Sim City (4) Succession Session!

Also BSPollux I don't understand why your getting so agitated over the name, seems like most people here like it, who cares if it has sci-fi origin's.

And also lets try and remember that this is a game, its not supposed to be realistic.

Well...

I care if it sounds scifi and I want it to look that way :) Thats why I decided to stay out of it. Just me, personaly. Its great if you can enjoy it the way you do it :)

Have fun!
 
:confused::confused::confused:

What's scifi about New Eden?

Eden: Paradisaical Garden from the book of Genesis

New: New

I don't see what the problem is. The US is littered with cities like Concord, New Haven, Philadelphia, Sacramento, Beaumont, Providence, and Ithaca. If you ask me it's rather in keeping with American naming traditions, and beats the hell out of some crappier town names like Newton/Newport/Portsmouth/etc.
 
New Eden brings back memories of the second to fourth Rendezvous with Rama books, that is, the bad ones. It's not a bad name though.
 
I've played through my session. There's new stuff going on in Fort Consternation! But I'm going to post the update later this weekend - it got really late while I was playing the session somehow. :mischief:
 
The people of Fort Consternation seemed to miss Quintillus as Mayor, despite his having presided over the first term where the city's population decreased, as after just two mayors, he was in office again. Though it was mostly due to the election winner, Myth, taking up an offer to found a new city at the last moment when Fort Consternation's elections were already finished, and Quintillus being the only candidate to fill out the paperwork in time to be eligible for the special election.

Spoiler Load story and images :
Upon entering office, Quintillus found there was once again a budget problem. While New Eden was turning a profit of 5000 simoleons per month with its 3500 people, Fort Consternation was losing 3000 simoleons per month with its 390,000 people. The good news was, this was a less bad defecit than at the start of Quintillus's previous term.

Nevertheless, the Mayor started out by making some spreadsheets. He saw that expenses had increased by 26.5% in just 15 years, including his previous term. And the biggest area of increase? Education. Of the overall budget of 1337 thousands of simoleons per year, 256 (19%) of that was spent on education, excluding busses, up from 141 (12%) fifteen years earlier. Power supply, public safety, and beautification all had essentially the same budgets as previously.

But that didn't mean Quintillus would exempt those areas from cuts. The Mayor began addressing it aggressively, starting by once more closing the Boom Boom Explosion Fusion Power Plant. Though fusion was clean, the Mayor would have coal if it meant the difference between poverty and bankruptcy and the abundant life. And thus, the fusion power supply in Fort Consternation ended once more, saving $88,000 per year.

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With there no longer being a deficit, it was time to start a great project! And this was the Fort Consternation Sea Reclamation Project. Says who there was no where left to expand in Fort Consternation? There was, the problem was just that a lot of that land was underwater!

But never fear, Thorgalaeg, the beaches were not the target! Rather, Quintillus sought to expand the eastern shore. And, with $25,000 down the drain (some said literally), the New Fort Consternation Eastern Shore was unveiled.

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Though a small expansion into the sea, it was nevertheless fresh land.

The late winter brought heavy budgetary adjustments. The mayor cut excess funding for education and health, and also rose taxes to 11% across the board. Though steep, the Mayor didn't plan to keep the rates there permanently - just long enough to raise significant dough to fund city projects. And raise dough, it would - $38,000 per month.

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This quickly rebuilt the treasury, and by spring of '95, it was time for the re-reclamation of Hollywood Hills.

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Including over $1000 of palm trees, the project was not cheap. And it didn't help secure jobs for Fort Consternation's residents. But the Mayor had other plans for how to get jobs. And he wanted a pretty Hollywood sign!

The first part of the job-replacement plan was to court the military-industrial complex near the army base. Some new high-density industrial zones were built, a bit of housing and shopping areas put in, and, to convince the military of the benefit, a subway added for the convenience of the recruits.

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Step two was the Great Hill Declamation Project, one that even METY might approve of. The plan was less haphazard than most of his, however, as it began with flattening the top of part of a hill.

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Now that there was a nice flat area, industry would be added. Part of the hill remained scenic, for the benefits of those living in the beach area and those who could see it from Central Park. But the newly-flat area would soon be teeming with new industry.

All zoned, the area looked as follows:

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With its own police and fire service, some parklands and plazas, and good subway and rail connections, the Mayor hoped industry would find it a nice area. Clever road engineering had also permitted a road to be built to it from the Beachlands, and although the capacity wasn't ideal, the simple fact that the road existed was a testament to the local roadbuilders.

The rest of the year was spent touring the city, and identifying traffic issues. Unfortunately, it seemed the city government's traffic-routing software was beginning to have issues with a city as big as Fort Consternation. Green routes were showing up all over the place, even where there weren't roads, in a dizzying array. Sadly, capturing a picture of this failed.

Still, the Transportation Dude was earning his wages. He spotted a brilliantly congested intersection in the Beachlands:

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4000 people per day on a road that doesn't even have a painted center line! What a commuting nightmare! That area was quickly upgraded to a one-way road, since no one was taking it the other direction in the evening anyway.

To start his second year, Quintillus added to the city's highway system. The goal was to link the southern and northern highways together. The demand for this was quite low in the west, as there was very little traffic between the Beachlands and Southtown, and what did exist usually took the train. So instead the mayor decided to build a highway in the east, between the Swagful Farms area and the heart of Fort Consternation.

The problem was, the Farmer's Market was right in the middle of the ideal path for the highway. Though a sensible location when it was founded, as the city grew, it came to be right smack between two important avenues. However, without many farms left, the Mayor wasn't going to destroy the farmer's market. Instead, a whole neighborhood was taken out to make room for the highway.

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Students at Swagful Farms Elementary and High schools celebrated, as they got several months off while their schools were rebuilt. But rebuilt they were, and with this new link, the Quintillus Intracity Highway System was, at least for the time being, complete. While possible expansion, including to New Eden, may happen in the future, the core system was now in place.

And thus, it was a bittersweet time. Sweet, because not only were the highways complete, but the city had its first railroad that went over a highway. Bitter, because the old avenue that had led from the first industrial area to the first and second residential areas no longer reached the second one. It had been rerouted, and though you could still take just avenues and highways to get there, times had changed.

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The following summer, with the coffers overflowing once more, the Mayor developed the New East Shore. The hope was that it would become a rival to the Beachlands and Central Park in attracting wealthy Sims. And, as such, it had to include a beach!

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Unfortunately, due to the high taxes, the only demand was for low-wealth commercial buildings, and the ritzy seafront was soon occupied by flea markets. Thus,the Mayor lowered taxes back to 9% in the fall of his second year. But the people seemed to expect that they'd be fleeced if they moved in, and as a result on one did. So the mayor lowered taxes to 8.5% instead, hoping that would be enough of a lure.

In the meantime, another transportation nightmare was spotted:

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Have you ever seen such a mess of traffic lights? Neither had the Mayor. It seemed two avenues had come together rather awkwardly, and to fix this the roads in the area were redesgned.

It took awhile, but eventually people began moving back to Fort Consternation. By the start of his 4th year, Fort Consternation's population was back where it had been. Perusing the city, he saw an unusual site:

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A power line to nowhere on the fritz? How odd!

September of 2098 saw 418,000 people living in Fort Consternation, but it wasn't clear that the city could sustain that many people. Though the new industrial zones had developed, unemployment was becoming rampant. The heart of the city was a good example of this.

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The next year-and-a-quarter were a seesaw of people leaving and coming back. The Mayor was getting the picture that Fort Consternation was near the limit of its ability to provide jobs, and as such he increased zoning densities in commercial and industrial areas, and zoned new areas (particularly industrial) in some gaps. And it was actually the case that there were more industrial jobs by this point than when his term had started - but perhaps not enough more to sustain another 25,000 people.

Fort Consternation did have its benefits, though. One of these was that every year or two, a spaceship would take off from the spaceport, providing an excellent spectacle for everyone in the city. One such launch was captured by the Mayor in this picture:

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At the end of the term, Fort Consternation had stabilized at about 414,000 people. The new industrial areas were successful, and the new highway had considerable traffic. The East Shore had started out as a slum zone - apparently no one with money wanted to move to Fort Consternation, regardless of pretty beaches. But by the end of the Mayor's term, three medium-wealth high-rises were being built in the area, just weeks from completion. If only they'd been completed a month earlier, the population would have been about 10,000 higher!

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And thus, the Mayor handed over the reigns. Fort Consternation still had good days in front of it!

Spoiler :
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Fort Consternation

Population: 414,510 (+31,700; +8.3%)
Funds: $530,689 (+454,930) (You're welcome!)
Mayor Rating: 12/12 (+0.5)
 
Wow! Fort Consternation really is still thriving, though short of some industrial satellite town it must surely be coming up to its population limit.

I know about that Farmers' market! Every time I tried to increase road capacity in that region it was just there, a market for farmers long gone- and every time I didn't have the heart to demolish it. I didn't have it in me to demolish an entire neighbourhood to work around it either, though now it's done, I thoroughly approve, after all, everyone's a winner... well, not quite
 
When I chose the location for the Farmer's Market, I thought it was a good location being right between the now extinct farm regions and what was becoming the downtown region, but I never expected it to last, thinking it would be taken down soon after the farms were demolished.

Also did not expect Mayors to be so emotional about such a building that they would demolish an entire neighborhood or two just to avoid routing a highway right through the Farmer's Market. Almost makes me feel proud to establish a building of such historical significance.


On the above note, someone should compile a list of all historical buildings in Fort Consternation.
I would believe there would be 3 I know of,
Farmer's Market
Fort Consternation Military Base.
Hollywood Sign.
 
Is it even possible to have a negative mayor rating? No matter how badly I (intentionally) screw up it never seems to drop below about 3/12.
 
I managed to get quite a negative mayor rating once (-5 or -6 I recall); I'm not sure quite how I managed it, but needless to say it was a miserable city.

I would offer up the save file, but due to needing a new laptop it's either lost forever, or lost somewhere on my external hard drive.
 
When I chose the location for the Farmer's Market, I thought it was a good location being right between the now extinct farm regions and what was becoming the downtown region, but I never expected it to last, thinking it would be taken down soon after the farms were demolished.

Also did not expect Mayors to be so emotional about such a building that they would demolish an entire neighborhood or two just to avoid routing a highway right through the Farmer's Market. Almost makes me feel proud to establish a building of such historical significance.


On the above note, someone should compile a list of all historical buildings in Fort Consternation.
I would believe there would be 3 I know of,
Farmer's Market
Fort Consternation Military Base.
Hollywood Sign.

That baseball park's been there for at least a couple decades.
 
Nice job Quintillus, Good to see that Fort Consternation still has potential to grow. I dont think the city is at its limit at all. In fact with a little re-zoning and it could get to 1million, with proper neighbor's of course.

I'm next on the list for writing this up and playing it aren't I? Just double checking. If I am I'll have my round done by the end of the week.

I'm trying to decide on weather I should work on Fort Consternation or New Eden. I have a few ideas for refurbishment for CDB of Fort Consternation, Its a great city but those abandoned buildings, and no job zots in that area are annoying to look at. Moving some of the industry away from it and adding more mass transit might help. I'll load up the game and check out the issue.

As for New Eden, I think I'm probably just going to expand it, if I decide to work on it. I'll just play along and see what I can do with it. I could try some fused gridding or specialise it to help Fort Consternation grow. Neighbor city's are very invaluable assets.
 
I appreciate the Hollywood Sign being mentioned as a historical buildings. It's been through a lot.

Germanicus12 Stadium should also be a historical building. At one point I was considering building a highway near it, but in the end decided the avenues provided good enough access.

Other nominees (including neighborhoods):
- The Spaceport. New, but well-placed and significant.
- Thorgalaeg's beaches. Almost an institution by now.
- The original low-density development. Somehow it still survives.
- Central Park. Has survived more or less the same for about 70 years. Also has the Main Library.
- The island to the west. Not necessarily as any one zone, but as a separate retreat.
- MoreEpicThanYou Memorial Water. It's timeless. I'm not sure it's even necessary anymore, but keeps going nonetheless!
- The original landfill. It's been around pretty much forever! (kind of kidding on this one)

We also have a Zoo but I feel like we tend to forget about it. And Uncle Peck's Country Retreat, which could be a candidate.

Other notable buildings:

- Quintillus Inc., a skyscraper that has stood tall for decades.
- O'Hare Apartments, which curiously are quite near the airport (I suspect someone named them)
- And of course, several of the schools and hospitals

Also, for the save, I just included Fort Consternation. You can download Myth's region, and then re-add Fort Consternation. Made the upload significantly smaller.

I do agree that more mass transit could help. There are definite holes in the subway system, and I don't think they're all covered by busses, either (bus ridership is way down, by the way). I probably could've afforded it, but as the benefits would've taken awhile to see, decided to leave the money to my successor to do with as they pleased. And yeah, there's a lot of abandoned buildings. I know I've never taken the time to systematically bulldoze them, and it doesn't look like anyone else has, either. Some of them might have been abandoned long enough to be historical by now!
 
Where can I sign to mayor list?

You just have ;)

Welcome aboard!



Oh, i_imperator; sorry it's a bit late for a "just checking" kind of confirmation but, yes, it is your turn now- and if you can't decide which city to control, why not control both?

A word of caution, though. Careful with New Eden- too much endless gridding will make the city look, well, ugly. I think the consensus is that it needs to be more than just a suburb of Fort Consternation and needs to look good. Having said that, what I understand to be the consensus (on anything) is usually woefully misguided
 
Thanks for the confirmation Peck!

I'll do that so, if its Ok with ye! 5 years for each city. it'll take a bit more time to post it though, I'll try and play it tonight and have it up by, at the very latest, on Saturday or Sunday.
 
Am quick question, is there an easier way to take screenshots in sim city 4 without using the in game camera? I know steam has F12 but that takes a screenshot and opens the save quit menu at the same time. Anybody have any advice? I'm currently attempting to start my writeup.
 
Am quick question, is there an easier way to take screenshots in sim city 4 without using the in game camera? I know steam has F12 but that takes a screenshot and opens the save quit menu at the same time. Anybody have any advice? I'm currently attempting to start my writeup.

Steam -> Steam (menu) -> Settings -> In-Game -> Screenshot shortcut keys. Remap f12 to control + f12 (or any other hotkey you want that is unlikely to also be used by games).

Back to lurking.
 
A Time For Change

A new day dawned, and a new mayor rose in Fort Consentration upon its 100 year of its founding.

The previous cycle of mayor's had accomplished many goals and many successes in these cities, however there was a need among the people for new blood, and fresh ideas. The first act was to provide more refuse facilities while reducing the size of the
landfill zones and re-purposing them as industry
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The second act was to upgrade all the streets of the Central Business District (CBD) streets to roads, future expansion upon this could be in the forum of one way streets, however the mayor decided not to have all the fun and allow that for his successor's. As well as more bus stops and mass transit for this busy CBD. The upgrades were greatly needed as many of these streets were bulking under the stress of over more than 1k sims travelling on them.
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The industry, which consisted of manufacturing, was needed to be re purposed
and rezoned as an extension of this neighborhood. The taxes of high wealth
residents in all sectors was also lowered. Fort Concentration was still making a
profit despite this.
2013-06-15_00014.jpg


During the third year of the mayor's reign, the population was dropping rapidly.
Which was becoming a major concern.In Fort Concentration it was decided that there was a need to refurnish the CBD. Many of these abandoned buildings were to be re purposed and some of the old neighborhoods were to be rezoned and moved. Dirty industry was to become obsolete and more environmental and mass transit facilities were to be provided

There was however the small issues of overworked power plants and the occasional industry fire. Thankfully there were no fatalities, just minor burns and bruises, nothing the hospitals of Fort Concentration couldn't handle

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The small industry complex north east of the cities CBD had provided jobs for
many years, however it has lowered the land values due to air polution and the
possiblity of golbal warming in the region. It was decided to re purpose this area,
and replace it with a plaza strip

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The bank of china tower was placed in the newly zoned commerical area, in hope
that more skycrapers of its kind would develop nearby, this was also a landmark
of achievement as Fort Concentration had achieved its centenary.
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There was a need for commuters to New Eden, so two highway connections were
constructed to provide relief. A new mass transit plan was implemented for Fort
Concentration, this was to provide a connection for New Eden to allow more opportunities for jobs, For the moment at least. For some reason however over 400 Sims were desperate to leave Fort Concentration to find work in New Eden despite the fact that the connection was not complete on the other side, due to importing concerns.
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There was a notice of some very nice skyscrapers being built along the shoreline. A lighthouse was also placed to provide guidence to ships for the nearbuy port.
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The NAM was to become Invaluable when it came to achieve these goals.
However this mayor did not use avenue turning lanes, which had to be replaced.

However many of these buildings in this area were becoming abandoned
due to the fact that there were not enough jobs for the individuals. The mayor
persisted and persisted by ruthlessly demolishing any buildings which stayed abandoned for more than a few months.
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It was also a sad decision, but a necessary one, when the mayor rezoned one of Fort Concentration's original neighborhoods with High tech industry. He provided this area with a subway station for access and for future growth. He offered condolences tothose who had their homes removed, however the enitre neighborhood had commuter problems and unfortunately had to be replaced with more jobs.
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The reign of these 5 years was at an end. The mayor looked in pleased at his

changes and was quite happy, much was accomplished.The population had risen from its fall from 370k to 408k. Hopefully the improvement of this neighborhood had given hope that there is still potential for growth in this city. There is a need for a commuter
industry town, to help provide the jobs that these sims cant get to.
2013-06-15_00039.jpg


As a final act, the mayor ordered the plantation of many more trees below the
Hollywood sign in order to provide a fresher and more ascetically pleasing view of the city.
2013-06-15_00043.jpg


Population 408,121

Funds $136.976 (Yikes)

Mayor Rating is edging towards 100 on the mayor rating chart.

Here is the save of the city :) http://www.mediafire.com/?ldsikq8o51xlqvi

Spoiler :

My apologies for removing some of the original neighborhoods, but they were becoming abandoned quickly. Also I did a first run through, using pretty much the same steps and my population rose to 456k, for some reason that did not happen here. Just thought id mention that, I didn't save that run through however.

And I'll just work on Fort Concentration for this turn, I figure I might as well keep it fair in terms of the rotation. I don't want to complicate it :)

Also there is a trick with the Wast to incinerator plant, you can lower the funding to the bottom and it'll work at optimal capacity. A YouTube'er called Dwyrin used this trick.
 
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