One problem with this is that we cannot raze our own cities:I've begun looking at what the AI finances should look like to accept more cities.
It looks complicated at first glance but the rule seems tied to their gpt. So if we can maintain a large gold surplus, we can virtually gift almost all of our cities to one AI on the last turn, DoW and raze all of them. I'll try to get an idea of the numbers required later.
Mycenian?
It just needs a tile for growing from size 3 ----> 4. It could be a Farm 1N2E instead.
Phooey
Testing prevails once again. We're going to want to raze a lot more stuff now.

Can you explain how this will speed up the stack? Won't the 2 stacks want to head south?Send 1 worker 1E of Santiago and 1 worker 1E of Cordoba to road the tile 2E of Mainz next turn so that Alex's stack can fight with Nappy sooner.
I just spent the time checking the save and reading the last 20 pages.
Things are getting clearer on the situation we're at
Basically we want to try and capture Pragues + Aachen on turn 144 arent't we?
Send the troops around Augsburg and Nuremberg to 2W of Augsburg so that they can attack both cities. Of course mainly for the Prague, they can still provide some help to clean Aachen if battles do not go well in that direction. Raze Prague.
I should be able to play till T144 tomorrow, especially if there's support (9PM>midnightish Paris time) If you need a PPP though, that's one more day delay...
Remember the suggestions, fine to skip PPP
Here are the preliminary questions:
- We could research Chemistry in just one turn (building research instead of wealth) is this advisable?
No.
- Where do we settle the clam/copper city? 1S of clam is good? Yes.
- When / where to settle the SW crab city?
1 tile near the crab, near the end of the game, we will stay on US civic in the end.
- City of Crib. We are planning to whip the galley asap right? (or slowbuild it, in which case we'd like a mine on a hill...)
Basically whip, time it when the forts are ready.
- Wounded stack SE of Augburg: how to heal? Promote anything to medic 1 and stay in place?
Take a look at my suggestion of Prague attack. Severely wounded units stay in place to heal, lightly wounded units move to 2W of Augburg.
- How to use our spy? Follow the Nappy/Alex war?
EPs on Nappy and probably to revolt 1 Nappy's city.
- Any use of building Moai somewhere? Barcelona maybe? or keep the forests for better use? Failgold some?
Can you explain how this will speed up the stack? Won't the 2 stacks want to head south?
I am not sure how raze mechanics work in detail. For instance, if we capture Mecca, and keep it for 710 turns while it is in revolt, so that we can switch into Free Religion, could we gift it back to Alex on the turn before it would leave revolt, and then recapture/raze it? None of our culture would be present in the tile.Phooey
Testing prevails once again. We're going to want to raze a lot more stuff now.
I am not sure about this tech path, because it eliminates a possible Chemistry bulb.We might be able to complete the research much fast than expected.
T143 Chemistry
T144 Banking 1 turn
T145 Switch to slavery + Mercantilism, Economics 1 turn
T146 Chemistry 1 turn
T147 Corporation 1 turn
T148 Optics 1 turn
T149 bulb SM 1 turn
T150 Biology 2~3 turns
T153 or T154 Liberalism 1 turn
12 turn to end the research, which means that we are ready to found Corporations on T155.
after we turn the slider off, then this is not such an issue. Most of my knowledge about Civ 4 comes from SGOTM these days, and we did not use corps in SGOTM 17/18, so I am fuzzy about the spreading costs.I am not sure about this tech path, because it eliminates a possible Chemistry bulb.
Ignoring Economics (= Sushi), we have one Great Merchant in Bacon Sandwich, and one likely in Constantinople @66% +.
If we run a trade mission with a GM, then 2200G + 1400G = 3600G.
We are losing about 400GPT now. However, we will be out of Pacifism in 3 turns, have a shrine generating gold in 1 turn, and will capture cities throughout the next 10 turns. If we capture 10 cities worth 80G each, then we have an extra ~800G. FWIW, Seville offered 157G, Vienna 125G, Toku's awful capital 55G, and we have captured more than 10 cities in the last 10 turns.
If we manage to stockpile 3000G over the next 10 turns and lose ~300GPT, after civic changes/shrines/Wealth is built, then we'd have enough gold for 10 turns of research.
So, in short, I think Great Scientists bulbs offer us more now than GM missions, and that the quickest way to win would be to bulb Chemistry once, and Scientific Method once. This would require some luck, as we'd need to generate a GS or GSpy in Constantinople.
The tech path would be:
T143 OpticsI don't think Napoleon will research Optics. He just finished Nationalism, so will likely go to Constitution or (less likely) Guilds.
T144 Banking 1 turn
T145 Switch to slavery + Mercantilism, Economics 1 turn
T146 Corporation 1 turn
T147 Chemistry 1 turn (bulb)
T148 Scientific Method 1 turn (bulb)
T149 Biology 2-3 turns
T151/2 Liberalism 1 turn
If you guys think we will loseafter we turn the slider off, then this is not such an issue. Most of my knowledge about Civ 4 comes from SGOTM these days, and we did not use corps in SGOTM 17/18, so I am fuzzy about the spreading costs.
to research to the end of the tech tree, with our current warring, although we will need to build Wealth and warring will be harder.
per turn. Our culture should be displaced in 4–5 turns.
51
from specialists, plus city center and Gold tile hammers/commerce
45
from specialists, plus city center and Gold tile hammers/commerce
39
from specialists, plus city center Gold tile hammers/commerce
.The key posts for T143 are here, here, and here.Basically we want to try and capture Pragues + Aachen on turn 144 arent't we?
I should be able to play till T144 tomorrow, especially if there's support (9PM>midnightish Paris time) If you need a PPP though, that's one more day delay...
Here are the preliminary questions:
- We could research Chemistry in just one turn (building research instead of wealth) is this advisable?
- Where do we settle the clam/copper city? 1S of clam is good?
- When / where to settle the SW crab city?
- City of Crib. We are planning to whip the galley asap right? (or slowbuild it, in which case we'd like a mine on a hill...)
- Wounded stack SE of Augburg: how to heal? Promote anything to medic 1 and stay in place?
- How to use our spy? Follow the Nappy/Alex war?
- Any use of building Moai somewhere? Barcelona maybe? or keep the forests for better use? Failgold some?
Don't move this Cuirassier back, as it can threaten Ulm on T144.
Good luck.Then perhaps we should research Optics next, but run 6 Great Merchants in Constantinople, as before?
This keeps the Chemistry bulb open, but rules out an Optics trade.
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It seems that 25% culture eliminates the possibility of razing a city.
The best way for us to deal with towns like Santiago or Seville, that are still in revolt, would be to:
- Gift away Vienna, so that we no longer have the Sistine Chapel.
- Run mass Merchants or Scientists, while building Wealth.
- One turn before Slavery, start a Theater or (worse) a Library.
- Whip a Theater at the last moment possible. On the following turn, gift the city to another AI.
- Depending on their religion, the city will receive 35
per turn. Our culture should be displaced in 45 turns.
If Santiago has 8-pop, Seville 11-pop, and both can work Gold.
17pop = 51If the two cities are worth a little less than 100CPT, over ~5 turns, then they should contribute about ~400C overall.51
from specialists, plus city center and Gold tile hammers/commerce
15pop = 4545
from specialists, plus city center and Gold tile hammers/commerce
13-pop = 3939
from specialists, plus city center Gold tile hammers/commerce
I'd assume that we can keep and use the HRE cities, as long as our culture stays below 25%. I haven't tested, so I.
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Perhaps one of the late game players could test, figure out the details, and then draw up a plan for spreading the corps. E.g. we could keep these cities until the end, if that will not delay the Sushi spread.
We are fine to play the present turn. We will keep Madrid until the game end.