Yhanto's Ultimate CivMod

sam.k.yhanto

Chieftain
Joined
Sep 11, 2012
Messages
41
Hi. So I've decided to create an "ultimate" base mod, mostly for personal use. I call it the "base" mod because I plan on using it as a template to create several scenarios to play with my friends, but I also plan to upload it for anyone who would be interested.

Now, this is my first real mod-mod, but I intend to get it perfect on my first try. For that end, though I could probably figure things out on my own given a greater amount of time, things would go a lot more quickly if people were to help and teach me how to do things from time to time so I don't have to figure things out on my own or go hunting for tutorials that may or may not make coherent sense to me. So, for anyone who would be interested/willing, I would ask your assistance.

Anyways, I've been looking at the mods that a lot of other people have made, and have gotten many ideas I could try to incorporate into my own mod. These are the plans I have so far:

1) The Earth-map from the Rhyes' Scenario as a starting map
2) A completely unique feel for each and every civilisation, which means that every civilisation has several unique and flavour-specific units, buildings, and even techs, with an edge going to each civ during its historical golden ages. This means that, for instance, The Roman Empire will have a strong possibility of becoming a superpower during the time of the historical Roman Empire's superpower status, but would become weaker as the golden age fades.
3) Religion, somewhat customised for each nation as per history
4) Tougher landscape development (i.e. roads, mines, etc) so that civs have to be more carefully thoughtful about how they allocate their workers
5) Several wonders of the world only buildable in their historical locations, and others being civ-flavour or people-specific. For instance, Stonehenge can only be built in Southern England, while the Papal States can only be built by a Catholic civ.
6) A deliberately-fun mix of historical accuracies and alternative possibilities
7) Each civ has a different leader for each epoch. Similarly, the civilisations change flavour slightly over time, depending on what the region was like during a specific era. For instance, Great Britain and France in the ancient times is very Celtic culturally.
8) A wide array of available government types tries to simulate as many civics possibilities as reasonable.
9) Each civilisation begins with 3-4 cities, depending on whether or not their golden age was in the ancient and classical era
10) The timeline extends into the future era, and (if I can find room) the tech tree will be customisable. For instance, in the Industrial Era, civs will probably be able to optionally explore Steampunk-esque technologies. I'm also considering adding fantasy and mythological elements to the middle ages and ancient times, respectively, according to regional fables (though, looking at what I have so far, this doesn't seem likely). Similarly, in the Modern and Future eras, different technology paths will likely be explorable, resulting in different units and tactics.
11) I wish it was possible to add culture groups.

The civilisations (draft list):

Europe & Britain
1) Great Britain & the Netherlands
2) France
3) A United Iberia
4) The Roman Empire & Greece (includes Byzantium)
Greece & Byzantium
5) Germany
6) Scandinavia
7) The Polish-Lithuanian Commonwealth
8) Russia
9) Austria-Hungary (includes Huns and Romania)

The Middle East & Africa
10) Turkey (starts in the ancient times as Israel)
11) Persian Empire (includes Babylonians and Sumerians)
12) Arabia
13) Egypt
14) Ethiopia (Possibly includes Nubia)
15) Mali-Songhai (includes all West Africans)
16) Zulu (includes the Zimbabwe civilisation)
17) Carthage & Maghreb (includes Berbers & Pirates)

Rest of Asia-Pacific
18) India
19) Siam (includes all of Indo-China)
20) Japan
21) Korea
22) Cao Wei (China) Cao Wei & China
23) Sun Wu (China) Sun Wu & Song
Shu Han (China)
24) Mongolia
25) Australia

Americas
26) United States of America (includes Cherokee)
27) Iroquois & Lakota (includes Canada?)
28) Cahokia & Texas (includes Harry Turtledove's "Southern Victory" timeline C.S.A.)
29) Mezoamerica (includes Mexico)
30) Incaland
31) Cascadia (includes Pacific Northwestern cultures)

Constructive feedback would be welcome. ;)

Edit: Changes since inception:

These are the changes I've made since I publicised my intent to make this mod

Old
Spoiler :
1) China went from being divided into three civilisations to being only two civilisations
2) Split up the Austro-Hungarian-Hunnic territory to be more flavourful (Ref: Screenshots)
3) Added Carthage and the Maghreb
4) Added Screenshots (See Below)
5) Fused Rome, Greece, and Byzantium into a single Greco-Roman civ.
6) Changed Austria-Hungary to Hungary & Romania
7) Added Cascadian civ.
8) Started adding civilopaedia entries


Latest
9) Added concept of "Client Cities"
10) Reconfigured Israel
11) Added Australian civ.
 
Currently, I'm working on the tech tree first.

Questions I have coming up:

Old Questions
Spoiler :
1) Is there a map I can use to look at where the various x-y coordinates are?

2) Whom should I add as my 31st civilisation?

3) How do I enter screenshots?



Current Questions

4) This is nowhere near urgent, but can anyone tell me about the tangible legacy Rome left behind in France, Spain, Portugal, and Egypt? The reason I'm asking is because I'm planning on having a flavour tech called "Roman Legacy" for the British, French, Iberians, and Egyptians. For the British the effects are very concrete: bathhouses and (secondhand) legionaries. But it has just occurred to me that Roman Legacy probably manifested itself differently in each geographical region.
 
seattle__washington__cascadia_by_rukiosu-d5x27y6.jpg


Development: (Civilisation Placements & Territories)

Spoiler :
Asia

Spoiler :
Wu (East China). I've included a city in the Philippines so that the Banaue Rice Terraces Wonder would actually get built. The city name (Taizhou) is a google-translation derivation of the meaning of "Baguio".

01___wu_by_rukiosu-d5yfmhw.png


The rest of East Asia, including mainland Wu.

01___east_asia_by_rukiosu-d5yflgv.png


Southeast Asia. The territory of Indonesia, had the Indonesian civ made the cut, is also highlighted.

01___southeast_asia_by_rukiosu-d5yfmb0.png


South Asia. The territory of South India, had the South Indian civ made the cut, is also highlighted.

01___south_asia_by_rukiosu-d5yfm9f.png


The Americas

Spoiler :
Eastern North America

01___eastern_north_america_by_rukiosu-d5yfm59.png


Western North America. No civs here, but I'm highlighting where the Cascadian and Apache/Navajo civs would have been. See how terrible a starting location the Apache/Navajo territory is?

01___western_north_america_by_rukiosu-d5yfmgg.png


Central America.

01___central_america_by_rukiosu-d5yfl96.png


The Inca. The Inca begin with Eastern Island, which isn't Inca but does belong to Chile in the present age. The reason that I gave the Incans a city there is so that the Moai Statues would actually get built.

01___andes_and_the_southeast_pacific_by_rukiosu-d5yfjxa.png


Africa

Spoiler :
Southern Africa

01___southern_africa_by_rukiosu-d5yfmcd.png


Western Africa

01___west_africa_by_rukiosu-d5yfme0.png


East Africa

01___east_africa_by_rukiosu-d5yfld6.png


Europe & the Middle East

Spoiler :
The West Mediterranean. The reason I gave Rome Catalonia instead of North Italy is because I want whomever playing Rome to be able to experience the Roman-Etruscan Wars, and the related struggle to unify the Italian peninsula.

01___west_mediterranean_by_rukiosu-d5yfmfk.png


The East Mediterranean & the Middle East

01___east_mediterranean_and_the_middle_east_by_rukiosu-d5yflid.png


Eastern Europe. I decided to have both Austria-Hungary and the Hunnic Empire by giving their cumulative civilisation four cities, but splitting them up like so. This way, Austria-Hungary is a force in Central Europe, but the Huns are also a rival to Russia for the Caucasus. It's also (hopefully) more likely to encourage the Austro-Hungarian-Huns to expand eastward rather than moving into German lands.

01___eastern_europe_by_rukiosu-d5yflkf.png


Northern Europe and Great Britain

01___northern_europe_and_great_britain_by_rukiosu-d5yfm73.png


Civlopaedia Entries

Spoiler :
Techs

Spoiler :
Identity Techs

Spoiler :
Chinese
iThe Chinese civilisation originated in various regional centres along both the Yellow and Yangtze River Valleys during the Neolithic Era, though the Yellow River Valley alone is widely designated as the civilisation’s cradle. With thousands of years of continuous history behind it, the Chinese civilisation is also considered one of the oldest in the world.

Though there are many minority ethnicities that live in the geographical regions of China, generally speaking, “Chinese” is a term that describes the Han Chinese people, and the Han are the ethnicity that many if not most people outside of (and perhaps also within) China itself think of when considering the word “Chinese.” Historically, the word “China” was a word used to describe the regions of East Asia traditionally dominated demographically and politically by the Han, which doesn’t include all of the regions politically and demographically dominated by any Chinese nation today.

The conventional view of Chinese history is that of alternating periods of political unity and disunity, with China itself occasionally being dominated by foreign powers. Cultural and political influences from many parts of Asia, carried by successive waves of immigration, expansion, and cultural assimilation, are part of the modern culture of China.

Weinese

The history of China is peppered with political division within the geographical region, often resulting in two large rival states in the north and the south. One such example of this is during what is commonly referred to as the “Three Kingdoms Era”, in which the Chinese divided themselves more or less between the kingdoms of Cao Wei, Sun Wu, and Shu Han, though the last one’s actual national influence and contribution to the times were negligible at best. Though the era ended relatively quickly, it is arguably one of the best-known periods of Chinese history both within and outside of China.

Cao Wei was the dominant force in the north of China during this era, establishing itself upon the foundations laid by the conquests of general Cao Cao. It arguably became the most powerful of the “three kingdoms” militarily, and eventually came to annex the fledgling Shu Han before being usurped by the Sima Jin dynasties.

Wunese
The history of China is peppered with political division within the geographical region, often resulting in two large rival states in the north and the south. One such example of this is during what is commonly referred to as the “Three Kingdoms Era”, in which the Chinese divided themselves more or less between the kingdoms of Cao Wei, Sun Wu, and Shu Han, though the last one’s actual national influence and contribution to the times were negligible at best. Though the era ended relatively quickly, it is arguably one of the best-known periods of Chinese history both within and outside of China.

Sun Wu was the dominant force in the south of China during this era, establishing itself in the historical province of Jiangdong, in the Yangtze River Delta, along the acquisitions of the Sun family. Based on what we know, it was probably the most seafaring and trade-focused of the “three kingdoms.” It was the last of the three to fall, eventually being conquered by the Sima Jin dynasties.

To this very day, Southern China has maintained a separate culture, and even unique languages that are distinct from the north.

 
A thought I've been having:

In the three kingdoms era of China, Shu Han was objectively probably the least significant of the three kingdoms of China. It held the least territory, and militarily it served primarily as an obstacle for the other two to conquer. In addition, throughout Chinese history, nothing really significant seems to happen in the Shu provinces, and I can't really imagine at the moment how a third Chinese civilisation would be unique from the other two.

So I'm wondering right now whether I have decided I should take Shu Han out and replace it with another civilisation. Maybe another African, South American, or North American civ. Or maybe even an imaginary one for fun. But I feel kind of weird about making the three kingdoms just two kingdoms. Anyone have any thoughts about this?

I'm down to my last few candidates. Thoughts? I've decided to go with the North Africans for now for the strategic reasons, but I'm still open to any good suggestions

Old List

Spoiler :
North America:
1) Apache/Navajo
2) Cascadia

South America:
3) Brazil


Africa
4) Kongo/Zande
5) Carthage/Mahgreb

Asia
6) Philippines
7) Babylon

8) Indonesia

Europe
9) Portugal (Iberia --> Spain)


Oceania
10) Australia
11) Polynesia


Just for Fun
13) Gaia (FF)


Other considerations (unresearched):
14) Maurya / Chola (South Asia)
15) Mughals / Vijayanagara (South Asia)


New Last List

Spoiler :
North America

1) Navajo/Apache


Pros: Lots of resources available, would counter potential Asian-American colonisation efforts along the west coast of North America. I would be able to utilise the "Mormon" religion by combining them with Deseret.

Cons: The Navajo/Apache would-be starting location is terrible and quite possibly worse than useless. :b Would add an additional civilisation to the Americas, possibly allowing the American civs to progress through the technology tree too quickly.

2) Cascadia

Pros: The land I call my home: romanticised appeal goes through the roof. Since Cascadia didn't exist in history, I could take many liberties in its creation, quite possibly making a fantasy-esque civilisation in an otherwise historical-alternative-historical simulation. Would counter potential Asian-American colonisation efforts along the west coast of North America.

Cons: The civilisation doesn't exist in history. It would feel very strange to add it to the roster. Would add an additional civilisation to the America,s possibly allowing the American civs to progress through the technology tree too quickly.


Africa

3) Carthage/Maghreb


Pros: Lots of resources available. Carthage is already a default civilisation. Would pressure the Iberians and Romans as a belligerent neighbour as it did historically.

Cons: I think I would have trouble finding Unique Units for this civilisation that it wouldn't be sharing with other civs. Mali-Songhai, if it develops northward, could possibly also serve as that counter against Iberia and Rome.

Asia/Pacific

4) Indonesia


Pros: I like Indonesia, and this would add a civ to a largely empty area.

Cons: The chances of Australia being colonised before I get there increase dramatically.

5) South India

Pros: Adds diversity to India, which makes a lot of sense. Unique, as apparently this hasn't been done a whole lot in a global civ scenario.

Cons: I'm not sure that it'd be all that much significantly different flavourfully from North India, aside from the obvious religious difference. Of course, I have that concern about the Chinas too. It also somewhat crowdifies the Indian subcontinent, and the South Indian civ would be hard-pressed to find growing room, what with Ethiopia in East Africa, Arabia in Arabia, India in the north, and Siam in Southeast Asia.


6) A surprising dark horse?


EDIT:

Spoiler :
Hm...I've been learning a lot about the cultures that exist/existed in the Pacific Northwest before European colonisation, and I do think I can see enough butterflies to possibly spark my imagination for another civ. To put them in, I'm thinking about merging the Greeks/Romans/Byzantines into one civilisation called the "Greco-Romans."

Also, I'm strongly considering scrapping Austria-Hungary in favour of a more distinctive civilisation in Hungary-Romania, which would include Austria-Hungary in the Industrial Ages :b


Decided to go ahead with the changes above.
 
(obligatory/genuine) Welcome to the forum sam.k.yhanto.

Good luck with your mod. Don't worry too much about getting it perfect the first try. Take it slow and go hunting for those tutorials. I have found them to be very helpful to accomplish most tasks involved in modding the game.

Unsolicited advice:
Spoiler :

Don't do it, bro. Change your mind. Spend your time learning a foreign language or teach yourself some programming or something instead. Because if you're serious about the mod, get ready for it to suck up all your free time. Forever.:crazyeye:
 
Sounds interesting, with the flavour, world map, and history and alt-history base all appealing to me. And wuhjah's right, there are some very good tutorials available in that area of the forum. And it probably will take a lot of time...

And of course, welcome to CFC! :band: [party]

11) I wish it was possible to add culture groups.

Unfortunately, that isn't really possible. As far as I know, this thread is the state of the art on more than five cultures, and it isn't quite what we were all hoping for...

Currently, I'm working on the tech tree first.

Questions I have coming up:
1) Is there a map I can use to look at where the various x-y coordinates are?

Yes. Take a look at Steph's Editor. It's has quite a few improved features from Firaxis's editor, amongst them, a visual tech tree builder. Note that if you are using 64-bit Windows (including XP, Vista, and 8), you'll need the one linked to about halfway down the first post under the "Try this one if you have Window 7 - 64 bits and the other link doesn't work" link.
 
(obligatory/genuine) Welcome to the forum sam.k.yhanto.

Good luck with your mod. Don't worry too much about getting it perfect the first try. Take it slow and go hunting for those tutorials. I have found them to be very helpful to accomplish most tasks involved in modding the game.

Unsolicited advice:
Spoiler :

Don't do it, bro. Change your mind. Spend your time learning a foreign language or teach yourself some programming or something instead. Because if you're serious about the mod, get ready for it to suck up all your free time. Forever.:crazyeye:

Ahaha. Thanks for the advice, mate. Unfortunately, I do think I have to do this to play the kind of civ game I want to play XD

And I'm not really worried. I'm good at following instructions :)
 
Sounds interesting, with the flavour, world map, and history and alt-history base all appealing to me. And wuhjah's right, there are some very good tutorials available in that area of the forum. And it probably will take a lot of time...

And of course, welcome to CFC! :band: [party]



Unfortunately, that isn't really possible. As far as I know, this thread is the state of the art on more than five cultures, and it isn't quite what we were all hoping for...



Yes. Take a look at Steph's Editor. It's has quite a few improved features from Firaxis's editor, amongst them, a visual tech tree builder. Note that if you are using 64-bit Windows (including XP, Vista, and 8), you'll need the one linked to about halfway down the first post under the "Try this one if you have Window 7 - 64 bits and the other link doesn't work" link.

Thanks. The editor does look rather interesting :)
 
Unfortunately, that isn't really possible. As far as I know, this thread is the state of the art on more than five cultures, and it isn't quite what we were all hoping for...

Yeah...didn't think it was possible. :( I just find it a bit mad that the original developers didn't make a separate culture type for the Zulu instead of just grouping them with the Middle East. Also, it would be nice if India and the Iroquois had had separate culture groups from their respective spheres as well. The only problem is, if I want to try to change a culture group, that comes at the expense of another culture group :b
 
In the three kingdoms era of China, Shu Han was objectively probably the least significant of the three kingdoms of China. It held the least territory, and militarily it served primarily as an obstacle for the other two to conquer. In addition, throughout Chinese history, nothing really significant seems to happen in the Shu provinces, and I can't really imagine at the moment how a third Chinese civilisation would be unique from the other two.

So I'm wondering right now whether I have decided I should take Shu Han out and replace it with another civilisation. Maybe another African, South American, or North American civ. Or maybe even an imaginary one for fun. But I feel kind of weird about making the three kingdoms just two kingdoms. Anyone have any thoughts about this?

I'm down to my last few candidates. Thoughts? I've decided to go with the North Africans for now for the strategic reasons, but I'm still open to any good suggestions

Old List

Spoiler :
North America:
1) Apache/Navajo
2) Cascadia

South America:
3) Brazil


Africa
4) Kongo/Zande
5) Carthage/Mahgreb

Asia
6) Philippines
7) Babylon

8) Indonesia

Europe
9) Portugal (Iberia --> Spain)


Oceania
10) Australia
11) Polynesia


Just for Fun
13) Gaia (FF)


Other considerations (unresearched):
14) Maurya / Chola (South Asia)
15) Mughals / Vijayanagara (South Asia)


New Last List

Spoiler :
North America

1) Navajo/Apache


Pros: Lots of resources available, would counter potential Asian-American colonisation efforts along the west coast of North America. I would be able to utilise the "Mormon" religion by combining them with Deseret.

Cons: The Navajo/Apache would-be starting location is terrible and quite possibly worse than useless. :b Would add an additional civilisation to the Americas, possibly allowing the American civs to progress through the technology tree too quickly.

2) Cascadia

Pros: The land I call my home: romanticised appeal goes through the roof. Since Cascadia didn't exist in history, I could take many liberties in its creation, quite possibly making a fantasy-esque civilisation in an otherwise historical-alternative-historical simulation. Would counter potential Asian-American colonisation efforts along the west coast of North America.

Cons: The civilisation doesn't exist in history. It would feel very strange to add it to the roster. Would add an additional civilisation to the America,s possibly allowing the American civs to progress through the technology tree too quickly.


Africa

3) Carthage/Maghreb


Pros: Lots of resources available. Carthage is already a default civilisation. Would pressure the Iberians and Romans as a belligerent neighbour as it did historically.

Cons: I think I would have trouble finding Unique Units for this civilisation that it wouldn't be sharing with other civs. Mali-Songhai, if it develops northward, could possibly also serve as that counter against Iberia and Rome.

Asia/Pacific

4) Indonesia


Pros: I like Indonesia, and this would add a civ to a largely empty area.

Cons: The chances of Australia being colonised before I get there increase dramatically.

5) South India

Pros: Adds diversity to India, which makes a lot of sense. Unique, as apparently this hasn't been done a whole lot in a global civ scenario.

Cons: I'm not sure that it'd be all that much significantly different flavourfully from North India, aside from the obvious religious difference. Of course, I have that concern about the Chinas too. It also somewhat crowdifies the Indian subcontinent, and the South Indian civ would be hard-pressed to find growing room, what with Ethiopia in East Africa, Arabia in Arabia, India in the north, and Siam in Southeast Asia.


6) A surprising dark horse?
 
I've never quite understood why it's so rare to find world scenarios with more than one civ devoted to South Asia. It's a region with at least as much cultural diversity as Europe. Broadly speaking there is a historic & cultural divide between the Gangetic Plains (North) and the Tamil part of the Subcontinent (South) with the central Deccan Plateau as an area of overlapping & shifting influences. If there is room for one more civ a couple of possibilities for how to divide India into a Northern and a Southern civ:
  • Maurya / Chola (Ancient & Classical eras)
  • Mughals / Vijayanagara (Medieval through gunpowder eras)
 
I've never quite understood why it's so rare to find world scenarios with more than one civ devoted to South Asia. It's a region with at least as much cultural diversity as Europe. Broadly speaking there is a historic & cultural divide between the Gangetic Plains (North) and the Tamil part of the Subcontinent (South) with the central Deccan Plateau as an area of overlapping & shifting influences. If there is room for one more civ a couple of possibilities for how to divide India into a Northern and a Southern civ:
  • Maurya / Chola (Ancient & Classical eras)
  • Mughals / Vijayanagara (Medieval through gunpowder eras)

I'll definitely take that into consideration and will do some research on those civs, but it's not just about historical cultural diversity. As you mentioned, there is a geographical factor to consider, and the Rhye's map's India is rather small, so any additional South Indian civ would find themselves hemmed in by India and Siam. This is the reason I disregarded Portugal, despite its cultural difference from Spain. There's also the question of whether or not historical diversity can translate also into in-game developmental diversity, since I don't know all that much about the civilisations you mentioned, and the matter of resources, since I'm pretty much having to rely on leaderheads and unit graphics that have already been made. XD It is an interesting idea though, and seeing South Asia develop its Christianity while North India continues along Hinduism/Islam could be interesting enough to give the additional South Indian civ serious consideration. :)

Also, taking a rare step is always fun ;)

Ultimately, it'll probably be determined by which civ I think will give the most memorable playing experience in its new location. If I put it that way, the South Indian option is fairly attractive :D

Thanks mate :D
 
I'll definitely take that into consideration and will do some research on those civs, ...
There's help to be had from several modders with experience putting South Asian civs into scenarios ...

... and the Rhye's map's India is rather small, ...
Hadn't looked at Rhye's map in a while. That definitely makes a difference.

There's also the question of whether or not historical diversity can translate also into in-game developmental diversity, ... since I'm pretty much having to rely on leaderheads and unit graphics that have already been made.
There are actually a fair number of both about. Rob's Anno Domini scenarios (Classic, Different Dawn) have custom leaderheads, buildings, wonders and units for several South Asian civs. All of that covers ancient/medieval eras. For gunpowder era UUs try Sandris' Indian infantry units. Units from several sets by imperator1961 cover the whole range from Ancient to WWI: 1 2 3 (Deli Cavalry stand in for lancers) 5. And that's just for starters - there are other creators who have made and are continuing to make content for that part of the world.
 
I feel like perhaps it should be mentioned that more civilizations, generally speaking, means the game runs slower. It sounds great on paper to have a diversity of civilizations, but when it comes down to it, it's often not worth the tradeoff of waiting considerably longer for the AI turn times. Not saying that you shouldn't have 31 civilizations... but it might not be a bad idea to create a version after that that supports fewer... perhaps around the 16 of a standard Huge map. On a 170x170 map like Rhye's, it will take some patience later-game with 31 civs even if you have a powerful computer, and will be slow with a more modest one.

There are other steps that can be taken to reducing AI turn times. Reducing water trade is a common one. And I've heard eliminating building maintenance can make a noticeable impact. So it may be possible to get 31 civilizations and still have respectable turn times. But it's probably better to be thinking about this going in rather than building everything and then realizing it runs really slow.

And it is somewhat a matter of personal taste. Some don't mind 5-minute turn times, but others won't play a scenario with them. That's part of the reason both a 31-civ and a 16-civ option might be good for increasing who all is interested.
 
There's help to be had from several modders with experience putting South Asian civs into scenarios ...

Lrq. That's good. I'll probably find them as I continue to explore what's available :)

There are actually a fair number of both about. Rob's Anno Domini scenarios (Classic, Different Dawn) have custom leaderheads, buildings, wonders and units for several South Asian civs. All of that covers ancient/medieval eras. For gunpowder era UUs try Sandris' Indian infantry units. Units from several sets by imperator1961 cover the whole range from Ancient to WWI: 1 2 3 (Deli Cavalry stand in for lancers) 5. And that's just for starters - there are other creators who have made and are continuing to make content for that part of the world.

That's great! Thanks, mate! :D

I think I'm down to Indonesia, South India, and Navajo/Cascadia as possible choices. The latter simply because that way the west coast of North America would also be civilised by the time Asians and Europeans make their way there :b
 
I feel like perhaps it should be mentioned that more civilizations, generally speaking, means the game runs slower. It sounds great on paper to have a diversity of civilizations, but when it comes down to it, it's often not worth the tradeoff of waiting considerably longer for the AI turn times. Not saying that you shouldn't have 31 civilizations... but it might not be a bad idea to create a version after that that supports fewer... perhaps around the 16 of a standard Huge map. On a 170x170 map like Rhye's, it will take some patience later-game with 31 civs even if you have a powerful computer, and will be slow with a more modest one.

There are other steps that can be taken to reducing AI turn times. Reducing water trade is a common one. And I've heard eliminating building maintenance can make a noticeable impact. So it may be possible to get 31 civilizations and still have respectable turn times. But it's probably better to be thinking about this going in rather than building everything and then realizing it runs really slow.

And it is somewhat a matter of personal taste. Some don't mind 5-minute turn times, but others won't play a scenario with them. That's part of the reason both a 31-civ and a 16-civ option might be good for increasing who all is interested.

Hm...yeah I actually don't mind the slow turn progressions if it means having a diversity. But I'll definitely see if I can reduce it to 16 and 24 civs for other people :)

Actually, the primary reason I'm making this scenario is for it to serve as a base for multiplayer games. So a diversity of civilisations fits betterly, since then I have a wide array of options available and don't have to create them from scratch every time I have a new multiplayer game idea. :D
 
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