Orc series. New units will be added as they are made available. Source art from FFH II and Warhammer mods and Deliverator's Orc Spearman unit.
Completed:
Orc Warrior, uses Civ V warrior animations and effects. EDIT: Improved details.
Orc Axeman, uses Civ V Jaguar animations and effects. EDIT: Improved details.
Orc Swordsman, uses Civ V Pictish Warrior (G&K) animations and effects. EDIT: Improved details.
Orc Maceman, uses Civ V Longswordsman animations and effects.
Orc Longswordsman, uses Civ V Longswordsman animations and effects.
Orc Champion, uses Civ V Swordsman animations and effects.
Orc Berserker; multi-mesh, uses Civ V Berserker [DLC] animation and effects.
Orc Warg Rider; multi-mesh, uses Civ V Spanish Conquistador animations and source art for spear, sword, and sheath.
Orc Lizard Rider; multi-mesh, uses Civ V Hakkapeliitta animations. Has custom sounds, ranged attack effects, and team color. Three orc varieties: green, red, and taupe.
Orc Archer, multi-mesh, uses Civ V Barbarian Archer animations and source art for bow and quiver. Three skins; green, red, and tan with teamcolor. Custom sounds replace human vox with orc sounds from Neverwinter Nights.
Orc Settler, uses Civ V animations. Nine units altogether; 3 female, 4 male, 1 child, and a lizard with rider. All units use the African Settler animations, effects, and source art; lizard and rider use some basic Spanish Conquistador animations (no weapons).
Orc Worker; multi-mesh, uses Civ V Worker animations and worker_euro_diff.dds art for the tools.
Orc Skin - Red; warrior, axeman, swordsman, longswordsman, maceman, champion, berserker, warg rider, and worker.
Orc Skin - Tan (Taupe); warrior, axeman, swordsman, longswordsman, maceman, champion, berserker, warg rider, worker, slave, and slaver.
Orc Slaver and Slave (both skins); Slaver uses 5 custom animations wielding a whip; slaves use CiV worker animations and are bound in chains. Link directs to the Slavery Units discussion thread.
Anticipated:
Orc Boar Rider
Orc Crossbowman
Orc Scout
Orc Hunter
Orc Shaman
Additional units upon request. Most will use existing Civ V unit animations when possible.
Completed:
Orc Warrior, uses Civ V warrior animations and effects. EDIT: Improved details.
Spoiler :

Orc Axeman, uses Civ V Jaguar animations and effects. EDIT: Improved details.
Spoiler :

Orc Swordsman, uses Civ V Pictish Warrior (G&K) animations and effects. EDIT: Improved details.
Spoiler :

Orc Maceman, uses Civ V Longswordsman animations and effects.
Spoiler :

Orc Longswordsman, uses Civ V Longswordsman animations and effects.
Spoiler :

Orc Champion, uses Civ V Swordsman animations and effects.
Spoiler :

Orc Berserker; multi-mesh, uses Civ V Berserker [DLC] animation and effects.
Spoiler :

Orc Warg Rider; multi-mesh, uses Civ V Spanish Conquistador animations and source art for spear, sword, and sheath.
Spoiler :

Orc Lizard Rider; multi-mesh, uses Civ V Hakkapeliitta animations. Has custom sounds, ranged attack effects, and team color. Three orc varieties: green, red, and taupe.
Spoiler :


Orc Archer, multi-mesh, uses Civ V Barbarian Archer animations and source art for bow and quiver. Three skins; green, red, and tan with teamcolor. Custom sounds replace human vox with orc sounds from Neverwinter Nights.
Spoiler :




Orc Settler, uses Civ V animations. Nine units altogether; 3 female, 4 male, 1 child, and a lizard with rider. All units use the African Settler animations, effects, and source art; lizard and rider use some basic Spanish Conquistador animations (no weapons).
Spoiler :

Orc Worker; multi-mesh, uses Civ V Worker animations and worker_euro_diff.dds art for the tools.
Spoiler :

Orc Skin - Red; warrior, axeman, swordsman, longswordsman, maceman, champion, berserker, warg rider, and worker.
Spoiler :

Orc Skin - Tan (Taupe); warrior, axeman, swordsman, longswordsman, maceman, champion, berserker, warg rider, worker, slave, and slaver.
Spoiler :











Orc Slaver and Slave (both skins); Slaver uses 5 custom animations wielding a whip; slaves use CiV worker animations and are bound in chains. Link directs to the Slavery Units discussion thread.
Anticipated:
Orc Boar Rider
Orc Crossbowman
Orc Scout
Orc Hunter
Orc Shaman
Additional units upon request. Most will use existing Civ V unit animations when possible.