christos200
Never tell me the odds
Rise and Fall of Empires:
"Si vis pacem, para bellum" - "If you want peace, prepare for war"
Setting:

"Si vis pacem, para bellum" - "If you want peace, prepare for war"
Setting:
The setting of this IOT is in the Ancient Era, around 500 B.C, althought the world will not be the same as ours, as the players will create nations and history. This IOT will try to simulate the Ancient World in a realistic and fun way. This a serious IOT, so Ponystan or nations that I believe that are ridiculous will not be accepted.
Joining:
In order to join, you have to claim three (3) provinces, tell me which is your capital province, write a history (even a short one) and give me the names of your two (2) Generals (see section on Generals). Only then your Nation is considered to exist.
Economic Points:
Economic Points or EP's are the currency of the IOT.
Population:
Populations (or Pop. for short) is the people of your nation, the ones who actually work, fight in the army and so on. Each provinces gives you 5 Pop. So, if you have five provinces, you have 25 Pop. The Pop. can be used in a lot of ways. They can farm, build buildings or join the army. Without your Pop., you nation is nothing.
Farming:
Farming is the most important economical activity. In order to farm, just assign as many Pop. you want to Farm a province. Example: Have 3 Pop. to Farm Chad.
Each Pop. you have to farm gives you 5 EP's per turn. So, in our example, farming in Chad would give me 15 EP's every turn.
Buildings:
Building are build by the Pop. In order to build a building, you assign the numbers of Pop. that is required to build a building for the number of turns that are required. Once the building is complete, the pop. that was building the building is again free for you to use.
Here is a list of buildings:
City:
Turns: 3
Pop.: 4
Use: Gives you 5 more Pop. in the province you build the city.
Walls:
Turns: 1
Pop.: 2
Use: Can be build only once in each province and gives + 10 Defence to the defending army in that province.
Port:
Turns: 2
Pop.: 3
Use: Can only be build once in each province, and that province must be coastal. Gives you an extra of 5 EP's per turn. Also, it allows you to build Naval Units.
Military Academy:
Turns: 6
Pop.: 5
Use: Can be build only one and will be in your capital province. Once this is build, you have 20% chance every two turns that a General is created.
Units:
Units have attack and defense. Units also have upkeep. If you do not pay the Upkeep, your unit is disbanded. So, watch your economy. You can also disband an army by yourself and the Pop. will be free to use.
List of Units:
Spoiler :
Peasants:
Needs 2 Pop. for one Unit.
Needs 4 EP's for one Unit.
Attack: 2
Defense: 1
Upkeep: 2 EP's
Archers:
Needs 1 Pop. for one Unit.
Needs 6 EP's for one Unit.
Attack: 2
Defense: 4
Upkeep: 4 EP's
Cavalry:
Needs 2 Pop. for one Unit.
Needs 8 EP's for one Unit.
Attack: 4
Defense: 2
Upkeep: 6 EP's
Can blitz through two connected provinces.
Spearmen:
Needs 1 Pop. for one Unit.
Needs 10 EP's for one Unit.
Attack: 5
Defense: 4
Upkeep: 10 EP's
Ships:
Needs Port and coastal province.
Needs 4 Pop. and 6 EP's for one Unit.
Can carry Units
Attack: 5
Defense: 5
Carriage: 4 Units
Upkeep: 4 EP's
A ship can move one Sea every turn.
Needs 2 Pop. for one Unit.
Needs 4 EP's for one Unit.
Attack: 2
Defense: 1
Upkeep: 2 EP's
Archers:
Needs 1 Pop. for one Unit.
Needs 6 EP's for one Unit.
Attack: 2
Defense: 4
Upkeep: 4 EP's
Cavalry:
Needs 2 Pop. for one Unit.
Needs 8 EP's for one Unit.
Attack: 4
Defense: 2
Upkeep: 6 EP's
Can blitz through two connected provinces.
Spearmen:
Needs 1 Pop. for one Unit.
Needs 10 EP's for one Unit.
Attack: 5
Defense: 4
Upkeep: 10 EP's
Ships:
Needs Port and coastal province.
Needs 4 Pop. and 6 EP's for one Unit.
Can carry Units
Attack: 5
Defense: 5
Carriage: 4 Units
Upkeep: 4 EP's
A ship can move one Sea every turn.
Generals and Ability:
Armies needs Generals to lead them, so they can fight better. All nation start with 2 Generals, but Military Academies can produce more. Each General starts with Ability 1. Ability can greatly affect a battle.
Every time you win a battle, against an enemy that outnumbers you, you are equal or you have a few more units, you gain 10 XP. However, if you outnumber your enemy by 2 to 1, or more, you gain only 5 XP. Each Ability needs a certain amount of XP to be unlocked.
Ability 1: All Generals have it from start. It gives + 5 attack and defense to all Units under the Command of the General.
Ability 2: It needs 20 XP. It gives + 10 attack and defense to all Units under the Command of the General.
Ability 3: It needs 40 XP. It gives + 15 attack and defense to all Units under the Command of the General.
Ability 4: It needs 80 XP. It gives + 20 attack and defense to all Units under the Command of the General.
Ability 5: It needs 120 XP. It gives + 25 attack and defense to all Units under the Command of the General.
Ability 6: It needs 160 XP. It gives + 30 attack and defense to all Units under the Command of the General.
Note: Each time you update an Ability, you have again 0 XP. For example: If you manage to gain 80 XP and gain Ability 4, then you have again 0 XP and you will have to gather 120 XP to go to Ability 5.
When a General leads your army, he has chances that he will be killed. 10% in a victorious battle and 20% in a defeat.
Battles:
Will be decided by six factors: Attack, Defense, Ability, Walls, Numbers and Luck.
When you attack a province, your Units over all number must be higher than the over all number of the defending Units in the province. Luck is RNG. It is from 1 to 5. Ability is only when your General leads your army. Wall gives + 10 Defence to the defenders of a province. Numbers, well numbers you have.
Example:
Spoiler :
Carthage - Rome
Attack - Defense: 4 Peasants (8) - 2 Archers (8)
Ability: Hannibal (25) - Caesar (30)
Walls: There are walls in Libya, so + 10 to Rome
Numbers: 4 - 2
Luck: 3 - 5
Total: 40 - 55
Rome wins!
Attack - Defense: 4 Peasants (8) - 2 Archers (8)
Ability: Hannibal (25) - Caesar (30)
Walls: There are walls in Libya, so + 10 to Rome
Numbers: 4 - 2
Luck: 3 - 5
Total: 40 - 55
Rome wins!
Expansion:
All netrual provinces are defended by 10 Peasant Armies.
Maps:
Spoiler :
World Map:
European Map:
Spoiler :

European Map:
Spoiler :
