sam.k.yhanto
Chieftain
- Joined
- Sep 11, 2012
- Messages
- 41
Hi. So I've decided to create an "ultimate" base mod, mostly for personal use. I call it the "base" mod because I plan on using it as a template to create several scenarios to play with my friends, but I also plan to upload it for anyone who would be interested.
Now, this is my first real mod-mod, but I intend to get it perfect on my first try. For that end, though I could probably figure things out on my own given a greater amount of time, things would go a lot more quickly if people were to help and teach me how to do things from time to time so I don't have to figure things out on my own or go hunting for tutorials that may or may not make coherent sense to me. So, for anyone who would be interested/willing, I would ask your assistance.
Anyways, I've been looking at the mods that a lot of other people have made, and have gotten many ideas I could try to incorporate into my own mod. These are the plans I have so far:
1) The Earth-map from the Rhyes' Scenario as a starting map
2) A completely unique feel for each and every civilisation, which means that every civilisation has several unique and flavour-specific units, buildings, and even techs, with an edge going to each civ during its historical golden ages. This means that, for instance, The Roman Empire will have a strong possibility of becoming a superpower during the time of the historical Roman Empire's superpower status, but would become weaker as the golden age fades.
3) Religion, somewhat customised for each nation as per history
4) Tougher landscape development (i.e. roads, mines, etc) so that civs have to be more carefully thoughtful about how they allocate their workers
5) Several wonders of the world only buildable in their historical locations, and others being civ-flavour or people-specific. For instance, Stonehenge can only be built in Southern England, while the Papal States can only be built by a Catholic civ.
6) A deliberately-fun mix of historical accuracies and alternative possibilities
7) Each civ has a different leader for each epoch. Similarly, the civilisations change flavour slightly over time, depending on what the region was like during a specific era. For instance, Great Britain and France in the ancient times is very Celtic culturally.
8) A wide array of available government types tries to simulate as many civics possibilities as reasonable.
9) Each civilisation begins with 3-4 cities, depending on whether or not their golden age was in the ancient and classical era
10) The timeline extends into the future era, and (if I can find room) the tech tree will be customisable. For instance, in the Industrial Era, civs will probably be able to optionally explore Steampunk-esque technologies. I'm also considering adding fantasy and mythological elements to the middle ages and ancient times, respectively, according to regional fables (though, looking at what I have so far, this doesn't seem likely). Similarly, in the Modern and Future eras, different technology paths will likely be explorable, resulting in different units and tactics.
11) I wish it was possible to add culture groups.
The civilisations (draft list):
Europe & Britain
1) Great Britain & the Netherlands
2) France
3) A United Iberia
4) The Roman Empire & Greece (includes Byzantium)
Greece & Byzantium
5) Germany
6) Scandinavia
7) The Polish-Lithuanian Commonwealth
8) Russia
9) Austria-Hungary (includes Huns and Romania)
The Middle East & Africa
10) Turkey (starts in the ancient times as Israel)
11) Persian Empire (includes Babylonians and Sumerians)
12) Arabia
13) Egypt
14) Ethiopia (Possibly includes Nubia)
15) Mali-Songhai (includes all West Africans)
16) Zulu (includes the Zimbabwe civilisation)
17) Carthage & Maghreb (includes Berbers & Pirates)
Rest of Asia-Pacific
18) India
19) Siam (includes all of Indo-China)
20) Japan
21) Korea
22)Cao Wei (China) Cao Wei & China
23)Sun Wu (China) Sun Wu & Song
Shu Han (China)
24) Mongolia
25) Australia
Americas
26) United States of America (includes Cherokee)
27) Iroquois & Lakota (includes Canada?)
28) Cahokia & Texas (includes Harry Turtledove's "Southern Victory" timeline C.S.A.)
29) Mezoamerica (includes Mexico)
30) Incaland
31) Cascadia (includes Pacific Northwestern cultures)
Constructive feedback would be welcome.
Edit: Changes since inception:
These are the changes I've made since I publicised my intent to make this mod
Old
Latest
9) Added concept of "Client Cities"
10) Reconfigured Israel
11) Added Australian civ.
Now, this is my first real mod-mod, but I intend to get it perfect on my first try. For that end, though I could probably figure things out on my own given a greater amount of time, things would go a lot more quickly if people were to help and teach me how to do things from time to time so I don't have to figure things out on my own or go hunting for tutorials that may or may not make coherent sense to me. So, for anyone who would be interested/willing, I would ask your assistance.
Anyways, I've been looking at the mods that a lot of other people have made, and have gotten many ideas I could try to incorporate into my own mod. These are the plans I have so far:
1) The Earth-map from the Rhyes' Scenario as a starting map
2) A completely unique feel for each and every civilisation, which means that every civilisation has several unique and flavour-specific units, buildings, and even techs, with an edge going to each civ during its historical golden ages. This means that, for instance, The Roman Empire will have a strong possibility of becoming a superpower during the time of the historical Roman Empire's superpower status, but would become weaker as the golden age fades.
3) Religion, somewhat customised for each nation as per history
4) Tougher landscape development (i.e. roads, mines, etc) so that civs have to be more carefully thoughtful about how they allocate their workers
5) Several wonders of the world only buildable in their historical locations, and others being civ-flavour or people-specific. For instance, Stonehenge can only be built in Southern England, while the Papal States can only be built by a Catholic civ.
6) A deliberately-fun mix of historical accuracies and alternative possibilities
7) Each civ has a different leader for each epoch. Similarly, the civilisations change flavour slightly over time, depending on what the region was like during a specific era. For instance, Great Britain and France in the ancient times is very Celtic culturally.
8) A wide array of available government types tries to simulate as many civics possibilities as reasonable.
9) Each civilisation begins with 3-4 cities, depending on whether or not their golden age was in the ancient and classical era
10) The timeline extends into the future era, and (if I can find room) the tech tree will be customisable. For instance, in the Industrial Era, civs will probably be able to optionally explore Steampunk-esque technologies. I'm also considering adding fantasy and mythological elements to the middle ages and ancient times, respectively, according to regional fables (though, looking at what I have so far, this doesn't seem likely). Similarly, in the Modern and Future eras, different technology paths will likely be explorable, resulting in different units and tactics.
11) I wish it was possible to add culture groups.
The civilisations (draft list):
Europe & Britain
1) Great Britain
2) France
3) A United Iberia
4) The Roman Empire & Greece (includes Byzantium)
5) Germany
6) Scandinavia
7) The Polish-Lithuanian Commonwealth
8) Russia
9) Austria-Hungary (includes Huns and Romania)
The Middle East & Africa
10) Turkey (starts in the ancient times as Israel)
11) Persian Empire (includes Babylonians and Sumerians)
12) Arabia
13) Egypt
14) Ethiopia (Possibly includes Nubia)
15) Mali-Songhai (includes all West Africans)
16) Zulu (includes the Zimbabwe civilisation)
17) Carthage & Maghreb (includes Berbers & Pirates)
Rest of Asia-Pacific
18) India
19) Siam (includes all of Indo-China)
20) Japan
21) Korea
22)
23)
24) Mongolia
25) Australia
Americas
26) United States of America (includes Cherokee)
27) Iroquois & Lakota (includes Canada?)
28) Cahokia & Texas (includes Harry Turtledove's "Southern Victory" timeline C.S.A.)
29) Mezoamerica (includes Mexico)
30) Incaland
31) Cascadia (includes Pacific Northwestern cultures)
Constructive feedback would be welcome.

Edit: Changes since inception:
These are the changes I've made since I publicised my intent to make this mod
Old
Spoiler :
1) China went from being divided into three civilisations to being only two civilisations
2) Split up the Austro-Hungarian-Hunnic territory to be more flavourful (Ref: Screenshots)
3) Added Carthage and the Maghreb
4) Added Screenshots (See Below)
5) Fused Rome, Greece, and Byzantium into a single Greco-Roman civ.
6) Changed Austria-Hungary to Hungary & Romania
7) Added Cascadian civ.
8) Started adding civilopaedia entries
2) Split up the Austro-Hungarian-Hunnic territory to be more flavourful (Ref: Screenshots)
3) Added Carthage and the Maghreb
4) Added Screenshots (See Below)
5) Fused Rome, Greece, and Byzantium into a single Greco-Roman civ.
6) Changed Austria-Hungary to Hungary & Romania
7) Added Cascadian civ.
8) Started adding civilopaedia entries
Latest
9) Added concept of "Client Cities"
10) Reconfigured Israel
11) Added Australian civ.