After getting what must have been a polite "Play already, dammit!" from our illustrious captain, I played to AH.
Oh?
IIRC it lives in the game installation folder. For a default Windows install it is something like "C:\Program Files\Firaxis\CivilizationIV\Mods\BUFFY\" or something like that. I thought the more logical place was in your Documents\Games\ but I seem to remember not finding it there.
(All this is from memory, as I'm not at the relevant computer)
These horses are madness. The on-the-Marble site (1) is now even stronger... @ size 6 (with seafood+lighthouse) it would have +13
,9
... most capitals aren't even that good. It could potentially be even better if more resources are revealed in the fog.
Other potential sites: (Apologies for the crude Paint job)
(2) On the city ruins: Wheat+Horses in first ring for immediate value. Ivory, fish and a few hills for good long term potential. @ size 6 (with seafood+lighthouse, jungle cleared and two grassland mines) I think it is +8
,10
.
hap1 mentioned an issue with claiming the inner harbour seafood, but even that I don't think is a problem with a future city 3E of the capital (5).
(3) 2x Horse+Cow+Crab+Marble: @size 6 (with lighthouse, grass mine) I think it has +2
,13
. Not too bad. It would prevent settling on the marble, but a site SE of the marble would still be strong (6). This is kind of going down the path of splitting the Marble site (which I think is awesome) into two not so awesome sites. This is not necessarily a bad thing.
(4) What about 5N of the capital: Horses first ring, rice+deer+sheep in the BFC. Pretty close to the neighbours, though we hope to remove them soon enough.
(7) Southern Deer: Hopefully there is more of interest around here... though it is a jungle down there.
How about going in this order: (2) > (3) > (4) > (6) > (5) > (7).