SKIOT: The Actual Sign-up thread

SouthernKing

crickety cricket
Joined
Dec 29, 2010
Messages
6,914
Location
Deva Loka
aka SKNES I: The IOT

(OOC: I wanted to start this back in May, but I was busy. Then I was in California. Then I was in New Jersey. Since I'm back for good (well, at least until the end of next school year, probably) I'm restarting it. Yay?)

The year, according to the Christian calendar at least, is 800. The old empires have collapsed, and in the chaotic years since then, new realms have risen to take their place. A bright future awaits you. Will you seize it?

Joining the Game

Fill out this form.

Country Name: Duh.
Government: Describe your form of government here, do keep in mind the year is 800 so the vast majority are likely to be hereditary monarchies of some kind.
Religion: Which is the main religion of your state? It can be historical or something else, but please make it make sense.
Points: The number of points you have is (number of provinces)/2, rounded up (so you can have up to 15). You can put your points into either Army (each point gives you 1 company), Navy (each point gives you 1 squadron), Economy, Learning, or Culture.
History: Provide a brief history of your state up to the year 800.
Neighbors: Optional; I'll be filling the start with NPCs so if you want to provide any ideas for possible NPCs please do.
Claims: Please select up to 30 provinces on the map. Your stability will depend on how many provinces you select: 1-5 gives you +3, 6-10 gives you +2, et cetera down to 26-30 giving you -2. Island chains count as a single province unless otherwise shown on the map. Claims must be contiguous or separated by only a narrow body of water, and in places that make sense (i.e. not Australia)

I reserve the right to reject anyone's submissions. This is an at least marginally serious NES IOT so please no Batmanistan or (as much as it hurts to say it) Equestria. Nevertheless, I'm fairly open so basically anything will fly, as long as you make it make sense.

Also I will only fill out the Americas if someone starts there. Anyone who starts in the Americas will be at a big disadvantage, but it's not as if that's going to matter all that much.

The Rules

Coming soon!

Blank Map:

Spoiler :
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Country Name: Serenìsima Repùblica Vèneta
Government: Merchant Republic
Religion: Catholicism, but some members of the political and merchant classes are practicing Eastern Orthodox.
Points:

Army:
Navy: 1
Economy: 2
Learning:
Culture:

The number of points you have is (number of provinces)/2, rounded up (so you can have up to 15). You can put your points into either Army (each point gives you 1 company), Navy (each point gives you 1 squadron), Economy, Learning, or Culture.
History: Later
Claims: http://i.imgur.com/V8QiABw.png
 
Certainly interested, keep a spot in Asia open for me ;)
 
Empire of the Norse

Emperor and Fylkir of the Norse: Orvar the Fair-haired

Heir: Gandalf

Religion: Reformed Norse

Claims:

Norse.png

Will finish later.
 
Country Name: Byzantine Empire
Government: Imperial dictatorship
Religion: Hellenistic Pantheon
Points:
  • Army: 3
  • Navy: 1
  • Economy: 1
  • Learning: 1
  • Culture: 1
History: In progress
Stability: +1
Spoiler Claims :
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Country Name: Regnum Britannia
Government: later
Religion: later
Points: later
History: later
Neighbors: later
Claims:
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Il Regno di Sardigna

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530px-Sardegna-Stemma.svg.png


Government: Despotic Monarchy
Religion: Roman Catholicism :jesus:
Points: 2 in Economy, 1 in Navy
Neighbours: The Mediterranean Sea

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Melayu
Kingdom
Mahayana Buddhism
Army 1
Navy 1
Economy 4
Learning 1
Culture 1​
History: Srivijaya started gearing to beat the crap out of Melayu, but Srivijaya's king went and died in the conquest instead of being one of those glorious warrior-king fellows. Melayu was still deeply affected by the invasion. As in, everyone was so scared the only thing to do was start annexing other dudes. And that's exactly what happened.
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Country Name: Ispahbuhanid Empire
Government: Monarchy, led by Shahanshah Yazdegerd II Ispahbuhan, who has the following titles*:
  • Emperor of Persia
  • True Heir to the Achaemenids
  • Satrap of Transoxiana, of Khwarezm
  • Protector of the Faith and People of Ahura Mazda
Religion: Mazdaki majority, Sunni/Shia minorities, a few Nestorians here and there
Points:4 points:
2 army, 1 Learning, 1 Culture
History: Following the defeat of the Sassanid empire at the hands of the Mohammedans, the House of Ispahbuhan fled to the North, where they currently hold on. They have managed to expand a bit, mostly into Transoxiana, but there's still a long way to go till Persia is reclaimed. The Ispahbuhanids converted to Mazdakism, realizing it might give them a minor popularity boost.
Neighbors: Some muslim countries in Iran and Tengri Turkestanis, with maybe a few Hindus close to the afghan bit?
Claims:
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*In a very similar vein to how the king of Spain is also the king of Jerusalem, or the king of England was king of France for an eternity despite not owning any france
 
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Am going to change some things but basically the same as last thread

Spoiler :

Country Name: Northumbria
Government: Theocracy
Religion: Lindisfarne-Catholic. The result of the Synod of Whitby choosing Iona over Rome to base its calendar on.
Points:
3 Culture
1 Learning
History: Following the Synod of Whitby it was decided that the Kingdom of Northumbria would follow Iona instead of Rome in matters of calendar. As this continued matters became more and more dictated from Lindisfarne and the monastic traditions of Celtic Christianity spread throughout the land. Honouring St Bede and St Cuthbert a Cathedral was constructed on the banks of the river Wear on a high promontory. This place was to be called Durham and became the new capital of a religious Northumbria.
Neighbors: Various Scottish peoples and some southern rabble.


More to Come
 
Country Name: Tang Dynasty
Government: Imperial Monarchy
Religion: Confucianism
Points:

Army: 1
Navy: 1
Economy: 1
Learning: 1
Culture: 1

History: The Tang Dynasty was founded by the Li family (李), who seized power during the decline and collapse of the Sui Empire. However, the An Lushan Rebellion weakened the Empire, and although the rebellion was defeated, Turkic tribes found the chance to takeover most of China. The Tang Loyalists, following Prince Wang, retreated to the South.
Neighbors: Turkic tribes occupy Northern China.
Claims:

Spoiler :
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THE MANICHEAN THEOCRACY OF BABYLON
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Government: A theocracy centered around the organisation of the Manichean church with it's capital in Ctesiphon. The Leader of the Faithful, the designated successor of Mani, is elected by the 12 apostoles and the 72 bishops, with the each apostole's vote counting as that of 2 bishops.

Religion: Manichaeism

Points:
Army: 2
Navy: 1
Economy: 1
Learning: 1
Culture: 0

History: The word of Mani was quite popular amongst the people and kings of the Middle East and of Europe for a long time. However, purges of the Manichaean clergy in Europe and in East left the Middle East as the only shelter Manicheaism had for many years. While influential in the King's court in Persia, all would change with the conquest of the region by the Muslim. Nevertheless, a schism between the Sunni and Shia in Arabia provided the Manichaean faithful with the chance to revolt and form a theocracy around Ctesiphon, which was the Manichaean's church center.

Neighbors: Sunni muslim states to east that want the restoration of the proper caliphate in Babylon, Shia muslim states in Arabia and west in Egypt, Christian Monophysite states in Syria and Armenia and a handful of Steppe Tengri Pagan states in the Caucasus and north of it.
 
Porting porting porting...

Country Name: Rastrakuta Empire

Government: Feudal Monarchy

Religion: Hindu

Points: 20 provinces, 10 points: 4 Army, 1 Navy, 2 Learning, 2 Economy, 1 Culture.

History: As before, history is essentially as in our timeline, though slightly accelerated (Dhruva Dharavarsha conquers even more land than he really did.)

Claims:

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Crude, and will certainly be fleshed out, but comments?

(edited)

Spoiler Tentative rules :
The stats are not going to be complicated, because this isn't that kind of IOT. Also, each turn is 15 years. So the first turn will be 800-814, the second 815-829, and so forth.

Economy: The "currency" in this IOT is economic points or EPs. On a specific turn, your income of EPs equals the number of provinces you have, times a modifier. A large number of factors can impact this modifier, including proximity to traditional trade routes from your start, the number of points you put into economy at the start, your stability, and random events. You also have a "bank" of EPs, which you can store EPs in for some later date. They don't earn interest or anything, they just sit there until they're used. You can't spend fractional EPs.

Government and Stability: There are two important things here, the specific type of government you have and your stability. You can change your government either through stories, or via random events, and the exact type has little gameplay effect other than what you want it to. Stability is a number that ranges from -3 to +3. Your stability can be changed either by <investing EP>, or by random events. Rebellions may occur if you have negative stability. If your stability drops to -3, then expect your nation to collapse.

Military: In regards to military building, 1 EP gets you 1 company, or 1 naval squadron. Everyone starts with a total of 2 companies, plus 1 company per point placed into army and 1 company per point placed into navy at the start of the game. There is a soft cap on the total number of units you have, that being your number of provinces times 2. If you do build over that cap, you will have to pay 1 EP in upkeep per unit per turn you have them raised.

Combat: Combat itself is quite simple. To make war, you merely have to send me warplans, of which there aren't really any limits on what to do, with. Considering this era, formal declarations of war are not only unnecessary, but in fact discouraged. 1 squadron can transport 1 company. Military units can also be used in peaceful expansion into uninhabited territories, 1 territory per 1 company, but then you run into the risk of encountering unfriendly indigenous tribes. And no transoceanic crossing until you have the requisite technologies to do so.

Religion: Understandably, religion is an important part of almost everyone's lives at the present, and it will play a role in the game. Each turn, I'll be producing a map showing the majority religion in each province, alongside the political map. Tensions may result if you have a strong presence of religious minorities in your realm. You can put EP into attempting to convert religious minorities, with increasing chances of success the more EPs you invest. Bewarned, however, as attempting to convert the unfaithful will make religious minorities less willing to live under your rule, and your stability may suffer as a result.

Learning: Every country has a stash of learning points. Learning can be gained either by spending 1 EP for 1 learning point, or by random events. On the front post will be a list of technologies, that you can buy with the learning points that you have, and that unlock nice things.

Culture: You also have a number of culture points. You can spend 1 EP for 1 culture point. You don't spend culture points on anything, but having a high culture will feed back into your economy and learning, and will also have nice effects, like other nations seeking to emulate your achievements.

Projects: Projects are the equivalent of wonders from Civilization. They work the same way as they do in NESes, in that you ask me about cost and effects. They will give you nice things. Beyond that I'm not going to say much.

Stories: Are highly encouraged.

Random Events: Every turn, a number of player nations will get random events, almost always with multiple choices. These are similar to events from, for instance, Paradox Interactive games. They can be good, bad, or a mixture of the two.
 
Military: In regards to military building, 1 EP gets you 1 company, or 1 naval squadron. Everyone starts with a total of 2 companies, plus 1 company per point placed into army and 1 company per point placed into navy at the start of the game. There is a hard cap on the total number of units you have, that being your number of provinces times 2. If you try and build over that cap, your EPs will simply be banked instead.
Mercenaries?

Tensions may result if you have a with . You can put EP into attempting to convert religious minorities, with .

With what?
 
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