The Fail Chronicles - Indonesia Edition

Jatta Pake

Warlord
Joined
Sep 24, 2007
Messages
299
Location
Los Angeles
Indonesia

I started my second game of BNW expecting to do better than my first game, although I moved up a level to Emperor. I decided to take a more flexible approach to gameplay rather than focus on a single strategy. But I choose to play Indonesia in large part because conventional wisdom holds that they are one of the weaker new civs from BNW.

So how am I doing in this second game (large map, standard speed, standard environment, Continents Plus, 22 civs, 20 city states, Emperor difficulty)?

By my account, I'm doing really well. I'm not the game leader but I'm in the top 25% of civs. I feel like I am positioned to take a shot at winning the game. The problem I face, however, centers around my lack of knowledge of the leaders. I don't know how close they are to actually winning. This uncertainty means that every decision I make at this stage of the game becomes game changing. If I make the wrong decision, I could see victory sail away from me.

I am fairly certain which victory type will crown the champion. Domination. My planet is convulsing in spasms of sheer unadulterated violence. Violence I've never seen before in a civ game. This planet devours peaceful civs and spits out their bones for archeological digs that will never happen because no archeologist can survive on this planet. The rivers literally run red with blood.

Sukhothai
The world is currently in the Modern Era at the date 1922. Four civs have broken into the Atomic Era with Korea being the science leader. I am about five turns away from entering the Atomic Era myself.

Before I get into a long exposition about what happened over the past four thousand years of Indonesian civilization, I thought I'd start with Sukhothai.

Sukhothai is not my city. Well, it was at one point but for thousands of years it was the capital of Siam. Siam was a peaceful three city nation to my east. Along with India, which was a three city civilization to my north, I occupied a three city triangle of land that formed the southern most tip of our shared continent. The three of us were best buddies until continental politics began ripping us all apart. Sukhothai represents a microcosm of the unending warfare that plagues our planet.

I don't believe there has been a single turn when our continent wasn't home to conflict between nations. There are two reasons: Shaka and Attilla. Both were born in the center desert and plains of our continent. Rumor has it that Shaka, upon exiting the womb at his birth, promptly decapitated the midwife who delivered him. His psychotic brand of violence has terrorized his neighbors for centuries.

Attilla, on the other hand, is a two bit thug. Not quite as successful as Shaka in conquest, Attilla has none-the-less left his mark by his unmerciful displays of aggression. Sukhothai knows this all too well.

In the early days, Shaka brutalized Greece, Morocco, the Inca, and Ethiopia. Siam's Sukhothai had good relations with Atilla and lacked the Zulu's attention. India, Siam, and I even secretly enjoyed Shaka's destruction of Greece as it eliminated a troublesome interloper with our City State diplomacy. Eventually, Shaka turned his attention on Attilla.

Finally, the two local bullies were going to beat on each other while the rest of the civilized world focused on expanding our culture with great works of art, literature, and music. By this time, the world was in the Renaissance era and the known nations of the world denounced Shaka as a menace to all mankind. The Incans had been holding their own against Shaka and finally convinced India and Siam to join the cause in destroying Shaka by opening new fronts.

Whatever transpired between Attilla and Shaka, no one knows. But some deal was cut and peace was brokered between the two forces of evil very quickly. Shaka then descended upon Siam.

The Butcher of Sukhothia
Like a dust storm out of the desert, Shaka swept up Siam's closest city and fell upon Sukhothia. I'll admit that I could have done more to help Siam. I stationed a few troops around Sukhothia to get in Shaka's way but I could have declared war on Shaka and sent in troops to actively support the defense of Sukhothia. I think what held me back was the mistaken belief that Siam would work out some sort of last minute peace terms with Shaka. Shaka already controlled the capitals of Greece and Morocco. What benefit did he gain from adding a third?

As my naivete gave way to the realization that the massive Pop 28 capital Sukhothia was going to fall to Shaka, I mobilized my forces. If Shaka wasn't stopped now, he would roll across my borders in no time. I crafted my strategy and attacked.

I had riflemen, knights and canons. We poured across the border and struck Shaka before his troops could recuperate. The lightning attack decimated his Impi and riflemen. My canons smashed down upon the feeble defenses of Sukhothia and we stormed in to take the city. I briefly considered liberating Sukhothia back to the Siam king. But as the atrocities of the Zulu forces came to light; I grew dark and angry. If the Siamese king was unable to save these poor souls this time, why would he do it next time? No, the citizens of Sukhothia deserved better. I annexed Sukhothia into the Indonesian empire.

Over the next decade, Indonesian forces beat back Shaka's forces. Eventually, Shaka lost interest in the fight with me and we agreed to even terms of peace. The overall land area of the Indonesian empire had grown by 50% with the addition of Sukhothia into the empire. A Golden Age began as my people celebrated the new luxuries that poured forth from these lands. With the final establishment of the Spice Islands, Indonesian society reached new heights.

Betrayal
The Indonesian empire now bordered Attilla. I trusted Attilla as much as a hunter trusts a lion. I quickly built forts along my borders and manned them with my best crack rifleman troops from the war.

I poured money into Sukhothai promising to rebuild and lead the people to even greater heights. Special trade caravans brought food and supplies. Culture flourished and a Great Musician from Jakarta composed a stirring symphony about the rebirth of Sukhothai. My popularity soared internationally. So many city states were in awe of my prowess in defeating Shaka that I was elected to lead the World Congress after five sessions of Polynesian leadership.

It was in this state of euphoria and my plans to win the World Fair that betrayal struck. Like an Enemy Blade stab through my back and into my heart, India and Attilla attacked.
 
Sounds pretty interesting so far. I wish we had gotten a little more play by play from the earlier stages but your summaries do justice to the story of the game. Domination victory with 22 civs is.. a lot! Who seems to be leading that race, then? How many capitals do you posses? Do you think you can nab all 21 of them before a cultural victory triggers?
 
I am also playing an emperor large 22 civ game right now. going for domination too. I think it is totally doable to get all the caps, but its kinda silly that you will win cultural victory just because you conquered all the cultural civs. I guess you can leave one very cultural civ till last, just to ensure that you dont over take them in tourism... but logically those are the guys you want to take out first, and leave the weak stragglers till last.

Btw, Autocracy is awesome once you get the right happiness civics for barraks and walls etc. unstoppable.

Keep up the story! great writing
 
Good story here. :goodjob:
 
Thanks everyone for the feedback! I will try to answer some or all of the comments. And speaking of the early game...

The Early Years
I know I jumped ahead to the late Modern Age with my first post, and I will be covering the brutal early Modern era India Hun War in a coming post. But I thought it would be fun to take a step back and examine the early years of the Indonesian rise to power.

I decided to try a new strategy that focused on flexibility and adaptation rather than sticking to a single goal. I call this strategy The Open All Policies Strategy. So my early policy path was Tradition, Liberty, Honor, Republic (Liberty lvl 1), Piety, Aristocracy (Tradition lvl 1), and Patronage.

I found that Tradition, Liberty, and Honor really helped me amp up my early game culture. I built a Scout and popped a goody hut that gave me culture. My warrior roamed around killing Barbarians which also gave me culture. All in all, I am very pleased with this policy start.

I tend to not get Wonders but this game was seeming peaceful with an ocean barrier to my West and South, and peaceful neighbors to my North and East. So to my surprise, I was able to build Stonehenge. Although I opened Piety, I didn't really want to found a religion. I wanted to produce a lot of Faith but use it to buy stuff that other religions offer. That way I'm not wasting Faith trying to spread my religion with missionaries and angering my neighbors.

After getting Stonehenge, I decided to try for the Pyramids. I got that too. By this time I had founded two other cities on my continent. One by my coast and one inland on a river.

In the past, I've faced some tough early game wars due to aggressive neighbors. I didn't face that this time. My military was large enough to deter India and Siam so I was free to work on World and National Wonders. I wanted to complete as many National Wonders as I could before settling any more cities. The Indonesian unique ability provides 2 copies of a unique resource to the first three cities founded on a separate continent. But a BNW "continent" isn't the same as a real life one. Any collection of tiles surrounded by water is a "continent" meaning one tile islands were considered continents for the purpose of the Indonesian unique ability.

I later learned that in the Continents Plus map, the City States are not put on the largest land masses but instead occupy random island chains. This is problematic for Indonesia as the delicious multi-tile islands you really want are already claimed by City States. The good news is that there were enough one tile islands around that I could settle.

I built a Trireme early on which I did because I wanted to find islands for my spice cities. The unintended benefit was that I ended up being the first to meet a lot of City States which gave me some good bonuses. Because the City States were on islands rather than the main continent per this Continents Plus map, early sea exploration really paid off.

By the end of the Classical era, I had scouted out the majority of my continent. It was huge and shaped like an upside down Y with a bulb at the tip top. I occupied the bottom branch on the left, and I was close to the South Pole. In the middle of the reverse Y was Shaka and Attilla. As you moved up the main branch, you had Greece, the Inca, and Morocco. The top bulb had Ethiopia, Carthage, and Korea. Finally, the bottom right branch to my far east was Byzantium.

The Middle Ages
By the Medieval and Renaissance eras, Shaka was the dominant military power on our continent. More nations were coming into view as Caravels revealed more continents. Across the eastern ocean was a long skinny continent shaped like a \. Denmark controlled this land. Directly to my west across the ocean was a bubbly continent with Polynesia being the closest. They shared the continent with Japan, America, England, Mongolia, Russia, Spain, and France. If you are keeping count, that is 20 of the 22 ai civs that started the game. Two died in the Classical Era, and I suspect one was on the \ continent with Denmark.

Polynesia and I became good friends. His capital provided incredibly lucrative sea trade routes. I had a couple of land routes going out of my inland National Wonder city to civs on my continent but the bulk of my money was made over the ocean.

By the middle eras my capital was a production powerhouse. I built Machu Picchu and the Porcelain Tower. I sent settlers out to settle one tile islands giving me Nutmeg and Cloves. I didn't want my one tile islands to be vulnerable to sea enemies, so I sent trade routes into them with food. My Nutmeg island even got 30 turns of 9 hammers to help it develop.

In conjunction with founding my spice cities, I also worked on establishing City State allies. As soon as my spy capped out at level 3, I put him to work rigging elections in City States closest to my spice islands. Once I got a strong influence point lead as an ally, I moved him to the next City State.

During this time I opened Exploration and bought more Patronage policies. The only civ in the game with a strong city state unique ability was Greece. Greece was crushed down to a single bottom tier city by Shaka and left for dead. The result was that my Patronage bonuses allowed me to collect a strong following of City State allies. Plus one for my flexible, adaptive Open All Policies strategy.

When the World Congress was founded by Polynesia, the early proposals were fairly benign. When the vote for Congress leader came up again, I only had three votes. Polynesia had four but Russia had six. I backed Polynesia gave him the victory. Our friendship was solidified into a tight alliance.

Unfortunately, for reasons I cannot fathom, Polynesia immediately proposed banning Nutmeg. By the time my Pepper island was founded next to a Crab resource, Nutmeg was an illicit commodity. But karma was a harsh mistress, and Russia managed to ban Polynesia's Sugar. That's what you get!

I never had any issues with Strategic resources. I had 10 horses and 6 iron, more than enough to field an army big enough to defend my three continental cities. As I moved into the Industrial Age, I enjoyed 6 coal from a tundra tile. I was popping Great People regularly due to my Workshops, Universities, and Guilds. When Leonardo Di Vinci appeared, I actually had to beeline Museums to make space for his Great Work.

As my military trounced the Zulus, my original three cities focused on science and culture. I used a couple more Great Writers to generate culture boosts, and I had the most policies I've ever had in a civ 5 game. I had opened Commerce and had at least one level 1 policy in every other branch.

Nations around this time were starting to pick Ideologies. The first to select an Ideology was Russia who choose Order. Then Korea and two others selected Order. Atilla selected Autocracy. As I cut the ribbon on my third factory, I couldn't resist the early adopter bonus policies with Freedom.

Religion hasn't had a lot of impact on my game. India founded Hinduism and Siam founded Buddhism. Neither offered the benefit of buying any buildings or units with Faith. It did mean that missionaries were constantly converting my cities. I ignored it.

When Byzantium showed up next to my inland city and converted it to Eastern Orthodoxy, I seized the moment. I had a massive bank of Faith (thank you Stonehenge!) and Eastern Orthodoxy had Mosques and Monasteries. Soon my remaining continental cities also both had Mosques and Monasteries. Then I went back to ignoring religion and banking Faith.

After stealing the World Congress from Polynesia, the world had to vote on Polynesia's last proposal - The Worlds Fair. It passed and I knew I had to win it. The following session, I proposed a repeal on the Nutmeg ban. Ironically, Polynesia also tried to repeal the Sugar ban. Both proposals ultimately failed miserably. But I didn't care. I had a bigger problem.

The Indian Hun War
India and Atilla declared war as my three powerhouse cities were focusing production at winning the Worlds Fair. Out of the fog of war and into the harbors of my continental coastal cities came Indian Frigates and Privateers. One by one my lucrative sea trade routes were plundered. To add insult to injury, my feeble navy of one lone Frigate was captured by India.

Far inland, my border Riflemen experienced sheer terror. Out of the sky itself, four massive winged monsters dropped fire down upon them. Unlike anything ever seen before, these massive beasts rained black death down upon the lightly equipped Riflemen. Those that survived, witnessed the approach of a half dozen canons coming alongside soldiers in peculiar garb and vestments. Their uniforms were colored to match the surrounding plains, making them hard to see. They wore strong helmets that deflected rifle shot. Their rifles fired multiple rounds without reloading, and they carried most of their equipment on their backs. The Huns had arrived, and they intended to obliterate the Indonesian people.
 
More seriously:

- Getting attacked right at the start of the World's Fair is seriously one of the shittiest things.
- When you picked Freedom, what was your Happiness situation? Your Tourism/Culture/Ideological influence? Going solo on Ideology really hurt you last time, so I'm thinking you felt you could either withstand the deep Happiness hit or withstand ideological pressure entirely.
- Do the Huns have a tech lead on you, or were you just not upgrading your units?
- Last playthrough I mentioned ranged units reigning supreme on the Civ battlefield. You mentioned Riflemen; do you have ranged units? Two siege units with Logistics and Range promotions > an entire invading ground army.
- Are their aircraft Great War era, or real Bombers? If they're Bombers you're probably done.
- How did the relationship with India degrade so quickly? Have you been razing cities?
 
Whoa, this is really interesting. Good luck fending off the barbarians...I mean Huns and Indians.
 
You mean a big dick and balls?

LOL! I had no idea I was conjuring this mental image. But yes, you could say I was the left nut of the world. :lol:


More seriously:

- Getting attacked right at the start of the World's Fair is seriously one of the shittiest things.
- When you picked Freedom, what was your Happiness situation? Your Tourism/Culture/Ideological influence? Going solo on Ideology really hurt you last time, so I'm thinking you felt you could either withstand the deep Happiness hit or withstand ideological pressure entirely.
- Do the Huns have a tech lead on you, or were you just not upgrading your units?
- Last playthrough I mentioned ranged units reigning supreme on the Civ battlefield. You mentioned Riflemen; do you have ranged units? Two siege units with Logistics and Range promotions > an entire invading ground army.
- Are their aircraft Great War era, or real Bombers? If they're Bombers you're probably done.
- How did the relationship with India degrade so quickly? Have you been razing cities?

I'll try to hit each of these below.

To 1922

When India and the Huns attacked, I had just committed all of my major production to trying to win the Worlds Fair. I decided to stick with the commitment and not divert any production to the war effort. I was confident that I could repulse the Huns but was more concerned with India's navy. The reverse ended up happening.

I popped a new social policy at the start of the war, and I decided to buff City defense with a Tradition policy. India, for reasons I cannot fathom, seemed hell bent on blockading my capital and other coastal city after plundering all of my sea trade routes. Consequently, they were easy prey for my Industrial level buffed cities. I destroyed half of his navy with my city defense alone.

The Huns on the other hand, came at me with Great War Bombers and Great War Infantry. Riflemen and knights were being picked off each turn so I pulled everything back around the defense of Sukhothai. I tried to flank the Huns cannon and artillery but the Great War Bombers obliterated my units. Eventually, Sukhothai was bordered by Great War Infantry and taking a beating from the air.

As a last ditch effort, I constructed a Citadel next to Sukhothai using my original Great General from opening the Honor policy a long time ago. It did force the Huns to take additional casualties but Sukhothai was lost.

The Huns had a vicious tech lead on me. They also had a unit lead despite taking 2 to 1 losses against my defenses. Then I discovered what was behind the scenes of the Huns sudden surge in power.

The Huns had always been held in check by Byzantium, who was to their Southeast. The two sides were comparable in strength, and held each other in a sort of thousand year stalemate. Then came Denmark.

Denmark smashed into Byzantium and upset the apple cart. Having conquered their own continent, the Danes were free to pursue new enemies. Byzantium became their next victim and sailed across the ocean to land on Theodora's shores. Byzantium collapsed.

This freed the Huns to focus their Autocratic military on a new target. My failure to keep up with the military technology provided an opportunity for Attilla.

Policies, Policies, Policies
I won the Worlds Fair as Attilla consolidated his control over Sukhothai. Now he aimed at my heartland sending troops at my inland National Wonder city. I was looking at a rinse and repeat of Great War Bombers hitting my city with Great War Infantry finishing me off.

I need to turn things around quickly. The good news was that my Worlds Fair win let me open a new social policy almost every six turns. I would have loved to start grabbing Freedom policies but the situation was dire. I worked on closing Honor after taking Arsenal of Democracy.

Jakarta was set to a Science focus and I bee lined for air power. I needed something, anything, to stop the bombers. My inland city and garrisoned cannon were putting the hurt on the invading Huns but it was only a matter of time before they took my city down.

I cranked out literal troop fodder to slow down the Huns. Riflemen, Knights, Lancers, whatever could get in their way. As soon as I discovered Flight, I built a Triplane Fighter. I have never used Fighters before in Civ 5. I seriously questioned their usefulness. Now I am a Fighter convert!

My "Blue Barron" went to work taking out Bombers. Interception was working beautifully and the bombs stopped falling on my city. After a lull, a Hun Triplane Fighter appeared doing an Air Sweep, which engaged my Fighter that was set on Interception. Then the Great War Bomber returned. Then I had another Triplane come online.

Turn after turn Triplane Fighters battled it out above the skies of my inland city. Blue Barron was racking up the promotions. Interception 1. Then Interception 2. Then Interception 3. Then Repair! A third Triplane came online to defend my skies as the Blue Barron healed. We were in a stalemate. Attilla couldn't get past my air defenses, and my city was just too strong to take with Great War Infantry and Cannons.

When I was able to upgrade to Artillery, the cannon in my inland city received an immediate upgrade. At the same time, I built my first Great War Bomber. A short time later the Huns started bringing Artillery to the front.

My economy was restored by rebuilding my sea trade cargo fleet out of my Nutmeg one island city. Neither the Huns nor India could reach it as it was safely protected by my oldest City State ally. My gold was being restored.

India pulled back his navy as I started building my own in Jakarta. It was always a tough decision. Do I build air and land forces to help defend against the Huns, or a navy to defend against India? I ended up alternating production each turn. A Frigate here, an Artillery there, then a Privateer, etc.

Things were looking good as I closed out the last Honor policy.

Final Push
One oddball thing I didn't mention previously, but turned out to be a big benefit. I was gifted a Carolean unity by a military City State that I sent on a suicide march through India. The unit had appeared far away on lands near an allied City State that ended up being closer to India than me. So rather than sail him all the way to my continental homeland, I decided to take the fight to India. The Carolean would move, pillage, get pounded by India's city. Then it would move, pillage (restoring HP), and get pounded by India again. I left a seven tile trail of destruction before Indian forces rallied and took him down.

The forces that took down my pillaging Carolean then invaded my northern coastal city. Thankfully, India was not as technologically advanced as the Huns. Ghandi had Riflemen and Cannons. Eventually, we locked into a stalemate with Ghandi unable to take my city but me being unable to dislodge the Indian forces surrounding my city.

Great Generals
I had a huge bank of Faith accumulated as I closed out the Honor tree. I quickly bought some Great Generals and sent them to the front with the Huns. We were in a stalemate, and I needed to break it. I plopped a Citadel down on a turn that I had pushed back the Huns with my Bomber and Artillery. Like a spinning saw of death, the Huns charged it, only to be chopped to pieces by its penalty.

My military science research agreements were bringing me back into the game. I was able to get a Great War Infantry into the Citadel to the north of my inland city. The troops were pounded by Artillery and the Hun Great War Bomber, but they held on. They got several promotions which I used for Cover, Cover 2, and Cover 3.

I repeated the Citadel/Great War Infantry strategy again as the Huns tried to pursue a flank attack on my inland city. But it was becoming clear that the Huns were running out of steam.

On the navy front, I finally had some Frigates available to pound away at India's dug in forces. The Great War Bomber even got in on the fun, and soon it had the third promotion against land units. It was a beast.

After 1922
With the war shifting to my favor, it was time to go on the attack. My forces obliterated the Indian land forces then turned their attention to the Indian navy. With Indonesian Privateers capturing some of India's ships and destroying the rest, I finally had the upper hand at sea.

Now it was my turn to send troops at the Hun held city of Sukhothai. Great War Infantry surrounded it on three sides (avoiding the Citadel I had placed long ago), and I started hitting Atilla with Great War Bombers and Artillery. Atilla offered Peace. I laughed in his face.

As the next round of voting neared for the World Congress, I proposed an embargo on the Huns. It passed, and Atilla said the funniest thing: "Why can't we resolve our differences like men, and stop resorting to petty politics?"

As my Frigate and Privateer navy moved on to the closest Indian city, I suddenly had a flurry of research agreements complete. In short order, my Frigate was upgraded to a Battleship. Uh-oh India.

After several turns of battering Sukhothai, it finally fell. I have no idea why the AI didn't use it's Great War Bomber and two Triplane Fighters in the defense, but I suspect they just hadn't been able to heal from all of the damage taken by my Blue Barron. The Hun's air force was soon dismantled by my ground forces as they entered Sukhothai.

Atilla offered peace terms which included his entire stock of strategic resources and 38 gold per turn. With Sukhothai now safely back in Indonesian hands, I accepted his offer. India also offered peace and gave me his coastal city that I was pounding with my battleship. I puppeted the city.

A turn later, India lost a second city. This one to a Zulu ocean invasion. India's treachery had resulted in a stinging karmic rebuke, and Delhi was the last remaining city of India.

A New Threat

After sustaining brutal losses during the Indian Hun War, I managed to come back and win the conflict. My territory had expanded again with the addition of the Indian city. But I wasn't going to let my military become antiquated again. I continued building military units and researching military technologies.

It brought a big smile to my face to upgrade my highly promoted Great War airplanes into proper Fighters and Bombers. The Huns had taught the Indonesians a fearsome lesson on the strategic value of air power. Never again, vowed the people of Indonesia, would they not have air superiority in a conflict.

Another Golden Age was celebrated after the war ended. But amidst the fanfare and pomp came a new threat. The working class was fed up with the Oligarchy and their freedom ideology. An undercurrent of dissent ran deep as the people heard of the worker's paradise that existed far across the globe in France. The people were further galvanized as the World Congress declared Order as the natural world ideology. Indonesian leaders may have fended off the external threat, but the domestic unrest was reaching new levels of intensity as people questioned the laissez faire Freedom system that only seemed to really benefit the rich. Was it time for rule by the working class?
 
More seriously:
- When you picked Freedom, what was your Happiness situation? Your Tourism/Culture/Ideological influence? Going solo on Ideology really hurt you last time, so I'm thinking you felt you could either withstand the deep Happiness hit or withstand ideological pressure entirely.

The majority of the world adopted Order but I maintained positive Happiness through the war due to City State allies and my Indonesian UA of three unique luxuries. Honor also allowed me to garrison cheap Lancers in each city to keep my Happiness from ever dipping below zero. It was tight though.

- Last playthrough I mentioned ranged units reigning supreme on the Civ battlefield. You mentioned Riflemen; do you have ranged units? Two siege units with Logistics and Range promotions > an entire invading ground army.

My cannons and Gatling Gun were destroyed by the Hun Great War Bombers. I couldn't move them out of range in time and they were only really safe in a city.

- How did the relationship with India degrade so quickly? Have you been razing cities?

No, I never razed any cities and remained Friendly with virtually the entire world, including India. India backstabbed me but it seemed to calculate the naval advantage it had when he decided to surprise attack. I am also fairly certain the Hun AI bribed the India AI into joining the attack on me.

From a gameplay perspective, it was a strong move by the AI. I was starting to "run away" with the game diplomatically. Offensive wars are tough though, and the player has some advantages over the AI when defending. The Hun AI couldn't seem to deal with my Citadels. It would push too far forward until it could not escape without losing the unit due to the -30 hp penalty when ending the turn on or adjacent to the Citadel.

I also see that it over commits its naval forces when blockading a city. I'm not sure losing naval units is worth the gold being denied to the enemy when blockading a coastal city.
 
Lurker's Comment:
Hey ive been lurking for awile and I've really liked reading this, but I'm not sure you can call this a fail chronicle.

An undercurrent of dissent ran deep as the people heard of the worker's paradise that existed far across the globe in France
If it was anything like the real French worker's paradise(nonexistent), you have nothing to fear.
 
Good job fending off the barbarians(:wallbash:)Huns and Indians.
 
Yea, I was thinking about bumping this thread too to ask about an update.
 
Hush you guys, you know how insecure Jatta Pake gets about winning. If you force him to admit that he might have achieved a victory condition, the shame may well break his spirit and destroy him. He'll update when he is able to come to terms with what he has done.

I do hope it's not too much longer, though. I was enjoying the thread.
 
I do hope it's not too much longer, though. I was enjoying the thread.

Indeed. It's finely written and I could imagine the situation perfectly even without a map or a screenshot. Great work, Jatta Pake! Really hope you will continue with this thread :)
 
mate can you upload an early save game...when the huns and gandhi started attacking you? I would like to give it a try, or maybe a few more after that.
 
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