Current (SVN) development discussion thread

I thought that was the intention behind the power in the first place ;)

with China it isn't that much of a problem as you should have enough time to build offensive units but with Russia I found it really unfair.

What annoyed me when fighting the Mongols as China was: They took Qufu (would be between fish and silk on the picture from Tomorrow's Dawn and they got Fuzhu - my capitol! - without any fighting or something via some kind of flipping mechanism.
 
You probably experienced a crisis and lost cities to them.
 
What do you mean, not working?
 
I thought that was the intention behind the power in the first place ;)

with China it isn't that much of a problem as you should have enough time to build offensive units but with Russia I found it really unfair.

What annoyed me when fighting the Mongols as China was: They took Qufu (would be between fish and silk on the picture from Tomorrow's Dawn and they got Fuzhu - my capitol! - without any fighting or something via some kind of flipping mechanism.

Build Beijing and Shenyang 1w tile..
 
It could be problems with your privileges, which is why it was suggested that you complete the checkout on your desktop and then move the folder to your Mods directory.

I tried it on a desktop computer instead of my laptop and it still didn't work. It was the same error. What do you mean privileges and how can I change them?
 
just out of curiosity, since I can't fathom how it should work:

how do you play the Aztecs?
you have roughly 20-30 turns before a bunch of highly advanced troops spawn next to your Capitol, which has to grow within another 20-30 turns to be the biggest city in the world Oo (on a 3000bc-start this is probably impossible, as I often have size 20+ by that time, but well, the AI likes smaller cities...)

on top of that...you have to found your capitol on the spot instead of at a nice coastal place...

@yuri: no, it is easier to just stop them before they get to do any city-conquering, I just found it surprising and annoying that they could simply "flip" my capitol this way. Fuzhu is too great a starting place to abandon ;)
 
An other option for Tibet: remove the city-counquering UHV.

Why? How would that help? You need to conquer some cities, preferably the double-holy-city that can churn out 4 great prophets by 1200 (+ Delhi you can get all 5 before they flip to the Mughals). Plus Pagan that allows you to run Scholasticism/Fanatism.

Your capitol will never grow beyond size 5/6, so you can't grow your prophets there but with Absolutism it can build 1missionary/turn, still, this isn't enough so you need more cities, but you can't found another in Tibet and all other cause great instability.

There are lots of other cities that are easily conquered (2 barbarian ones in the north, 2 in Persia if you're faster than the Arabs or you take the city west of Delhi (1 Longbowman) or Samarkand, afterwards you can gift the cities you don't want to China/Khmer, voila, no problem here.
 
About Tibet: I'm almost sure that Tibet hasn't expanded beyond its "core area" in history. Correct me, please, if I'm wrong. I think one should be able to achieve the goals without overexpanding unhistorically (what I mean is all goals must be changed so that you can achieve them with one city).
 
I'll get to posting an official save later. In both my Mongolia and England games, no matter what I did, my stability always stayed at 0 and shaky. I just want to know if this only happens to me.

I get that too.
 
About Tibet: I'm almost sure that Tibet hasn't expanded beyond its "core area" in history. Correct me, please, if I'm wrong. I think one should be able to achieve the goals without overexpanding unhistorically (what I mean is all goals must be changed so that you can achieve them with one city).

Tibet controlled once what is today Bagladesh (including Pataliputra), Dunhuang and Kashgar. In one map I found in the past, Burma (in the game it is the city Pagan) was one time part of the Tibetan empire. So the five cities are:
*Lhasa
*Pataliputra or Patna or Blablabla do-nu
*Pagan
*Dunhuang
*Kashgar
 
I'm not sure if these are bugs or not, so I thought I'd post them here:

- Russias UP doesn't work on "non-historic terrain" (enemy is in my culture near Samarkand and doesn't take damage)
- Slaves seem weird. I can use them as specialists in St. Petersburg, but no other "European" Russian city. Usually the slaves require an existing plantation and replace it, however with Russia they build a slave plantation but can't replace an existing one. I don't see a clear pattern how they work.


Also: how does the "happiness-factor" for domestic stability work? does it count the difference between happy&unhappy or is it only influenced by happiness?
 
Oh, that slaves work in Sankt-Peterburg is because I haven't updated the region map when changing Northern Europe.

And the ratio of happiness and unhappiness counts for the happiness rating.
 
About the new stability system: once again, I don't know whether it's good or bad, but when Seljuks collapse their cities are returned to Mongolia, Byzantium and Arabia.
 
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