Headhunter [Help!]

Hydromancerx

C2C Modder
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Ok I ran into a problem with a new unit I was making for C2C. I was making a Jivaro Headhunter. It is made from the Mesoamerican Missionary with a custom skin. However it looks like it was made from the Dog Soldier but given a Staff and Headband. I want to unit to animate like the Dog Soldier and not a missionary. However when it loads it has no animations. How do I get it to use the Dog Soldier animations?

Here are the files.

Thanks to anyone who knows how to fix this. :goodjob:

Moderator Action: Moved to the main forum.
Because that's where questions belong to ;).
 
Ok I ran into a problem with a new unit I was making for C2C. I was making a Jivaro Headhunter. It is made from the Mesoamerican Missionary with a custom skin. However it looks like it was made from the Dog Soldier but given a Staff and Headband. I want to unit to animate like the Dog Soldier and not a missionary. However when it loads it has no animations. How do I get it to use the Dog Soldier animations?

Here are the files.

Thanks to anyone who knows how to fix this. :goodjob:

Moderator Action: Moved to the main forum.
Because that's where questions belong to ;).

look at your civilization's assets folder. there should be a file called CIV4ArtDefines_Unit.xml

if you open up that file and find the dog soldier entry, you should be able to copy the location of the animation files. It's ok if multiple entries point to the same animation file.

you may need to copy the dogsoldier animations into your jivaro folder and point your kfm there depending on how you're modding your game. To do so you may or may not need to unpack those files using pakbuild.
 
Ok I ran into a problem with a new unit I was making for C2C. I was making a Jivaro Headhunter. It is made from the Mesoamerican Missionary with a custom skin. However it looks like it was made from the Dog Soldier but given a Staff and Headband. I want to unit to animate like the Dog Soldier and not a missionary. However when it loads it has no animations. How do I get it to use the Dog Soldier animations?

Here are the files.

Thanks to anyone who knows how to fix this. :goodjob:

Moderator Action: Moved to the main forum.
Because that's where questions belong to ;).
Problem is that the missionary's bones are called BIP so-and-so, while the Dog Soldier animation moves bones that are called Bip01 so-and-so. You can try renaming all the bones of the missionary by replacing all BIP with Bip01. Sometimes this works, sometimes it does not. If it does not work, you will have to Bone Weight Copy the missionary mesh onto the Dog Soldier skeleton.
 
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