Castle and Military Base Improvement

KnelRivendare

Warlord
Joined
Jan 13, 2012
Messages
271
Adds two new Improvements to the Game-

v 2 Download



The "Castle"

Required Tech: Chivalry
+75% Defense
5 Damage to every Unit near
+1 Culture
+1 Faith
-2 Gold



The "Remote Military Base:

Required Tech: Combustion
+100% Defense
15 Damage to every Unit near
-2 Gold



Suggestions are highly welcome.
 

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Maybe give an option to base units inside it like the airport improvement mod. Becasue in real life countries don't keep there militarily all over the place. I dunno maybe also code the A.I. to keep there units in their unless their about to declare war in 5 or so turns. I imagine this would limit waiting time since the A.I. moves it's army all over even went not at war especially in the modern era.
 
nice. I was thinking of doing a mod that made the eras more unique. Like the middle ages have forts give more yields to make it castle centric. But in the renaissance that bonus would go away.
or until industrial era, (there have been castles built till the industrial age, Neuschwanstein for example) and from there on they could yield culture or tourism instead anything else, but not like i'd be able to mod this... i think... gotta test that out.

May I use the graphics for the military base for my mod? I will give you credit.

the models are from firaxis i just made them tile improvements instead of city buildings, no need for a permission from me.

Does the AI build them?

mhm im actually not sure if they do, since improvements dont have any "flavor" modifiers, requieres longer testing, and also ive never seen the AI build any forts neither.


Is there a modcomp that makes these heal units?

i dont know any, maybe one of the BNW improvements will deliver the code for that, who knows :D
 
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