Imperium Offtopicum XVII: A Cruel Angel's Thesis

SouthernKing

crickety cricket
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In the 22nd century, amidst many uninterrupted decades of unparalleled war, famine, disease, and ecological disaster - in total, leaving hundreds of millions dead - the governments of the world decided they. And so, in the Great Exodus, the majority of humankind fled Earth for hopes of a brighter future amongst the stars.

This is not their story.

This is the story of those who stayed behind.

The year is 2200. Now, with Earth's worst days behind it, modern civilization is arising on Earth once more. Will this new world repeat the great folly of the old, or will it forge a new dawn for the planet?

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The Rules

Let's get this bit out of the way, shall we? Stay civil, don't flame, blah blah, I trust everyone not to destroy each other. That's...you know what, probably really bad idea, but whatever. You know what happens if this breaks.

To start out, pick a name and a color (anything except black, the land color, and the sea color) and claim 10 provinces on the map. The only requirement is that all your provinces must be contiguous or bordering the sea. Then tell us your form of government, flag, policies, history, and so forth, to your heart's content.

Everything is done in EPs. You have as many EPs as you do provinces. You can also bank EPs, should you wish to do so. EPs can be freely exchanged and traded between countries.

You can expand into unclaimed provinces. There are two ways you can do this. One is to send an army unit there. The other is to invest 1 EP to colonize the province, which only works if the province borders you. There is a cap of 5 provinces per turn into which you can expand.

Military-wise, everyone starts with nothing. A single army costs 2 EP, a single navy costs 4 EP. One navy can transport one army anywhere around the globe. Declarations of war may or may not be public, depending on what you wish. If you want to go to war, send me warplans. Combat is determined by the standard combat system some people (Sone I think) used a while ago. Every unit involved adds 1, and a single RNG roll is used to determine the victor and casualties.

You can also spend EPs on certain espionage missions. (this part totally not stolen from Nedim and/or even earlier) There are several possible missions. These are base costs; every 1 EP over this increases success by 5% and decreases discovery chance by 5%, capping at 90% and 10%, respectively.
-Counter-espionage: Costs 4 EP; 30% chance of success, 20% chance of discovery; The target loses the ability to conduct spy missions for one turn. Any spy mission the target took against you the previous turn fails.
-Steal plans: Costs 5 EP; 20% chance of success; 10% chance of discovery; Doubles your RNG chance.
-Support Rebellion: Costs 6 EP; 20% chance of success, 50% chance of discovery; Causes NPC rebels to appear in a province in the target country. The rebel will attempt to seize control of a province. If successful, the rebellion continues from that province. As their backers, you can choose to take control of the rebels (secretly via PM, or openly. Up to you), or you can decide to make them NPC.
-Sabotage: Costs 7 EP; 20% chance of success, 30% chance of discovery; The target loses 5 EP for one turn.
-Nuclear Sabotage: Costs 10 EP; 10% chance of success, 40% chance of discovery; Up to two nuclear missiles is destroyed (I flip a coin in the unlikely event of success). Resets Nuclear Program investment back to zero if used on a target with an unfinished nuclear program.

About WMDs. To get them, you must first conduct a successful test. Every 1 EP you invest in your WMD program increases the chance of success by 1%, and a test attempt costs 10 EP. If it fails, you are set back 25%. If it succeeds, each WMD costs 10 EP. A WMD will completely destroy the province it is aimed at, making it contribute 0 EP, and also contaminate all neighboring provinces - making them contribute only 1/2 EP. A double-contaminated province contributes 0 EP, and becomes a destroyed province. Cleaning up a destroyed province costs 20 EP and makes it yours. Cleaning up a contaminated province costs 10 EP, if you own it.

The United Nations does exist, as an international forum for peaceful discussion. Remember, it's only as strong as the lot of you make it.

Orders should be sent by PM. Resend the entire PM if you're editing orders, or your edits will be ignored. This is so I can keep my inbox relatively clean. Lastly, remember that I like stories. Stories are very nice, and will get mentioned in the update. This isn't a particularly stat-intensive IOT. If you fail to send orders for 3 turns in a row, your nation gets NPC'd.

Starting Map
Spoiler thanks TK for the map :
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The Socialist Union of Democratic States

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Capital: Paris
Official Language: French
Other Languages: will be introduced as more join the Union.
Religion: free
Government: democratic socialist federation
Leader: Grand Premier Audree Salomon
Currency: Social Credits

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Fourth Reich

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Capital: Beriln
Government: One party dictatorship
Ruling Party: German National Socialist Party
Fuhrer: Guido Westerwelle

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History: Germany was very depopulated because of the Great Exodus, much more than other nations. However, patriotic and nationalistic elements of the German society did not leave Germany, because they did not wanted to abandon their fatherland. So, with most of the remaining German population being fiercely nationalistic and with no other major party to contest it's rule, the German National Socialist Party took power in Germany and declared the Fourth Reich. The new Fuhrer is Guido Westerwelle. All immigrants, especially Muslim and French, were arrested and executed in special "Cleansing Camps". Now, the Fuhrer wants to also cleanse the rest of Germany and Western Europe of the French and Muslim "beasts".

Claims:
Spoiler :
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THE SOCIALIST STATE OF ITALY
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Capital: Rome

Government: Socialist Democracy

Ruling Party: The Other Europe with Tsipras

Religion: No Religion

Official Language: Italian

Prime Minister: Gustavo Diovaci

Claims:
Spoiler :

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History: After the Great Exodus, partisan elements left behind in Italy took control and founded the Socialist Union of Italy.
 
Note that the rules are not final and will most likely be going some minor tweaks (the numbers especially) in the next few days before the game starts.
 
im actually having a lot of trouble deciding what to start as...
 
Kingdom of New England


(light purple is my sphere of influence. of two provinces.)

Capital: New York
Government: Constitutional republic
Leader: um... Matthew Barabas (defaulted to myself.)
population: 15 million

backstory: some people in the provinces of Maryland, Maine, New York, Pennsylvania, Connecticut, Rhode island, Massachusetts, Vermont, and new Hampshire decided to stay behind, some because they couldn't afford to go, some because they wanted to stay, some because they felt that they couldn't leave.

after the rest of the population, along with the most of humanity, left, the various state governments agreed to unify. the state of new York was obviously the most powerful of the bunch, so it managed to use its power to get its namesake city chosen as Capital.

the people voted on the form of government, choosing the one that they have known the most: Constitutional republic. except without the electoral system.

now, though, the Republic of New England is small, but technologically advanced and wealthy. who knwos what the new englanders will choose to be in the future?
 
Oceania
Our Flag:
Spoiler :

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Our Territory:
Spoiler :

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Our History:
Official Party Line: Oceania has always existed, and always will exist.
Goldstein's Lies: As Britain collapsed under Russian nukes and starvation from the nuclear winter, one of the survivors found a copy of 1984 in the library. He thought to himself Hmm, this Orwell guy has some pretty good ideas. After the Reptoids returned to their home dimension, and the fallout was cleaned up, he started to build his society from the ground up...
Religion: None
Currency: None, we're a socialist state!
Official Language: Newspeak
Government: What do you expect? Orwellian Totalitarian Hellhole
 
I swear i will join this, this is a sub post.

Also, curse you civ'ed, I was thinking about Deseret :p
 
bringing back an oldie, but one of my favorites.

The Great Turan​
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Capital: İstanbul
Government: Pan-Turkish Federal Constitutional Parlementary Republic
  • Head of State: Atatürk
    • Named in honor of Mustafa Kemal Atatürk
    • Signs or vetos laws passed by the Parliament
    • Can Call for new Elections by disolivng the Parliament
    • Head of the Parliament
    • Major Diplomat of Turan
    • 5 year term, with the ability to serve 2 terms
    • Each party in the Parliament selects one candidate for the office, which the people then vote on in an Instant Runoff Election
    • Last candidate on the ballet wins
  • Parliament: Grand National Assembly of the Turks
    • 550 Seats
    • Directly Elected by the People
    • Creates the Laws of Turan
    • Can Declare War
    • Serve for four years
  • Judicial: Constitutional Court of the Turks
    • Consists of 17 men or women
    • 5 chosen by the Atatürk
    • 5 chosen by the Parliament
    • 6 chosen by the 6 Major Turkic Peoples in direct elections, The Turks, The Azerbaijani, The Tatars, The Kazak, The Uyghur, and The Sakha
    • 1 chosen by Non-Turkic Peoples within the Great Turan in direct election
    • Determine Constitutionality of Laws passed by the Parliament
Leader: Atatürk Barış Atilla Kartal
Motto: A United People, A United Language, A United Goal
Military Trait: Militaristic
Economic Trait: Industrial
Language: All Turkic Languages, Turkish is the language used the Government and taught in schools
Social Policy: Pan-Turkic Kemalism
Fiscal Policy: Variable, depending on the economic ups and downs of the Country, tries to remain Neutral
Comerical Policy: Semi-Protectionist
Monetary Policy: Inflation targeting
Currency: Turkic Lira
Foreign Policy: Pan-Turkism
Religious Policy: Freedom of Religion
National Anthem: İstiklâl Marşı (Independence hymn)
History:
The Pan-Turkish movement has existed since the 1880s, and only grew stronger with time. With the fall of the Ottoman Empire after the First World War, many people were calling the creation of a new Turkish Commonwealth, however Mustafa Kemal Atatürk realized this would be impossible and instead created the Republic of Turkey, consisting of just Anatolia, all the while biding its time until a Turkish Commonwealth could be created.
With the Fall of the Soviet Union in 1991 Turkey started pumping money heavily into the former Soviet Republics, especially those in Central Asia. Turkey grew its relations with the former Soviet Republics and the ties between them became stronger.
In the year 2015 Turkey and Azerbaijan announced the unification into one turkish state. In 2017 The Russian Federation faced massive economic troubles, eventualy leading to the SSSL and the Secession of the rest of the Caucasus from the nation to join the new Turkish Commonwealth. In 2019 the nations of Southern Central Asia banded together to and joined the prospering Turkish Commonwealth. With the addition of Southern Central Asia to the Commonwealth the nation was renamed to The Great Turan, with a new flag being created, and the Capital being moved to Istanbul being the cultural hub the nation.
Where the Ottomans and Timurids failed, We will Succeed

Claims: Dark read is where I control, red is lands inhabited by the Turkic peoples.
Spoiler :
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Spoiler :
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Sone has Japan but hasn't posted claims yet, same with Kinkaz and the southern cone of South America. Also, I pinkified Oceania a bit because it had almost the exact same color as Italy. So much red :run:
 
Spoiler :
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Sone has Japan but hasn't posted claims yet, same with Kinkaz and the southern cone of South America. Also, I pinkified Oceania a bit because it had almost the exact same color as Italy. So much red :run:

*looks at north america*
this may be the first time north america is ignored completely by a GM
 
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