Barbarian City Cultures and BarbarianCiv (Alpha/Playtesting)

lfgr

Emperor
Joined
Feb 6, 2010
Messages
1,105
I implemented a concept discussed here.

I'm a bit short of time and I need people to playtest this. I will provide more detailed description soon.

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Wiki - lacks information about BarbarianCiv, I will update it in the next few days.

Please provide information about any strange things you encounter related to barb city cultures, BarbarianCiv and barbarian cities; preferably with information about mapscript and settings.

You will probably get most BarbarianCivs when you let some player slots empty.

Issues already encountered:
  • Emerging BarbCivs may get too strong units
  • Barbarian Cities are sometimes clumped in a little area
  • Names of cities with barbarian emerge may be reused.
  • Artstyle of converted barb units remains
  • Cities of different cultures are converted on settling
  • Barb cities sometimes get strange names
  • Bad DynamicCivNames for minor civs
  • Special units like Elephant Rider or lunatic can spawn
  • BarbarianCivs start with peace with the barbarians (That's OK), but stay this way after settleing
 
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