A supermarket that gives an +20%


Navy SEAL: A marine that gets 1-2 first strikes & starts with the March promotion.
IMHO the UB and UU for america comes very late and in most cases you have already won the game, or in a great position to win. They can be nice in very rare occasions, but by no means are they a top tier UB and UU.
The Start:

No Huts, No Events, All Other Settings Standard
Spoiler Map Details :
Lakes Map, High Sea Level, No edits
To play: I am using the same process as the Noble's Club so those familiar with that excellent series just do the same thing. Download the attached zip files & unzip into your BTS/Saves/Worldbuilder folder. Go to Custom Scenarios, select the SoM Save corresponding to your desired difficulty level, and customize game settings as desired. You will need to add techs to barbs. To do so:
Spoiler :
zoom all the way in, open worldbuilder, and add the appropriate techs to the barbarian civilization. This means archery at monarch or higher, hunting at emperor or higher, agriculture at immortal or deity, and the wheel at deity.
Posters are encouraged to include: Thoughts on start/where to settle first and what initial tech path. Later saves can include position at 1 AD, liberalism race as a midgame checkpoint, and the final result. Players are encouraged to post as much as they desire, though screenshots/saves make receiving help easier. Spoiler details about the map and your playing for all details except regarding the opening screenshot.
Good luck, and happy civving!