Sim City (4) Succession Session!

Me me me !!!

I'd love to give this city a beautifull little start!

Edit: Just one question, should it be next to the first city or 'somewhere'?
 
I like the idea of the colony, Although that city spot next to Fort Consternation is quite nice, could allow for a lot of growth for Fort Consternation with those flat plains.

As for Names I'd like to suggest Eden Prime for the colony, it seems appropriate, and we could take on the ideal of it being a paradise and use some of the utopia lot's for it. (Yes i'm a HUGE fan of mass effect :) )
 
It seems things are getting interesting again around here! Sadly (or fortunately) i am rather busy right now, and have not time to sit in front of my desktop the few times i am at home. Anyway i'll keep reading and will join as soon as i have some spare time again since obviously any new city o colony or whatever will need some serious beaches...
 
It seems like METY might not be following the thread currently. Seems like his CFC activity has decreased recently. Peck, do you want to PM him (and maybe Mythmonster, too, since he hasn't posted recently)?

Good to see you're still here, Thorgalaeg!
 
I don't require a PM. I have been watching this and am ready for whenever my turn comes up.
 
OOC
Just for lols, insert some of the ex mayors/random fanatics into some of the houses..
 
OK, METY's out for the foreseeable, so I you're up Mythmonster! I think, until we get this second city sorted, it's just Fort Consternation, unless you want to take the initiative?


I know, BSPollux, I tacitly agreed you could be the founder, but, looking at the rota I'm not sure how I could make that into a workable solution


NAMES,

So looking through this place-name generator I've got a shortlist of:

Havenborough
Applecoast
Fallgate
Summernesse
Lordale
Shadowshore

As well as i_imperator's: Eden Prime

Or there's always something like "Upper Ramsbottom" if we wanted to be comical about it...
 
Alright, I'll probably be starting up the new city and running that for 5 years. I think I'll do the location to the south of Fort Consternation. What difficulty should I start on, Medium?
 
You want to use the same rotation for both citys?

Ideally, otherwise it'll get pretty hectic pretty quickly- especially as we add in more cities (I hope to have about 5 or so, each with their own flavours and founding principles, in the near future)


Alright, I'll probably be starting up the new city and running that for 5 years. I think I'll do the location to the south of Fort Consternation. What difficulty should I start on, Medium?

Medium's a good compromise to keep it as playable to as many people as possible... As in, I don't think I've ever played on Hard difficulty :blush:
 
One quick question for my turn: are U Drive It missions allowed for getting buildings early, like the Casino or City Hall? It would assume it would be a little cheap to spam them for money, so I'm not gonna ask about that.
 
Seems fine to me as it saves having to balloon the population just to get a couple of interesting buildings.

Though as to your unasked question; obviously, the less money that falls from the sky (well, missions), the better from a city management perpective but, given the slower, controlled pace of construction, I don't think money will be much of a problem in this city
 
Alright, this one has quite a few images in it, so it's a big'un. Nevertheless, here we go!

The Founding of New Eden

Fort Consternation had grown a lot in 95 years. In fact, it had grown so much that there was nowhere else for the city to continue growing. But people still wanted to move into the region. What would happen? It was ultimately decided that the new people should create a new city, free of the bonds of the metropolis of Fort Consternation. And this new city was to be founded to the south, past some hills and in fertile plains. This was New Eden.
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But who would lead New Eden in its infancy? As it happened, one of the people fleeing to it was Ex-Mayor-of-Fort-Consternation Myth himself. He had fled from Fort Consternation following his second term, which had nearly brought the city to collapse. Now, he was chosen to redeem himself in this new land.

One of the first things Mayor Myth noticed was that living next to Fort Consternation had advantages: demand for almost everything was sky high.
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Another of the first things Mayor Myth realized is that you cannot have a city without power. And so the eternal question of what power source to choose reared its head. This time, there was the option of buying power from Fort Consternation, but that was quickly dismissed in order to focus on being an independent city. So now the question was: oil, gas, coal, or wind? After much thought, Myth ultimately decided on a controversial choice: wind. 5 windmills were placed a decent ways in the city. The initial zones contained a small bit of residential and commercial, as well as some farms to the east.
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These zones filled up quickly, and by four months in, the city was turning a profit.
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(Just for kicks, I also decided to move myself in as a Sim.)
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Expansion continued at a rapid pace. By the end of the first year, New Eden had reached 500 people, and so a Mayor's House was constructed, further up the hill to the west. People soon followed.
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Shortly after, a strike broke out at a shop in the north part of town. Mayor Myth quickly hopped into his limousine, drove there with blatant disregard for traffic, and threw $200 at the strikers. They soon disbanded. This, for some reason, caused people to want a City Hall. However, looking at what it would actually do (that is, allow firefighters to be automatically dispatched), it was deemed not worthy of the expense, and so it would be left for another mayor.
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With tax money rolling in, it was decided that some services should be put down to appease some of the middle class families that had started to move in in the second year. First came an elementary school. As a publicity stunt, Myth himself drove the bus to the school on the first day of class. For some reason, this caused a middle class family to push for the establishment of a private school, while yelling something about "whiplash" and "100 miles per hour".
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New Eden's first clinic was also opened up soon after. Coincidentally, the family's child was the first to seek assistance.
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New Eden also had another first a few days later: its first crime. Apparently some farmers had gotten into a fight. A Police Kiosk was briefly discussed, but since it was only one crime and it seemed farmers got into fights all the time, it was shelved.
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Expansion continued steadily, the farms going south while commercial and residential property moved southeast. Though it wasn't a major issue yet, a freight train system was established for the good of the farmers.
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The population soon reached 1,000, and this milestone caused the population to ask Myth for a House of Worship. With it being free, he shrugged his shoulders and said, "Sure, why not."
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Apparently the new prayer building caused some people to think the place was getting too boring, as soon after, an entrepreneur came in and established Eden Peaks Casino between New Eden and Fort Consternation.
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Soon, the city was raking in $3,000 a month. With that sort of surplus, Myth decided to create a water system, the water pump being placed near the windmills.
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After the water system was in place, New Eden's first high-wealth residents moved in. Some adventurous residents also built their houses on the mountain to the west.
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Though it went without much fanfare, a graveyard was constructed. Due to what must have been a clerical error however, it was placed right next to the mayor's house. What a lovely view it was for Mayor Myth for his last two years. A minor power crisis was also alleviated by the addition of four more windmills.

Apparently the Army Base in Fort Consternation had taken notice of the new city, as they asked for an extension to be created on the border. Since they were offering cash, and it was away from the town, the residents agreed. A farmer's market was also created, for the health of the town.
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Apparently, however, an army base takes up a ton of power, as the city briefly ran out of it. This time, instead of creating more windmills, Myth ordered eight of them to be destroyed and replaced with a natural gas plant. They both cost the same, but the plant provided nearly twice as much electricity. (Also, as a side note, I took the tank for a test drive in U Drive It mode and ended up destroying the Army Base in about 10 seconds. Whoops!)

Finally, near the end of Myth's term, rumors started surfacing. Rumors of smoke rising over the hills to the west. Rumors of industry. But surely they were unsubstantiated. After all, Myth had proved himself a friend to the environment, and there was no reason to move in industry. Right?
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New Eden as of January, 5th year.
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Final Stats
Funds: $257,349
Population: 3,569
Mayor Rating: 7/12


Link to the download.

All in all, I think I did well. The city is doing fine environmentally, even despite the industry in that valley. We have more funds than I started the city with, too! One problem is that the farms are producing quite a bit of water pollution, and the businesses on Main Street, as I called the only road in town, are suffering from that somewhat. I only looked at Fort Consternation to see what road would be leading into New Eden.
 
Well, scratch my name from the list. If anyone wants to know why, read the part in the spoiler tag. I put it there because it migh sound unfriendly and I dont want to troll the thread. You might just ignore it.


Spoiler :
That city starts just as bad as the other one ended. And at the start its realy easy to play nice. Its the later part when it gets difficult. So I got zero hope for that. Here is what annoys me most:

1) The name: Its a SciFi name and it doesnt fit to a town.

2) We agreed on 'no blocks'. But this town is made out of blocks. Sure, a few buildings were but next to it to blur the outlines of the block, but its still a solid block. No free space in between, hardly any zone mixing and the roads form a grid. I guess the idea of 'no blocks' was not understood at all.

3) The roads are straight like a laser beam. The terrain absolutely ignored when building the roads. There is literaly not a single curve in the main road that spans half the map! But the very worst is that insame mountaintop road. When you look at the picture of the region, you can see theres an easy way to build a road to it without the need to cross a mountain in the most unrealistic way possible: You could just take the route to the south, around the hills.

4) The zone seperation. I know it makes sense to seperate the zones as much as possible when you look at it from a gameplay perspective. But I thought we wanted to give this city a more 'real' feeling. This was dropped totaly. Industry left, pop center, agra right. Zero mixing. A realistic town would have the people life near theire place of work. And noone would build the crazy mountaintop road to reach an industry placed behind a mountain, when theres so much free space near by.

5) Building choice. Only 3500 people life here, but the city has a skyscraper casino in the middle of nowhere and a huge industrial complex filled with smokestack industry? I realy cant see any other reason for that then 'i can so I do' for the casino and 'too lazy to care' for the industry'.

I am realy sorry for being so harsh, but I wanted to make my point clear. Please dont take this personal. Its just that we have diffrent goals for this city. You want a well working, successfull town and you follow the path that makes sense and is easy. My way needs way more work and the outcome (in budget and such) isnt as ideal as yours, but the town seems more real, and thats my goal.

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Some examples of what I mean:
Spoiler :

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Best of luck for that new town everyone, I hope you'll have a blast making it just as big as the first one!
 
I'm fine with Myth Monster's zoning. :)

I'm in favour in having some basic rules per city to avoid all zoning space being taken up in one go but there should still be some variety in build styles. I'm not a fan of endless straight roads but then the main road NE doesn't need to curve because the landscape is flat.
 
Nice new city. I am a fan of all the farms. Reminds me of the old days in Fort Consternation! Albeit with a lot more gambling. What are the ground rules, if any, in New Eden?

BSPollux, I think it's good that you provided some example screenshots of what you mean by no blocks and less zone separation. I probably would've been nowhere close to what you meant by it had I started a new city, too... only having ever played Sim City in single-player before this, my playstyle had very much been big city oriented. Perhaps it would work better if you were the founder of a city to give a base to build from? Although it might be better if there's at least one other person who wants to play who's familiar with no-block cities... I'd be a poor candidate.

So I guess this means I'm the next mayor? I'm probably going to hang around Fort Consternation, I still have some big plans for it. Says who there's no room for it to continue growing? :p
 
In my defense, people are living close to where they work: it's just that the majority of people are working in the commercial areas that are right next to the residential ones. The industry behind the hill was just a gag I thought up, something along the lines of, "Hey, this city's been nice and environmental so far, what if I brought in some heavy industry and hid it from the rest of the city?" I did put in some residential and commercial inside the agricultural area, too, to simulate people living on farms. Re: the casino, well, that's the model Maxis chose for the casino, so I can't do anything about that.

Regarding the blocks, I was trying to avert that, and I think I did when you get in close, but it seems my mind subconsciously created blocks in the big picture (Though the industrial block was my fault; I wasn't even trying on that in retrospect). At least you can see that I was trying to go southeast near the end to bring some variety.
 
Good start mythmonster2, Really enjoyed the post, and I think the city looks quite nice. I like the change to the name New Eden. And I quite like the touch of the industry behind the hill. It kinda Reminds me of one of the old simcity3000 map, big mountain city was it? :)

Personally, I don't agree with mixing the zones, I have found that grids aren't all that bad. In fact i've found that fused grids tend to work better if you want realism for suburbs. Yes people need to live close to their jobs but there's also the problems in this game where if you put dirty industry next to residential like that, its going to create low land values and a bad looking city.

Id be similar to Quintillus when it comes to a city building style, at least in this game. I cant stand those no job zots or abandoned buildings and I want to get the city working as much as possible. Its all nice and fine if the idea for the city is to make it realistic but its not going to look very nice when there's abandoned buildings everywhere. Spoiler is an example of a old region of mine which unfortunately got lost in a reformat. I'm hoping to rebuild the region soon. I just thought'd id post this and show that grids aren't all that bad!

Spoiler :
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Also BSPollux I don't understand why your getting so agitated over the name, seems like most people here like it, who cares if it has sci-fi origin's.

And also lets try and remember that this is a game, its not supposed to be realistic.
 
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