Tech tree bugs in C2C v32 (technology and its req. are in same column and other bugs)

raxo2222

Time Traveller
Joined
Jun 10, 2011
Messages
9,778
Location
Poland
Here are pictures of tech tree:
http://bit.ly/17xNYxY (33 JPG pictures in Imgur.com)

These techs shouldn't be in same column:

Tracking and Trapping - Trapping requires Tracking.
Hard Hammer Percussion and Ground Stone - Ground Stone requires Hard Hammer Percussion.
Trap Fishing and Bone Working - Trap Fishing requires Bone Working.
Bone Working and Adhesives - Adhesives requires Bone Working.
Flint Knapping and Heat Treatment - Flint Knapping requires Heat Treatment.
AtlAtl Making and Hunting Tactics - Hunting Tactics requires AtlAtl Making.
Orchads and Apiculture - Apiculture requires Orchads.
Writing and Scriptures - Scriptures requires Writing.
Reincarnation and Yoruba - Yoruba requires Reincarnation.
Civil Service and Feudalism - Civil Service requires Feudalism.
(thats all of these)


(I think these techs below from Transhuman era are fixed in SVN already...)
Cyberpunk should be way ahead - it requires techs like from 10 or 15 columns later - it requires Machine Learning.
Technologies like Skyroads and others from that column, could be one column earlier.
There are 5 empty columns in Galactic Era.
Also Weather Control is buggy - it looks like isn't compatible with slaves it shows something like:
* can TXT_KEY_BUILD_TERRAFORM_(put terrain name here)_SLAVE

It looks like Endogenous Euclidean Propulsion and Euclidean 5-Space Geometry should have swapped columns.

And biggest WTH, that I remember since I started playing mod: Analyze Strings enables Slavery (Promotion).
 
Back
Top Bottom