No Gold on Rivers and Ocean - I'm stuck -80 GPT - Help!

:lol: That's alright, it's worth repeating.

Where are you sending your cargo ships? They appear to be internal? Send them to City-States. If you can't reach them, disband your cargo ships and build caravans to do the same.
Remove the road between Mosan Kahni and Rio (and the random gibrish roads near Rio). You want one road path, not alternative paths. Those cities are all so small that it's worth just not connecting a couple, but they can be built along the way, so that's not the end of the world. You just need more money. If you were going Tradition (guessing based on you suggesting you have Oligarchy), get Monarchy.

That's all I can think of for now.
 
Ok, you should only build roads between your cities and every city only needs to be connected through one road, not multiple roads. Each road tile costs 1 gold per turn.

But the most blatant issue here:
Turn 404 and you haven't build a single caravan or cargo ship!!! Zero income from trade routes. I mean, the game is new and all but you should have noticed these new units. Build them, click on their trade icon, send them to a city state or other civ and your money problem is gone.

The amount of workers you have is perfectly fine, by the way. Don't delete them please.

I'd still say start a new game because this one's a mess. :)
 
1) Get trade routes rolling to the city states for gold.
2) Sell useless buildings.
3) Work and improve resources that give gold.
4) Delete long roads to small cities too far away (you are spending twice you are gaining on roads atm).
5) Delete any unnecessary units.
 
Spoiler :






















 
I'm going to build more cities and grow current cities then get that great scientist. The plan is that the larger cities will produce more gold in city connections than cost of all junk one needs to be happily awaiting the coming invasion of other civs. May the Gods of Taoism be with us!
 
Well despite the OP's inexperience this is one of the main problems with wide empires now. Having many cities is near impossible and I'm not just referring to ICS. Almost no gold from tiles means cities can often not pay for themselves and considering there's only a maximum of 9 trade routes (3-4 when settling cities matters) its near impossible to have 100+ gold for your empire per turn just because of cities.
 
I'm going to build more cities and grow current cities then get that great scientist. The plan is that the larger cities will produce more gold in city connections than cost of all junk one needs to be happily awaiting the coming invasion of other civs. May the Gods of Taoism be with us!

Don't build more cities, unless you connect a new luxury resource. Extra cities will produce more unhappiness. Your empire will be bigger and more productive with less cities, so maybe you should even get rid of some of the smaller ones. Perhaps you can go into revolt (-10 happiness) and let the barbs take some. After you've followed all the other tips in this thread, that is.
 
You need to raze some of those small cities and delete some of the road tiles as others have said. You shouldn't be keeping cities that small and making so many roads. You are dumping money.
 
Yeah, don't build more cities, you want fewer cities until you have an economy.

Build caravans and use your cargo ships to establish trade routes with others. Take Monarchy with your next social policy.

ETA: Post a gamesave and see if others can fix your situation.
 
Probably should've razed any non-capitals.
 
If I raise cities then my continent will partially be settled by aliens just like America was. They will have superior tech and will eventually kill me. All the artifacts and resources on this continent will belong to me if I instead expand. Given the culture bonuses I already possess + an eventually super strong relation with all city states (+15% religion) on my continent + potential luxury monopolies (ivory?), there should be nothing stopping me once I can trade with the other continent. I only need to stop them from settling/conquering anything on my continent while I catch up on tech and I will win.

Now it will be interesting to see if the other (currently unknown) CIVs will gain knowledge of my past atrocities once we meet. There's no one left alive to tell them. But I'm sure there's a squealer somewhere among my citizens :hmm:

PS
For the record BNW should be patched with less cost for improvements and buildings to compensate for gold lost on rivers and ocean. I'd prefer though it be restored or workers can build some form of early gold improvement. That gold bonus has been there since first CIV! I'm surprised not more of you hate that as much as I do.
 
the only problem i see here is that you have over stretched, tbh you probably need to restart that game looks like a no hoper.. mind you it is prince if you somehow get it going the ai wont be bee to kill you with military unless they are 1 or more eras ahead
also i managed ICS with shoshone much bigger than this at the same difficulty level no hassles.
the problem is not with the game its with how you played it, maybe you should figure out what you did wrong and try again?
 
You can hold on to the cities but not build new ones yet. Do remove the roads, it will almost get you in the black. Then once they grow start reconnecting. I think revolt might GE a good trick, especially if you can get them to take Marrakech and liberate it. You really should have kept them alive.

CLearning a continent like that will prevent anyone knowing what happened and no warmonger penalties for you.

Trade routes are there to compensate but if you kill everyone then that's kinda hard ;)
 
Interesting to read this as I just got BNW and started my first game as the Shoshone on settings identical to the OP!

The Shoshone seemed a bit overpowered to me at first. My Pathfinders were everywhere gobbling up the goody huts etc. But as soon as you've run out of places to go then they are pretty much useless of course. So you can build up a great start (and Im already way ahead of the AI) but you don't have too much to 'look forward to' as far as unique benefits go. The culture benefit of new cities is great too mind - most of what you want with a new city is in your borders straight away!
 
If I raise cities then my continent will partially be settled by aliens just like America was. They will have superior tech and will eventually kill me. All the artifacts and resources on this continent will belong to me if I instead expand. Given the culture bonuses I already possess + an eventually super strong relation with all city states (+15% religion) on my continent + potential luxury monopolies (ivory?), there should be nothing stopping me once I can trade with the other continent. I only need to stop them from settling/conquering anything on my continent while I catch up on tech and I will win.

You can always rebuild cities after you've fixed your gold situation.

For the record BNW should be patched with less cost for improvements and buildings to compensate for gold lost on rivers and ocean. I'd prefer though it be restored or workers can build some form of early gold improvement. That gold bonus has been there since first CIV! I'm surprised not more of you hate that as much as I do.

Or you could not have made the mistakes that got you into that mess and ignored all the advice from people here about how to get out. Yes, a patch is really what needs to be done. That way, you don't have to change, they'll just change the game around how you play so you can Zerg rush to your heart's content.
 
If I raise cities then my continent will partially be settled by aliens just like America was. They will have superior tech and will eventually kill me.

Nope that's the other way around. I know this is counter-intuitive for people used to play 4x, but Civ V is really different in that sense, expanding doesn't pay, or at least it doesn't pay to expand so fast with meaningless cities as you have in your game.

You think that more cities equal more science, but apart from the obvious fact that you are losing science due to lack of money, you need to consider that each city you have gets you a small penalty on science.

Those cities that have 1 pop each are not helping you getting more science, they aren't even getting you a marginal benefit, not they aren't even getting you zero benefits, in truth they are actually hindering your progress.

Considering your situation you don't quite have the option to improve them because your happiness is pretty low, so do what everyone else already told you and raze them, but to be honest you have already messed up your strategy.

Unfortunately if you like rapid expansion and conquest Civ V isn't the game for you. And I don't mean to imply that that's a good or bad thing, it's just how it is.
 
Hey civjunkie, can you do me a favour & upload your save game here. I would enjoy trying to sort out that budgeting problem. Seems like a tricky challenge. :-)

Sent from my HTC One V using Tapatalk 4 Beta
 
Hey civjunkie, can you do me a favour & upload your save game here. I would enjoy trying to sort out that budgeting problem. Seems like a tricky challenge. :-)

Sent from my HTC One V using Tapatalk 4 Beta

Yeah same here! Although if you please make it a steamcloud save since I cant load regular ones for some reason :lol:
 
Delete those pathfinders, remove roads and then delete your workers, delete your great generals too. You don't have to raze cities but sell all the buildings in them. Set all you cities to build workers but sell them as soon as they are trained. Each worker sold is with worth 17g.

Also if you don't mind. Send us the save.file.
I bet I could make that empire into positive gold in less than ten turns.
 
I think its obvious from the TC's replies that while he doesn't like his situation, he isn't actually going to take any advice on how to fix it because that isn't how he wants to play.

I have been seeing this a lot. I wonder why people bother to post them at all.
 
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