Sincro
Thou hast no Cu, again...
I am curious as to the mechanic behind ancient ruins reward determination.
I have been doing some testing, using the new random seed feature, and I've come across an interesting/frustrating situation. Note, I am using scouts to unlock the ruins, and I'm playing at a level high enough to avoid getting settlers/workers as a reward.
It would appear that some rewards from ancient ruins are not available depending on what you have previously gotten from an ancient ruin. For instance, if the most recent ancient ruin gave you a tech, no amount of reloading will result in a tech from the very next ancient ruins you unlock. I've done over a hundred reloads and not gotten two techs in a row. It doesn't matter if its the same scout popping two ruins, or two different scouts popping two different ruins on either the same or different turns. The same goes for getting weapon upgrades and culture, and I've done enough testing now that I suspect that you can never get the same reward twice in a row. (Although I assume the game would happily give you barb camp locations revealed twice in a row if you were masochistic enough to want that...)
I am also starting to suspect that you can never get the same reward twice from any 3 ruins in succession, no matter how many times you reload. My current testing is trying to get a weapons upgrade for a scout. The previous ruin was a tech, and the ruin before that upgraded a different scout to an archer. I'm at roughly 50 reloads and I've gotten literally everything possible except a tech (which I'm already 99.99% certain isn't a possible reward) and the weapon upgrade. I've even gotten the ruin to spawn faith twice, and I know how rare faith from ruins is.
So, has anyone else done any rigorous testing on this subject, or alternately, is there someplace where I can look at the code so I know exactly what the reward parameters are?
Thanks.
-S
I have been doing some testing, using the new random seed feature, and I've come across an interesting/frustrating situation. Note, I am using scouts to unlock the ruins, and I'm playing at a level high enough to avoid getting settlers/workers as a reward.
It would appear that some rewards from ancient ruins are not available depending on what you have previously gotten from an ancient ruin. For instance, if the most recent ancient ruin gave you a tech, no amount of reloading will result in a tech from the very next ancient ruins you unlock. I've done over a hundred reloads and not gotten two techs in a row. It doesn't matter if its the same scout popping two ruins, or two different scouts popping two different ruins on either the same or different turns. The same goes for getting weapon upgrades and culture, and I've done enough testing now that I suspect that you can never get the same reward twice in a row. (Although I assume the game would happily give you barb camp locations revealed twice in a row if you were masochistic enough to want that...)
I am also starting to suspect that you can never get the same reward twice from any 3 ruins in succession, no matter how many times you reload. My current testing is trying to get a weapons upgrade for a scout. The previous ruin was a tech, and the ruin before that upgraded a different scout to an archer. I'm at roughly 50 reloads and I've gotten literally everything possible except a tech (which I'm already 99.99% certain isn't a possible reward) and the weapon upgrade. I've even gotten the ruin to spawn faith twice, and I know how rare faith from ruins is.
So, has anyone else done any rigorous testing on this subject, or alternately, is there someplace where I can look at the code so I know exactly what the reward parameters are?
Thanks.
-S