Key
Worker 1 = the Worker on the Marble at present.
Worker 2 = the Worker building a Mine by Rice Pudding.
Worker 3 = the Worker roading towards City #5, but closer to the south.
Worker 4 = the Worker moving towards the Rice, and further north than Worker 3.
Worker 5 = the Worker just captured from Asoka.
---
T47
[
I may have omitted some obvious Worker moves here, because I created a new save file with these already completed, to save time testing.]
Worker 3. Move 1S. Road.
Worker 4. Move 1NW. Road & cancel.
Rice Pudding: change GF to Plains Forest. Build Barracks.
T48
Worker 5. Move 2E1S.
Worker 3. Move 3S. Mine (1/4) & cancel.
Worker 4. Move 1W. Road & cancel.
Rice Pudding: change Plains Forest to RGH.
T49
Worker 5. Road the GH between us and Asoka (1/2).
Worker 4. Move 1NW. Farm Rice (1/5).
Worker 3. Move 3S1E. Farm (1/5) and cancel.
Worker 2. Move 1SE.
Worker 1. Quarry (6/8) and cancel.
Case Départ. Build Axe. Coppper ---> FPs; PH ---> GF.
Rice Pudding. Whip Barracks.
T50
Worker 1. Move 1E. Road (2/2).
Worker 3. Move 3S1W. Cottage (1/4) and cancel.
Worker 2. Mine (1/4).
Case Départ. Whip Axe. Queue Axe. Change GF ---> Copper; FPs ---> Scientist.
Warrior (in CD): move 2N.
Rice Pudding. Change GF ---> FPs. Build Axe.
T51
Case Départ builds SOD 1. Fortify this.
Worker 3. Move 1W. Quarry (7/8).
Worker 1. Move 1W. Quarry (8/8).
Warrior. Move to Rice Pudding (fortify here).
Worker 6 and Axe. Move 1NE.
Worker 5. Move 2E, to PH.
Case Départ. OF to Axe. Change PH to Quarry.
Rice Pudding. Change PF to Silk.
T52
Rice Pudding builds SOD 2. Move to Case Départ.
Case Départ builds SOD 3. Move to Marble.
Worker 2. Move 3E1S.
Worker 5. Road (1/2).
Workers 1 & 3. Road (2/2).
Case Départ. Change build to Axeman. Change Grass Hamlet to Scientist.
Rice Pudding. Build Axeman. Change Silk ---> Lake (= 4H).
Sheepish. Whip Monument.
T53
Golden Sands. Granary completes. Build Library. Work Rice.
Sheepish. Monument completes. Build Axe.
Worker 5. Road (2/2).
Worker 2. Mine (1/4).
Worker 6. Move to Desert. Road (1/3).
Workers 1 & 3. Move 2S1E. Mine (2/4) and cancel.
SOD 1. Move to Quarry.
SOD 3. Move to 1NW of Sheepish (I won't write these future SOD movements out, but basically it is better to wait in our territory by Sheepish than by Case Départ).
Rice Pudding. Change Lake ---> RGH. Change Axe ---> Archer.
T54
AXE IN SOUTH MOVE NORTH
Worker 1 & 3. Move 1SW. Cottage (2/4).
Worker 5. Move 2S. Cottage (3/4).
Worker 2. Move 2W.
Case Départ. Change Corn to Riverside Hamlet.
Rice Pudding. Size 5. Change build to Axe. Whip. Queue Axe.
T55
Great Scientist born. Build Academy.

@ 100%.
Rice Pudding produces SOD 4. OF to Axe.
Worker 4. Move 1E. Road (2/2).
Worker 2. Move 1NW. Mine (2/4).
Workers 5 and 3. Move 1NE. Mine (4/4) and cancel.
Case Départ. Whip Settler, BUT then change build to Axe. Change Scientist to Floodplains (city works: Pigs; Hamlet; Copper; Marble; FPs).
Rice Pudding. Check FPs ---> RGH.
T56
Rice Pudding completes Axe. Move towards Golden Sands. OF to Archer.
Case Départ completes SOD 5. OF to Settler.
Worker 4. Move 1SE. Road (2/2).
Worker 6. Move 2SE. Road (1/2).
Worker 1. Move 1NW. Road (2/2).
Worker 3 (GH). Move 3NE.
Worker 5 (GH). Move 2N3E.
Rice Pudding. Change GF to Spices.
T57
Case Départ. Settler finishes. OF to Axe.
Rice Pudding. Archer finishes. Build Axe.
Golden Sands. Size 2. Change Lake to Gold.
Worker 4. Move 1NE. (
check Scout movement possibilities.)
Settler. Move to Rice Pudding.
Archer 2 (RP). Fortify.
Warrior. Move to Case Départ.
.......
Sheepish. Whip Axe.
Rice Pudding. Change Spices to GH.
T58
Case Départ. SOD 6 completes. Build Axe.
Sheepish. SOD 7 completes. Build Axe. Change Cottage to GH.
[
Worker 2. Move to unroaded tile.
Settler. Move 4N1W.
Axemen in Case Départ. Move to Quarry.
Axemen in Sheepish. Move to 1NW of city.
Worker 3. Move 1W. Cottage (3/4).
Worker 5. Move 1W. Cottage (4/4).
Worker 4. Road (1/2).]