Rise and Fall of Empires

christos200

Never tell me the odds
Joined
Jan 9, 2011
Messages
12,076
Location
EU, Greece, Athens
Rise and Fall of Empires:

1fqLaJi.jpg


"Si vis pacem, para bellum" - "If you want peace, prepare for war"

Setting:

The setting of this IOT is in the Ancient Era, around 500 B.C, althought the world will not be the same as ours, as the players will create nations and history. This IOT will try to simulate the Ancient World in a realistic and fun way. This a serious IOT, so Ponystan or nations that I believe that are ridiculous will not be accepted.

Joining:

In order to join, you have to claim three (3) provinces, tell me which is your capital province, write a history (even a short one) and give me the names of your two (2) Generals (see section on Generals). Only then your Nation is considered to exist.

Economic Points:​

Economic Points or EP's are the currency of the IOT.

Population:​

Populations (or Pop. for short) is the people of your nation, the ones who actually work, fight in the army and so on. Each provinces gives you 5 Pop. So, if you have five provinces, you have 25 Pop. The Pop. can be used in a lot of ways. They can farm, build buildings or join the army. Without your Pop., you nation is nothing.

Farming:​

Farming is the most important economical activity. In order to farm, just assign as many Pop. you want to Farm a province. Example: Have 3 Pop. to Farm Chad.

Each Pop. you have to farm gives you 5 EP's per turn. So, in our example, farming in Chad would give me 15 EP's every turn.

Buildings:​

Building are build by the Pop. In order to build a building, you assign the numbers of Pop. that is required to build a building for the number of turns that are required. Once the building is complete, the pop. that was building the building is again free for you to use.

Here is a list of buildings:

City:
Turns: 3
Pop.: 4
Use: Gives you 5 more Pop. in the province you build the city.

Walls:
Turns: 1
Pop.: 2
Use: Can be build only once in each province and gives + 10 Defence to the defending army in that province.

Port:
Turns: 2
Pop.: 3
Use: Can only be build once in each province, and that province must be coastal. Gives you an extra of 5 EP's per turn. Also, it allows you to build Naval Units.

Military Academy:
Turns: 6
Pop.: 5
Use: Can be build only one and will be in your capital province. Once this is build, you have 20% chance every two turns that a General is created.

Units:​

Units have attack and defense. Units also have upkeep. If you do not pay the Upkeep, your unit is disbanded. So, watch your economy. You can also disband an army by yourself and the Pop. will be free to use.

List of Units:

Spoiler :
Peasants:

Needs 2 Pop. for one Unit.
Needs 4 EP's for one Unit.

Attack: 2
Defense: 1
Upkeep: 2 EP's

Archers:

Needs 1 Pop. for one Unit.
Needs 6 EP's for one Unit.

Attack: 2
Defense: 4
Upkeep: 4 EP's

Cavalry:

Needs 2 Pop. for one Unit.
Needs 8 EP's for one Unit.

Attack: 4
Defense: 2
Upkeep: 6 EP's

Can blitz through two connected provinces.

Spearmen:

Needs 1 Pop. for one Unit.
Needs 10 EP's for one Unit.

Attack: 5
Defense: 4
Upkeep: 10 EP's

Ships:
Needs Port and coastal province.
Needs 4 Pop. and 6 EP's for one Unit.
Can carry Units

Attack: 5
Defense: 5
Carriage: 4 Units
Upkeep: 4 EP's

A ship can move one Sea every turn.


Generals and Ability:

Armies needs Generals to lead them, so they can fight better. All nation start with 2 Generals, but Military Academies can produce more. Each General starts with Ability 1. Ability can greatly affect a battle.

Every time you win a battle, against an enemy that outnumbers you, you are equal or you have a few more units, you gain 10 XP. However, if you outnumber your enemy by 2 to 1, or more, you gain only 5 XP. Each Ability needs a certain amount of XP to be unlocked.

Ability 1: All Generals have it from start. It gives + 5 attack and defense to all Units under the Command of the General.
Ability 2: It needs 20 XP. It gives + 10 attack and defense to all Units under the Command of the General.
Ability 3: It needs 40 XP. It gives + 15 attack and defense to all Units under the Command of the General.
Ability 4: It needs 80 XP. It gives + 20 attack and defense to all Units under the Command of the General.
Ability 5: It needs 120 XP. It gives + 25 attack and defense to all Units under the Command of the General.
Ability 6: It needs 160 XP. It gives + 30 attack and defense to all Units under the Command of the General.

Note: Each time you update an Ability, you have again 0 XP. For example: If you manage to gain 80 XP and gain Ability 4, then you have again 0 XP and you will have to gather 120 XP to go to Ability 5.

When a General leads your army, he has chances that he will be killed. 10% in a victorious battle and 20% in a defeat.

Battles:​

Will be decided by six factors: Attack, Defense, Ability, Walls, Numbers and Luck.

When you attack a province, your Units over all number must be higher than the over all number of the defending Units in the province. Luck is RNG. It is from 1 to 5. Ability is only when your General leads your army. Wall gives + 10 Defence to the defenders of a province. Numbers, well numbers you have.

Example:

Spoiler :
Carthage - Rome
Attack - Defense: 4 Peasants (8) - 2 Archers (8)
Ability: Hannibal (25) - Caesar (30)
Walls: There are walls in Libya, so + 10 to Rome
Numbers: 4 - 2
Luck: 3 - 5
Total: 40 - 55
Rome wins!


Expansion:​

All netrual provinces are defended by 10 Peasant Armies.

Maps:
Spoiler :
World Map:
Spoiler :
TtVh1aS.png

European Map:
Spoiler :
mefDgq4.png
 
Nations:

Gallia - Kinich-Ahau
Dacia - ChesterBannington
Israel - NPC
Žemaitėjė-Aukštaitija (Kamėnamidač) - NPC
Žemaitėjė-Aukštaitija (Mųškenčiaula) - NPC
Tartessos - Secret Scribe
Japan (Hamada) - NPC
Japan (Tokugawa) - NPC
Japan (Oda) - NPC
India - spaceman98
Zhou Dynasty - Kinkaz
Kongo - hoplitejoe
 
Gallia

Capital: Vesontio (Picardy)
Leader: High Chief Gallagher Dermot
Generals:
  • Ruiseart Aedus
  • Braedan Konnor
Foreign Policy: Expansionist
Religion: Various Gallic Cults
History: After many years of brutal warfare, the High Chief of Vesontio & his two most trusted Generals have united several disparate Celtic tribes under the rule of one man; will the Gauls remain united & forge a great empire, or will this new state splinter into numerous warring successors? Only time will tell.

Spoiler :
StartingClaims_zps32f025b5.png
 
Dacian Kingdom
Provinces: Romania, Transylvania, Bulgaria.
Capital: Sarmizegetusa (Romania).

Generals:
-Burebista, son of Gravus
-Duras, son of Arillus

History;
The Thracian tribes around the Danube and inside the Carpathian Mountain range have been recently united by Burebista, a strong king with one great goal: to unite the known world under his wolfhead banner.
Breaking free from the Thracian king after a border dispute and a massive uprising, Burebista's men now call themselves dacians and demand WAR. Brute force may not be the best approach, but nobody denied it's efficiency thus far.
 
The Kingdom of Israel

Capital: Jerusalem (Palestine)
Government: Theocratic Monarchy
Leader: King Joshua
Generals:

  • King Joshua
  • Samson
Religion: Judaism
History: King David never looked upon Bathsheba, the Kingdom of Israel stayed prosperous and a powerful force in the Middle East because of it, there is my extremely quick history.

claims:
dg96qB4.png


you know if you added the America's I would rather be there :D
 
Kingdom of Žemaitėjė-Aukštaitija

Capital: Nemunykštisųmišt [OTL Kaunas, Livonia]
Government: Absolute Monarchy
Leader: Aljųkčzolas I
Generals:
-Kamėnamidač
-Mųškenčiaula

Spoiler :
fOLGTqR.jpg
 
you know if you added the America's I would rather be there

I just do not want the Romans or Thracians, for example, to sail in 400 BC in America or American nations to sail to Europe. That's why I got rid of the Americas.
 
I just do not want the Romans or Thracians, for example, to sail in 400 BC in America or American nations to sail to Europe. That's why I got rid of the Americas.

Ok I can understand that.
 
The Kingdom of Tartessos

Capital: Tartessos (Andalusia)

Provinces: Portugal, Andalusia, and Gibraltar

Government: Absolute Monarchy

Generals:
-Argentonios (king)
-Revgartios (marshal)

History: Tartessos was founded near a large amount of metal, including tin. These resources gave Tartessos the power and wealth to field a large army. These armies were then put to work, conquering much of the northern area, Tartessos's main competitor in metal. This gave Tartessos a near monopoly in the nearby metals. Now as the year 500 bc looms, will Tartessos build a civilisation to stand the test of time, or will it crumble from infighting through the different ethnicities in their kingdom?
 
Will start the IOT in 24 hours.
 
JAPAN

Map Color: Red

Province claims: Kyushu, Kansai, and Kanto.

Capital Province: Kansai

History:Japan lived peacefully until a great leader emerged. This leader's name was Hamada Hiroji. With his brother, Hamada Hiro, he united mainland and southern Japan under one rule. Hamada Hiroji has now set his sights on the province of Hokkaido...

Generals:Hamada Hiroji and Hamada Hiro.
 


Uploaded with ImageShack.us

Name: Vajjian Confederacy (OOC: based on http://en.wikipedia.org/wiki/Vajji)

Capital: Vaishali (aka the red dot on the map: http://en.wikipedia.org/wiki/Vaishali_(ancient_city))

Government: Republic. All landowners may vote for the heads of cities. This means that many, including peasants that own their own land can vote. However, only the richest merchants and heads of clans have enough money to become candidates for the head of a city state. After that, the heads of city states elect a new central government, which is mostly powerless, except in wartime. Done every 10 years.


Religion: Buddhism is practiced almost universally, though there are Hindu minorities here and there (OOC: I am not going to characterize Hinduism, except to say that it is the origional faith in India. Buddhism mostly follows OTL, but more on that later).

History: The Ganges produced many rich, powerful and feuding city states. Around 500 BC, the skilled merchant Triśalā Licchavi (http://en.wikipedia.org/wiki/Licchavi_(republic)) from Benares managed to take control of that city. She then sided with the great general of Vaishali, Nabhaga (OOC: names extracted haphazardly from Wikipedia :p ) and organized the other city states on the Ganges, through conversion, bribery, intimidation or popular revolt. Her efforts received support from many other rich merchants and landlords, who saw an opportunity to overthrow the warlord governors of their cities, and gain more power for themselves, and from many peasants, who (rightly or wrongly) saw this as an opportunity to have more say in their government. In the end, the result can be characterized as a bronze age bourgoise revolution, to an extent.

Generals: Nabhaga and Triśalā Licchavi
 
TURN 0:

tQPTe77.jpg


- Gallic Warriors

For a long time, the people of this world lived in small farming societies. There existed no organized state. But this has ended. In Japan, Hamada Hiroji managed to unite the mainland into a state. In Gaul, High Chief Gallagher Dermot has united several Celtic tribes under his rule. In the Balkans, a powerful Dacian Kingdom has been created by Burebista, a warlord with one goal: to unite the entire world under his rule. Meanwhile, India has been united by Triśalā Licchavi and has the most advanced government in the world. While other nations have monarchs with absolute power, in India the people have a say in the government. Meanwhile, in Northern Europe, the Kingdom of Žemaitėjė-Aukštaitija has been created, while in Spain the Kingdom of Tartessos becomes rich thanks to it's resources. Israel, the most Ancient of all Kingdoms, is ruled King Joshua in the name of the one and all powerful God.

Stats:
Spoiler :
India:
Spoiler :
Capital: Awadh
Population: 15
EP's: 0
Peasants: 0
Archers: 0
Cavalry: 0
Spearmen: 0
Ships: 0
Awadh: -
Bengal: -
Central India: -
Generals:
Nabhaga (Ability 1)
Triśalā Licchavi (Ability 1)
Israel:
Spoiler :

Capital: Palestine
Population: 15
EP's: 0
Peasants: 0
Archers: 0
Cavalry: 0
Spearmen: 0
Ships: 0
Palestine: -
Lebanon: -
Syria: -
Generals:
Joshua (Ability 1)
Samson (Ability 1)

Dacia:
Spoiler :
Capital: Romania
Population: 15
EP's: 0
Peasants: 0
Archers: 0
Cavalry: 0
Spearmen: 0
Ships: 0
Romania: -
Transylvania: -
Bulgaria: -
Generals:
Burebista (Ability 1)
Duras (Ability 1)

Gallia:
Spoiler :
Capital: Picardy
Population: 15
EP's: 0
Peasants: 0
Archers: 0
Cavalry: 0
Spearmen: 0
Ships: 0
Picardy: -
Swabia: -
Bavaria: -
Generals:
Ruiseart Aedus (Ability 1)
Braedan Konnor (Ability 1)

Tartessos:
Spoiler :
Capital: Andalusia
Population: 15
EP's: 0
Peasants: 0
Archers: 0
Cavalry: 0
Spearmen: 0
Ships: 0
Andalusia: -
Portugal: -
Gibraltar: -
Generals:
Argentonios (Ability 1)
Revgartios (Ability 1)

Žemaitėjė-Aukštaitija:
Spoiler :
Capital: Livonia
Population: 15
EP's: 0
Peasants: 0
Archers: 0
Cavalry: 0
Spearmen: 0
Ships: 0
Livonia: -
East Prussia: -
Poland: -
Generals:
Kamėnamidač (Ability 1)
Mųškenčiaula (Ability 1)

Japan:
Spoiler :
Capital: Kansai
Population: 15
EP's: 0
Peasants: 0
Archers: 0
Cavalry: 0
Spearmen: 0
Ships: 0
Kansai: -
Kyushu: -
Kanto: -
Generals:
Hamada Hiroji (Ability 1)
Hamada Hiro (Ability 1)


Maps:
Spoiler :
World Map:
Spoiler :
K1lkAdw.png

European Map:
Spoiler :
yPyhL1a.png
 
OOC: How long is each turn, both in ingame years and in OOC days?
 
About OOC, it will depend. About IC, a year.
 
Updated posts 2 and 3 with information and orders lock.
 
Could I join late here?
q081KXO.png
 
You can. Stats are the same for everyone, so look at the stats I have already posted.
 
Have 12 Pops build a city in each of my provinces
Have 3 Pops farm
 
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